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Teams from the VGC ’14 Viriginia Regional Championship

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With a brand new generation and format, players had very little information to go off of in the first Pokémon VGC event of the season.  These are the teams that top cut in Virginia:

Masters

1. Ray Rizzo (Ray)

ferrothorngarchompmawilerotom-washsalamencetyranitar

2. Enosh Shachar (Human)

talonflamekrookodilechesnaughtludicolopolitoedzapdos

3. Joshua Edwards

klefkimanectricgyaradosmachampludicolotalonflame

4. Toler Webb (Dim)

gourgeistflorgestalonflamerotom-washgarchompmawile

5. Wolfe Glick (Wolfey)

amoongusslucariomr-mimesalamencetyranitarvaporeon

6. Derek Gazis

talonflamekangaskhanchandelurerotom-washhydreigoncharizard

7. Nicolas Peckman (Ace Emerald)

kangaskhangardevoirsalamenceklefkichandeluremamoswine

8. Patrick Brodarick (wer)

scraftyrotom-heatgreninjavenusaurcharizardgarchomp

9. Tommy Cooleen (Tman)

manectricgarchompmamoswinerotom-washtalonflamekangaskhan

10. Hanna Coder

talonflamemawilerotom-mowgarchompkangaskhansalamence

11. Daniel Litvin (TalkingLion)

kangaskhantalonflamenidoqueengardevoirrotom-washferrothorn

12. Westin Lee

amoongussgarchompkangaskhanrotom-washsalamencetalonflame

13. Ashton Cox (linkyoshimario)

clawitzercharizardgarchompabsolweavilediggersby

14. Matt Coyle (PrettyLittleLiar)

scizorsalamencekangaskhantalonflamerotom-washamoonguss

15. Ryan Gadea (The Knights of Wario Land)

abomasnowaromatisserotom-heatmienshaogarchompclawitzer

16. Cameron Kicak (Stormfront)

magnezonecharizardscraftyludicolorotom-heatgarchomp

Senior Division

1. Cameron S. (Drizzleboy)

politoedkingdrareuniclusmawiletalonflamekangaskhan

2. Paul C. (pwny person)

charizardvenusaurscraftygyaradosrotom-washgarchomp

Junior Division

1. London S.

mawiletalonflamepolitoedkingdrarotom-washgarchomp

2. Christian F.

kangaskhansmearglerotom-heatgarchomptalonflameazumarill

Masters Top Cut Usage Statistics

# Pokemon # of Uses % Usage
1 Garchomp 9 56.2%
2 Talonflame 9 56.2%
3 Kangaskhan 7 43.8%
4 Rotom-Wash 7 43.8%
5 Salamence 6 37.6%
6 Charizard 4 26.7%
7 Amoonguss 3 20%
8 Ludicolo 3 20%
9 Mawile 3 20%
10 Rotom-Heat 3 20%
11 Chandelure 2 13.3%
12 Clawtizer 2 13.3%
13 Ferrothorn 2 13.3%
14 Gardevoir 2 13.3%
15 Klefki 2 13.3%
16 Mamoswine 2 13.3%
17 Manectric 2 13.3%
18 Scrafty 2 13.3%
19 Tyranitar 2 13.3%
20 Abomasnow 1 6.7%
21 Absol 1 6.7%
22 Aromatisse 1 6.7%
23 Chesnaught 1 6.7%
24 Diggersby 1 6.7%
25 Florges 1 6.7%
26 Greninja 1 6.7%
27 Gourgeist 1 6.7%
28 Gyarados 1 6.7%
29 Hydreigon 1 6.7%
30 Krookodile 1 6.7%
31 Lucario 1 6.7%
32 Machamp 1 6.7%
33 Magnezone 1 6.7%
34 Mienshao 1 6.7%
35 Mr. Mime 1 6.7%
36 Nidoqueen 1 6.7%
37 Politoed 1 6.7%
38 Rotom-Mow 1 6.7%
39 Scizor 1 6.7%
40 Vaporeon 1 6.7%
41 Venusaur 1 6.7%
42 Weavile 1 6.7%
43 Zapdos 1 6.7%

If you have the missing team data for the top cut placements we don’t have, please do let us know and we’ll update this page!

The post Teams from the VGC ’14 Viriginia Regional Championship appeared first on Nugget Bridge.


2014 Apex and North American Winter Regionals Preview Part 2

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As expected, the first Pokémon X & Y Regional showed us greater total Pokémon choice diversity than probably any VGC event has ever seen while also highlighting a few favorites who are the metagame’s safe picks. With three Regionals and the VGC’s most anticipated grassroots events this weekend, we’ll likely get a clearer picture of which metagame threats rise above the obvious four or so on top and a better idea of which of the many, many one-use Pokémon from Virginia’s top cut are likely to stick around. Equally interesting will be the trends in player success. Last week, we saw a top four with three of the game’s most consistent players and very nearly saw a fourth. It’ll be interesting to see if the top of the standings continue to be dominated largely by the more experienced players or if we see more turnover with the new format.

The other really interesting thing last week was that Virginia was one of the few Regionals to have 9 rounds of Swiss play and the first to have a top 16 cut. While I know people are a little confused because the TCG’s format never falls for a top 16 cut in any situation anymore and VGC doesn’t actually seem to have protocol published anywhere anymore, I think 16 was a pretty savvy choice as far as balancing having as large of a cut as is reasonable with the time constraints presented by an event that takes place only on a single day. I have to admit I’m now a little confused about where that leaves the rest of the country’s Regionals, but I think it definitely helped out last weekend in the Regional that is likely to be the biggest, allowing a bunch of deserving players into top cut (notably finalists Ray Rizzo and Enosh Shachar). Like basically all cuts that aren’t based exclusively on record, it also left a bunch of players who were probably equally deserving out based on the always abysmal opponent win % tiebreak, but I think it was definitely better than an eight player cut. Still, some of us were chatting about the format a bit on Twitter and I wish we’d wind up with a solution more like the one discussed there.

As with last week, I should probably remind people to download the version 1.2 patch on your games, as you will need to do so to play. If you have the option, I would also strongly suggest everyone to play on a physical copy of the cart rather than a downloaded one. The reason for this is that for the first time this season, it looks like all four events this weekend will be streaming at least some part of their tournaments and you need a physical copy of the game to use a capture card. APEX and St Louis will be streaming some time on Saturday and we’ll be streaming parts of Oregon and SoCal on Sunday, so if you’re at home either of those days tune in to watch some great matches!

Southern California Regional

Difficulty Rating:

sunkerncharizard-mega-yvenusaur / 5

(Three Pokémon that are not experiencing the blistering cold out of five)

Tournament Organizer: Karl Batdorff

Stream: Top Cut Planned on nuggetbridge2

Last Year’s Winner: Jacob Burrows (Noobly9730)

The Story

The Californian events always seem to have the strangest flow of players in and out of any area in the country. Gone are last year’s 2nd and 3rd place finishers (Biosci and Human, who will both be at APEX). Gone are last Fall’s Northern California Regional winner PBB (not playing) and 5th place finisher Phenac (going to Oregon). There don’t seem to be too many travelling players coming to replace them this time, so it is likely the players who have done well in previous Californian events will do well again here.

Jacob Burrows won the event last time and has apparently been tactically avoiding practice since his last Regional win. He’s one of those players that surprised us with a Regional win out of nowhere and then kinda went back into the shadows some, but like all good Californian players, he is part of a brother duo. The only such duo that will be intact and have both brothers in the Masters division this year is the Has, with Duy Ha (Duy) looking to build on his 120 CP and finally get back into Worlds after falling a game short four times in the three last years. His brother Huy Ha (Huy) is poised to return to the greatness he can now only achieve in even-numbered years. One of the event’s three probable attendees who played in 2013 Worlds is Alan Schambers (Metabou), who, importantly in California, is also part of a brother duo, though apparently we won’t be getting any Deagle tips this time.

The more decorated of the two remaining 2013 Worlds players is Gavin Michaels (kingofmars), who is the reigning National Champion. He traditionally hadn’t done very well at Regionals but a third place finish in Phoenix has him sitting at 3rd in overall CP going into the Winter events. With 2nd place Thomas Mifflin (PBB) idle, Gavin and 1st place Omari Travis (BadIntent) will look to continue pulling away from the field. Omari kind of fell off the face of the earth for a couple of seasons, but he immediately started dominating the field again in the fall, racking up a nearly insurmountable lead with 230 CP over three events in spite of a drop. The last 2013 Worlds competitor is Demitri, who qualified with his 2013 Nationals top 4 finish. His buddy Kamran Jahadi (kamz) will be in attendance as well. The 2011 Seniors World Champion didn’t really do anything after winning his first Masters Regional last year, but he’s always a threat when he has his hands on a strong enough team. Many of the players mentioned so far — Omari, the Has, Metabou, Gavin, and Kamz stand out — should be really interesting players to watch at this event because they’ve all proven they can be successful in vastly different formats in the past, so you’d expect an early event in a new format to favor players who’ve shown they can adapt.

Several other players attending this event are near the top of the CP standings after the Fall. Paul Hornak (makiri) and Matt Souerby (matt) are part of the giant tie for 4th with 120 CP after doing pretty well in NorCal and Phoenix (and actually facing off in the round of 8 in NorCal). The always innovative former National Champion Mike Suleski (OmegaDonut) is part of that group as well, so this will be a pretty important event for all of them to try to pull ahead of each other with 9 of the 15 Regionals down after this weekend. After playing in what feels like all nine of those Regionals (it’ll actually only be four) Len Deuel (Alaka) is “only” sitting at 90 CP, so he’s definitely hitting the point where it’s going to be important to start finding bigger finishes to make the investment worth it. Hayden Morrison (hakemo) finished fourth last year, but is starting this year a little behind the 8-ball with a late start. Natalie Kaspszak (maski) finished 7th in Arizona, proving that contrary to what I wrote last Fall, she actually wasn’t less likely to make top cut than her father, Dadski. Shreyas Chanchi Radhakrishna (Shreyas) and Sam Johnson (RastaCharmander) were two surprise top cuts in the last Californian event, so it should be interesting to see if they can repeat the performances. Finally, Alec Wild (Pokemaster649) was one of the first players to start showing a lot of success online in XY and was one of those early adopters that started getting emulated, so it’ll be interesting to see if he can turn that into some CP or if he peaked a little too early.

The Smart Money is on… Omari Travis. While it’d be fun to be super bold and predict someone like PM649, it’s tough to go against Omari given his season so far. I was a little surprised at how well he did to start the season, since I figured it’d be the transition into XY where he’d be able to turn it on and use the skills he’d used to do well early in the older format to rack up some points. Instead, he dominated right out of the gate even though he had some catching up to do with the previous metagame. It’s hard to imagine his motivation is at the same level as some of the other players given that he basically only needs one more mediocre finish to make Worlds already, but I’m not betting against him.

Attending this event? Join your fellow competitors in discussion on our forum.

Missouri Regional

Difficulty Rating:

snoruntlaprasabomasnow-megasnorunt / 5

(A snowstorm, a Lapras that inexplicably makes it to the finals here every year, and two cold-looking Pokémon out of five)

Tournament Organizer: Vincent Krekeler

Stream: Swiss and Top Cut planned on bullados

Last Year’s Winner: Kamaal Harris (FonicFrog)

The Story

In many ways, St Louis’ roster feels like a repeat of the Ft Wayne Regional in the fall. The Midwest tends to see a pretty reliable mix of players, and that should stay true here, with six of the eight players who cut the most recent Regional returning. Both Ft Wayne finalists, winner Wesley Morioka and runner-up Kamaal Harris, will be back. Wesley sort of flew under the radar for a while after seeming to get busier with some real life stuff since his 2010 National Championship win, but he came back in a big way winning Ft Wayne last fall. Kamaal seems to be alternating up-and-down events, finishing 6-3 last weekend after the 2nd place finish in Ft Wayne and having a three loss performance before that one. He propelled himself into the 2013 World Championships by doing well in the final two Regionals of 2013, including winning St Louis last year, so we’ll see if he can repeat the cycle here (since he’s apparently due to top cut, anyway).

The semifinalists in Ft Wayne were Andrew Burley (Andykins) and Tyler Hagan (Tyler), both of whom are also attending. Andykins sort of had his first breakout performance in Ft Wayne after being the lone 7-0 in Swiss. Tyler seems to make it to exactly the semifinals of every Regional he attends, having done so three times in a row now. Two of the other top cut finishers from Ft Wayne should be showing up as well: David Mancuso (Mancuso), who had his first top cut finish in Ft Wayne and went 6-3 last week in Virginia, and Scott Glaza (Scott), the only 2013 Worlds qualifier I believe is attending other than Kamaal. A good chunk of the other 5-2s from Ft Wayne will be showing up as well, hoping to pick up an extra win or better resistance this time to end up in the cut. Notables include Collin Heier (TheBattleRoom), Chris Wiley (IceKingz), Andy Himes (Amarillo), Keegan Beljanski (Darkeness), Matthew Carter (mattj), and Jonathan McMillan (MrEobo).

There are also a solid grouping of players who did not play in Ft Wayne’s Regional last Fall. Tiffany Stanley (Shiloh) and Blake Hopper (Mrbopper) were the semifinalists of the Fall Houston Regionals, and they’ll be among the most likely contenders to get chunks of CP here. Shiloh always seems to be one of the players who have among the best performances over the course of the season according to CP, but never seems to end up in Worlds. Maybe the extra North American spots this year will change her luck. I feel like Mrbopper wasn’t someone anyone had very high expectations for until after Nationals last year, but he’s sort of come into the limelight through online performances, has been a regular Battle Spot player, and finally has a big chunk of CP to start the season. Nico Villalobos (Calm Lava), Jonathan Rankin (JRank), and Greyson Garren (GreySong) all top cut in St Louis in 2013, finishing 2nd, 6th, and 8th, respectively. Aaron Grubbs (LPFan) is another one of the players who has seemed stronger in XY, so it’ll be interesting to see how he does in this event. The last notable as far as previous top cut finishes is probably Kevin Fisher (Uncle Taint), who finished 16th at US Nationals last year.

The Smart Money is on… Going with Blake Hopper (Mrbopper) on this one. While I tend to go with the “safer” picks with more established players, as much as the top cut in Virginia would indicate otherwise, I still think XY is going to lead to some upheaval in the ranks and this is one of the events where I think it is more likely to occur. I think this is a particularly difficult event to call, though: St Louis is absolutely full of players who have been on the cusp of greatness, but who mostly never took that last step, with the exceptions of Kamaal and Wesley. This event should come down to whoever is the most prepared in XY… the results will likely be vastly different than what they would have been in an BW2 Regional with the same players. Expect some surprises here.

Attending this event? Join your fellow competitors in discussion on our forum.

Oregon Regional

Difficulty Rating:

heatrancresseliatyranitar/ 5

(Some Pokémon I saw in Vancouver out of five)

Tournament Organizer: Chris Clanton

Stream: Planned on nuggetbridge

Last Year’s Winner: Randy Kwa (R Inanimate)

The Story

The northwestern Regionals always tend to be a little shallow, evident in Vancouver being removed from the VGC circuit, but it looks like it’ll be at least a little bit deeper this year. The favorite in this part of North America is usually Randy Kwa, Canada’s best player, this event’s defending champion, and one of three 2013 Masters Worlds players who will be attending the event. He should be facing a much stiffer challenge than last year, however. The only year Canada ever had a VGC Nationals, Randy was defeated by Tony Cheung (Chinese Dood) — who also knocked Randy out of the Regional he played in but didn’t win last year in the semifinals. Another ghost of Randy’s past who will be attending is fellow Worlds competitor Stephen Morioka (Stephen), who Randy beat in the top 8 of US Nationals last year, but lost to in US Nationals Swiss and more importantly, the last round of Worlds Swiss, stopping Randy from becoming the first Canadian to make it to the VGC top cut and allowed eventual finalist Ryosuke Kosuge in instead. Hopefully, we’ll see some of these rivalries renewed this weekend!

The other player from last year’s Pokémon World Championships attending is Zach Droegkamp (Zach). While his first two Regionals in 2014 have only netted him a comparably pedestrian 100 CP, Zach won three Regionals in a row spanning the 2012 and 2013 seasons and top cut another, so it’s hard to think of someone more dangerous in a Regional than Zach. One of the Regionals he won featured a semifinal victory over Sam Haarsma (DrFidget) and his un-EVed Beartic last winter in Florida. Fidget will also be attending and looking to start stockpiling CP after falling off in 2013 after a strong start to the season. The runner-up in Oregon last year was Alex Stempe (Stump), who is another player who had a pretty steady flow of strong finishes last year but didn’t quite make it to Worlds. Alex Ogloza (Evan Falco) is in a similar boat, and I feel like he’s bubbled out of about 60 Regionals this season already, too. The last conventional favorite is graduated Senior April Hooge (Phenac), who surprised the field with some unconventional team choices and a top cut finish last fall in NorCal.

Last year’s Swiss undefeated was another surprise, Aryana Welch (feathers), who will be looking for another solid finish this year. To continue with the theme of inexplicable respectable finishes by Nugget Bridge staff members, Rushan Shekar (Firestorm) will somehow be looking to build on the 100 CP no one is quite sure how he acquired in a field where he should confusingly end up getting at least a little more. Perhaps they and Randy will be motivated to avenge their fallen Regional (RIP Vancouver). Another Vancouver native those guys seem to be high on is Max Douglas (starmetroid), who top cut Oregon last year. Most of the other 2013 Oregon top cut names are not people I know very much about, so it should be interesting to see if they can continue to build names for themselves or if this will be a chance for some new players to break in.

The Smart Money is on… Zach Droegkamp. I’m sure he’d like to have the last few events of the BW2 format back, but it’s a Regional, predict Zach. Next.

Attending this event? Join your fellow competitors in discussion on our forum.

And now for some bonus coverage!

Apex Pokémon Tournament

Difficulty Rating:

kangaskhan-megavenusaur-megamawile-megacharizard-mega-yregigigas / 5

(Now only four powerful Mega Pokémon but this time for sure a Regigigas that won’t get it going because of its Slow Start out of five)

Tournament Organizer: Angel Miranda (Sapphire Birch)

Stream: Finals planned on clashtournaments

Last Year’s Winner: Benjamin Rothman (Nightblade7000)

The Story

While we encourage people to host and attend them, most grassroots Pokémon tournaments don’t get too much coverage here. Apex is an important exception, and should easily be the most prestigious grassroots Pokémon event we’ve seen, offering greater cash prizes than an individual Regional and having a pretty respectable attendance of around 100 players this year. Apex is split up into eight double elimination pools, with the top two players of each pool making it into a top cut where they will try to win SO much money. Without the usual randomness of Swiss it should be a little easier to break down what is likely to happen at this event than usual, allowing me to go through by pool rather than to just rattle off a bunch of names. One thing that does continue to make things difficult to predict is late entrants, since some players who aren’t currently listed in a pool could vastly change the difficulty of some of the pools if they show up. As such, keep in mind that the pools are subject to change. I’ll look at the pools as we we have them for now, which can be found here. We’re actually missing a decent chunk of the players who were mentioned for Virginia’s Regional in this column last week, so hopefully a few of them will decide to come after all…

The first pool features last year’s runner-up Aaron Zheng (Cybertron) and a handful of players who are very interesting, but who wouldn’t be favorites in most pools. While Aaron has looked a little shaky lately, this should be a pretty easily pool for him. Other known players here mostly consist of Geoff Hamilton (PROFESSORLABCOAT), who made it into the top cut of Nationals last year, and Caleb Ryor (BlitznBurst). The most interesting player in the pool is definitely not any of those three and instead VG Tournament Planner Chris Brown (AlphaZealot). I’m not really sure what to expect from him as a player, but I’m pretty excited that someone in his position is… you know… actually playing the game, so hopefully he’ll get a few rounds in and get to get some tournament experience with XY to help guide his future decisions. With a round one win Chris would face off with Aaron round 2, with Aaron finally getting the chance to get revenge for his top 4 video not being uploaded to YouTube for approximately eight million years. Caleb and Geoff would run into each other in round 3 if they both make it, with the loser of that match facing off with the loser of Aaron/Chris in Round 4 of the loser’s bracket. Look for those matches to be exciting points in the pool in addition to the loser’s finals, though Aaron and Geoff are probably heavy favorites in this pool. However, it has recently been brought to my attention that Geoff’s team sounds like it might be a little too Geoff. So this one is pretty open.

Pool 2 is the Trista Medine (ryuzaki) quadrant, and like most other top seeds, one would expect her to have a fairly easy route to the winner’s finals. The best part of this pool is definitely the 3 seed being Shofu, because I’m pretty sure we could all die happy after watching Trista battle a YouTube/Twitch celeb. Unfortunately for that dream, the 2 seed Jiovaine Neita (jio) has a pretty good chance of blocking Shofu out of that situation. I think Trista and Jio are pretty heavy favorites here, but it should be interesting to see what happens and if some of us are underestimating Shofu.

Pool 3 is the dreaded Ray Rizzo (Ray) pool, fresh off of a Regional victory. While he’ll Stop at Nothing for another World Championship, I know he’s eager to get back in front of the camera instead, so I’m not sure he’ll be going hard if he has a shot at some face time. The 2 and 3 seeds in this bracket are top 4 NYC Elite 4 tournament finisher Ryokon and Virginia top 8 finisher Patrick Brodarick (wer). The mostly inevitable face-off between the 2/3 seeds should be particularly interesting in this pool, especially because I’d expect it to occur again in the loser’s final, but think Ryokon will be the one to make it out of the pool.

The fourth pool’s top seed is the defending champion, Ben Rothman (Ben7000). While he had an underwhelming Regionals performance, like most other one seeds I’d expect him to cruise through this pool. While Chuppa Cross (Chuppa) didn’t cut Regionals, he’s probably one of the stronger 2 seeds and I’d expect him to pose a serious threat to knock Ben into the loser’s bracket, somewhere he should be very comfortable after winning from it last year. The three seed in this pool is Codios, who had sort of a rough draw in this one.

Pool 5 is by far the most interesting of the groups so far. Enosh Shachar (Human) is a heavy favorite like all other one seeds after making it to the finals of Virginia, but he should actually be tested as early as round 3 of the winner’s bracket. At that point he could run into Solomon Croffie (Sol64), who stands out here as one of the few non-Americans in the tournament. He was 30th in European CP last year, which makes this the only pool that had more than one player with a Worlds invitation last year in it. The bottom half of the bracket features Tommy Cooleen (Tman), the undefeated from Virginia Swiss, and Jun Tumaneng (Cypher), who finished 14th at US Nationals last year. I think this is by far the most open bracket and one of the few cases where it’s actually realistic for the top seed not to make it without anything crazy happening or someone very good being added to the field through late registration, but it’s hard not to expect Human and Tman to make it through after last week.

Pool 6 is definitely most interesting for featuring the player who flew to Apex from Australia but only signed up for Pokémon, Van Gank. This is the extent of the information I have about this person, but hopefully he is ready to put up a great performance, because that sure seems crazy from the outside. The better known players in this pool are top seed Jeudy Azzarelli (SoulSurvivor), Adib Alam (honchkro13), and Tom Hull (TheGr8). SoulSur was one of a lot of people’s hipster picks to win last week, but he sort of had an off event, and honchkro looked weaker than he would have been expected from his finishes in the latter half of the BW2 format tournaments as well. I haven’t really seen much of TheGr8′s XY play either, so this may be a pool where there’s some opportunity for an upset. I’d expect Soulsur and TheGr8 to come out of it, though.

The seventh pool is another that seems a little weak based on recent performances, but it has the potential to be one of the more interesting pools. This is may be the only pool where I think the favorite may be someone other than the one seed, as it’s actually three seed Mosquito who has had the best recent tournament experience (though none in XY). I would expect the other spot in the pool to be contested by the top two seeds in the pool, Edward Fan (iss) and Luke Swenson (theamericandream38), who also faced off in the later stages of last year’s Apex tournament. Luke won that time — you may remember the hilariously overdone celebration if you watched last year’s stream — so hopefully iss will be planeing some revenge. iss is still the top rated American VGC ladder player on Battle Spot right now, so you’d think he’s the favorite for the other spot.

The final pool’s seeds feature William Hall (Biosci), Danny Zollner (Dan), and Chris Semp (pookar). In spite of being the 2 seed, Danny’s resume is by far the strongest of anyone in the pool, with three Worlds appearances between 2010-2012. He also had a solid 7-2 performance last week in Virginia. Biosci took last week off, but has looked pretty solid online. While I’m rooting for pookar to hilariously dunk Danny, pookar’s 3-5 finish in Virginia would indicate Dan and Biosci are heavy favorites here.

With Cybertron seemingly rocky lately and ryuzaki seemingly a little too busy to become as dangerous as she’ll be later in the season, I’d expect the top threats in the top cut to be the other established top seeds like Ray, Enosh, Ben7000 (who also had a rough tournament in Virginia) and some of the up-and-comers who are likely to make it into top cut like SoulSur and Chuppa. There’s a decent amount of cash on the line here, so I’d expect everyone to take it pretty seriously. With that in mind, I’d say…

The Smart Money is on… Enosh Shachar. Hard predicting this one: Ray’s heart doesn’t seem to be in it and he’s DTD with cholera or something, most of the other experienced players seem like they haven’t quite caught up to XY yet, and I’m not confident enough in any of the less established guys to risk a prediction here. The tougher pool makes this choice a little dangerous, but I think Enosh’s individual odds are the best even though this is one of those events where no one should feel like a favorite.

Attending this event? Join your fellow competitors in discussion on our forum.

The post 2014 Apex and North American Winter Regionals Preview Part 2 appeared first on Nugget Bridge.

Regarding Intentional Draws, And The Issues Around It

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Forums and Facebook posts have been completely up in arms about a recent occurrence in the Winter Regionals: the instance of players intentionally drawing, or IDing, during Swiss rounds. For those who haven’t seen it, what this basically comes down to is two players consenting to declare the match a tie rather than playing the match, with the judge’s approval, and moving on from there.

Let me begin with a simple request: if you’re only reading this to see my side, then either affirm your own beliefs or look for holes in my arguments to bash me in the comments, I strongly suggest you skip down to the last paragraph. If you actually want to have a coherent discussion on Nugget Bridge forums, or just read about a few misconceptions, continue.

I have two goals with this article: the first is to address misconceptions about intentional draws that players should be aware of before bashing others, and the second is to offer my two cents regarding a solution.

Misconceptions About the Intentional Draw

The reason that this is wrong is that the rules state otherwise, and players should know better

I want to state up front that I’m conceptually against legalizing intentional draws. I think they don’t serve the purpose they are intended to do well enough to keep around, and I have read from others that, despite enforcement being inconsistent, the Tournament Organizer Chris Brown (AlphaZealot) intended them to be against the rules.

From a moral standpoint, the question of whether or not to ID is obvious. The problem with IDing is not that it is expressly forbidden in the rules; some judges, independent of how the written rules are interpreted by the players, are inconsistent in deciding whether or not this is okay. The reason IDing is an issue, from a moral standpoint at least, is that the only scenario in which a player can gain an advantage by IDing is one in which most other players don’t follow suit. By its very nature, it is a tactic that depends on other players playing a certain way, and manipulating that. If everyone IDed, then we’d have draw tie breakers the same way we do win/loss tie breakers, and the tournament would function as per usual, and no unfair advantage would be had. So for right now, with most players believing IDs are illegal and not doing it, there is no doubt that there is a possibility of an unfair advantage (more on the specific term “possibility” later).

But from a legality standpoint, things get debatable. The rules forbid playing that goes against the spirit of the game in ways such as bribery, and also clearly states that a player who selects run will have that match marked as a loss. But the interpretations of these statements have been argued back and forth; for example, one forum post commented that the IDs in question received full consent and did not involve bribery, and did not actually play the match and use the double-forfeit option, but instead directly went to the judge. Furthermore, the aforementioned comment directly from Chris Brown is not in a public and widely accessible manner, and at this point is merely heresay from the grapevine.

Most players assume their IDing comrades should know better. But in some cases, they don’t. I think that most, if not all, of the people who IDed during this last weekend strive to be in good standing with the community, and logically would not have done this had they seen the act from the perspectives voiced through social media in the time after the event. Granted, I don’t believe ignorance is an excuse in many scenarios, but I also don’t believe the players strictly speaking believed they were cheating, and should not be treated to the same harshness. From the ones that I’ve talked to, players not only had direct consent of each other, but also direct consent of the head judge at the time. They did everything they could to double check that the idea they had was, in fact, legal. And a judge’s rule is final, whether we like it or not – the judge could have (and, depending on your viewpoint, should have) said no at any time.

For this to be treated with the severity that it has been given so far, the first step is a firm and explicit ban on IDs, with no room for misinterpretation. In any other situation, while the player’s actions are of course in a gray area, the fact remains that it is the tournament organizer and judges’ responsibility to ensure that all players are informed of the rules and acting in accordance with them, and the fact that this even happened begs for change in the written clarifications we have.

Players who do this inherently gain an unfair advantage

If you have a smart phone, I strongly recommend a paid app called Debate Mobile, which can show you the possible win/loss ratios of a tournament, given a certain number of swiss rounds and number of players. For those that don’t have it, I’ll skip to what you’ll find by looking at it: the Oregon Regional Championships that just passed were a perfect example of why it is not a hundred percent accurate to assume IDs give an advantage to the players that use them.

In a tournament of 128 players with seven rounds of swiss, the overwhelming odds are in favor of a single 7-0 score, and seven 6-1 scores, with no chance for a 5-2 score or below to make top cut. Players who go for an ID after one loss will be 5-1-1, making them automatically below the top 8 top cut that is standard for this size of a tournament. The only way for someone with an ID on their record to guarantee top cut in these circumstances is to never lose, at which point there was little point in IDing in the first place. The match that person avoided with an ID almost would have been better off as a loss. I think, on some level, some players who ID know this, and do this not to gain an advantage but rather to avoid having to play (and affect the outcome of) a friend, which is a whole other discussion.

A tie is its own separate category of the ranking system, meaning that a 5-1-1 will always go above a 5-2, but will also always go below a 6-1, the same way a Bullet Punch is always faster than a Dynamic Punch regardless of individual speed, but will always be slower than an Extremespeed. In this way, a tie in many instances is a safe middleground that will never be the best thing a player can do. A player at 5-1 going into the final round of a Swiss will be better off risking the match and trying to win if the goal is to guarantee top cut; playing it safe means being higher than certain people, but never high enough to matter. That is, of course, assuming conditions are similar enough to the example above.

The Missouri Regional, on the other hand, definitely saw some influence with IDing, due to the nature of the top 16 top cut. Most players will still make it, but people on the bubble who relied on resistances will be forced just below where they need to be if a potential loss of another player was recorded as a tie instead. This is a possibility that I cannot deny, and the part that builds my argument that, for the sake of the most fair tournament possible, every tournament should know in advance whether or not this okay, and it should not be left up to the head judge presiding over a specific regional.

Why This Matters, and What You Can Do

I stand by what I said before about being conceptually against the use of this; from what more informed players know, the absence of the intentional draw should be the originally intended format. But the way the Pokemon community as a whole has addressed the issue as a whole is far more unsportsmanlike than the instance itself; shaming people over Facebook statuses and posts doesn’t make the issue better, but merely makes some players feel worse. Whether they should feel guilty is up to you, and I won’t contest that.

But if you really want to do something about this, don’t waste your time ranting on the internet where no one in power will see it. I strongly encourage you to write to TPCi, and let your voice be heard in a constructive and assertive but still polite manner. Explain to them why having rules consistently enforced the same way, and more clearly spelled out in an accessible way for that matter, are important ideals. Share your side of what happened, and ask them to change things for the next set of tournaments (it’s not like we’ve never seen TPCi change the format mid season before).

This all comes down to one of the most fundamentals of being a Pokemon master: if something isn’t working, complaining doesn’t do any good – you have to do something to change it. Complaining doesn’t fix teambuilding issues, it doesn’t fix prediction issues, and it won’t fix this. For all of us to be better trainers, we have to face our problems head on rather than complain and shame someone for our own satisfaction.

The post Regarding Intentional Draws, And The Issues Around It appeared first on Nugget Bridge.

2014 North American Winter Regionals Preview Part 3: Florida

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With four of the first set of XY Regionals down, only Florida is left until Spring. As typically expected of the final event of this part of the season and of a Regional taking place on an isolated weekend, the competition looks to be fierce this week, so anyone coming down to Florida expecting the event to have a shallow field like last year is likely to be in for a nasty surprise. What might wind up being a bit of a surprise is the attendance after last week. I think most of us expected Virginia would be one of the higher attended Regionals after its seemingly impressive numbers on the first week of XY, but we ended up with Missouri’s Regional being slightly larger than that and California’s Regional being so much larger that it actually ended up having more rounds than Nationals did in 2012. I’m not expecting Florida to be nearly as large as California was, but I’d imagine it’ll have a similar turnout to Missouri and Virginia, which I think is a really heartening increase in attendance that we’ll hopefully continue to see more of, thanks in part to the vastly improved game in XY.

I don’t have anything too out of the ordinary for community news that can’t wait until the Regionals retrospective next week, so I guess I’ll just remind everyone to patch your game to version 1.2 if you haven’t already, think about purchasing one of those battery packs if you haven’t already (my 3DS was definitely on its last leg during top cut last week), and to come down and join the fun in Florida if you’re close enough to attend!

Florida Regional

Difficulty Rating:

charizard-mega-yunfezantarcheopsmandibuzzaerodactyl-mega / 5

(Five Pokemon flying far away from the blistering cold out of five)

Tournament Organizer: Heidi Craig

Last Year’s Winner: Zach Droegkamp (Zach)

The Story

Last year, Florida was an event with very few known players, including a couple of which made the Regional seem even more disparate by not having very strong events. This year, however, we should see a completely different story. Some of the bigger names from each of the other Winter Regionals are flying down to enjoy Southern Florida and try to earn some extra Championship Points, so Florida may well have gone from the second or third weakest Regional to the second or third strongest Regional in the span of a year. Last year’s champion was Zach Droegkamp (Zach), who was starting off his 2013 season very similarly to some of this year’s hotter players like BadIntent and Wesley Morioka, both who have had two appearances in the finals. Zach won over Rick Guerra, who we haven’t seen too much of outside of Florida beyond a top 32 loss at US Nationals to the eventual champion, kingofmars. I’m not completely sure if Rick is going, though I do know that Zach’s semifinals opponent, Sam Haarsma (DrFidget), is. Both Zach and Sam had events they’d like to improve on in Seattle last week, going 4-3 and 4-2-1 respectively, so like many players attending Florida they’ll be motivated to get some redemption here.

It’s hard to have a Regional finish without it being compared to how much better the Northeast Regionals are, so this should be a fun opportunity to see how this event may mimic the National Championships for once. Many of the top players from the northeast, midwestern, and western players will be vying for the Regional win this time.  Obviously, the biggest name out east is the three-time World Champion (and now first-time Regional Champion) Ray Rizzo (Ray). I feel like every time I write about him in one of these previews I comment on how unprepared he seems, but as his Regional win last week indicates, Ray reads the game so well both in and out of battles that it just doesn’t seem to matter. One of his Swiss opponents last week was Matt Coyle (PrettyLittleLiar), whose reward for getting through a difficult schedule with an 8-1 record was having to play eventual finalist Enosh Shachar in the round of 16, which he ended up losing. I think Matt’s situation is one of those that reminds us that no tournament’s format is going to create perfect justice, but I think his odds are much better in Florida. Trista Medine (ryuzaki) had a mediocre run in Virginia, but turned around and had a pretty good run at APEX so she seems to be getting more comfortable with XY and is likely to be one of this event’s main contenders. Simon Yip (Simon) and Dan Levinson (dtrain) only have 12 CP combined this season after top cutting together on their trip to Toronto last season, so we’ll see if they can finally get it going this year after their Slow Start.

The group of players coming to Florida who played in St Louis last week are headlined by Wesley Morioka (Wesley), who finished second after winning the previous midwestern Regional in Ft Wayne. Wesley is also the player with the most CP attending the event, currently sitting at fourth overall with 230 CP. What may be more surprising to most of the people reading this is that another player attending this event who played in St Louis last week is tied for second-most CP of the players who will be attending (and tied for seventh overall by our count): Ashton Cox (linkyoshimario). He’s sort of come out of nowhere, but a top four finish in St Louis and top 16 finishes in both Virginia and Ft Wayne have him in excellent CP position right now, though he’ll need to make it to the top eight to increase his point total because of the best finish limit. The two other players I know are attending who top cut in St Louis are myself and Tiffany Stanley (Shiloh), who will hopefully get some extra CP because I can’t help but notice she’s in the familiar position right now at two spots out of range for the World Championships.

While there are fewer big names from California attending (probably because they have Disneyland so they lose half the appeal), we will be seeing appearances by at least three players from that area who have nice chunks of CP. Mike Suleski (OmegaDonut) is in that three way tie for 7th with a couple of other competitors, though it’ll be a little easier for him to increase his point total than Ashton because he is currently counting a top 32 finish. Len Deuel (Alaka) has attended like 60 Regionals or something already, but something strange always seems to happen to him. This time it was going 8-1 in Swiss, losing only to his flight’s 9-0 finisher and eventual tournament semifinalist Paul Hornak (makiri), then losing in top 32 for a nearly irrelevant sum of CP. Matt Souerby (matt) was one of the big surprises of Fall Regionals (picking up 120 CP over two events) but he’s yet to make a mark in XY. Apparently XY streamer Tiffy is also attending the event, who made it to the top 16 of California’s Regional last week before joining the ranks of people who had unfortunate run-ins with kingofmars.

In spite of only having approximately twelve players attend it, two of which were mentioned in the first paragraph of this section, Oregon is also sending a decent chunk of players. In addition to Zach and DrFidget, runner-up Evan Falco will be attending Florida. He’s the third player in that 7th place tie with Ashton and Suleski, so it’ll be interesting to see who breaks free. Like Suleski, he is counting a top 32, so just making the top cut would lead to a point increase for him. One of the favorites to win Oregon was Stephen Morioka (Stephen), who surprised most of us by not making it into top cut this time. He’s still sitting in 10th overall with 170 CP after two Regionals thanks to a win in the Fall, so with any CP at all here he should shoot up the standings a bit. JTK was amid some controversy in Oregon because of the intentional draw in her 5-1-1 9th place finish. I can say from experience coming that close to top cut and missing it is pretty heartbreaking, especially because I don’t think she’s ever been in one before, so hopefully she’s able to recover and get in this time. Aryana Welch (feathers) had a rougher road in Oregon after going undefeated in Swiss the year before, but maybe she’ll be able to turn it around in Florida.

Harrison Saylor (Crow) always seems to finish top eight at Nationals and then go back to his secret lair until next year. Here’s hoping he actually manages to show up and collect some CP so he can make it to a second Regional this year and finally get the spot in Worlds he tends to deserve every year. DeVon Ingram (Dingram) made a pretty big splash by finishing second in his first event in Masters last Fall, though he’ll be facing stiffer competition here, especially considering I think most people are expecting him to use a team very similar to one that was showcased heavily on stream last weekend. Jason Fisher-Short (Fish) and Mike Papagianis (skarm) are both playing in their first events of the season, but as a 2010 Regionals runner-up and Worlds participant respectively, they seem to have all the qualifications needed to excel this season. David Mancuso (Mancuso) started off the season with a chunk of points by top cutting in Ft Wayne, but has had a tough time adding to his stash in XY. Garrett Cresenzi (araluen7) and Patrick Donegan (Pd0nZ) stand out for players who could do well but don’t have a top cut finish for me to reference as proof. Angel Miranda (Sapphire Birch) could be a pretty big threat, but since he managed to make it to the top 8 in Virginia’s TCG event I’m assuming he’s going to be using his millennium rod to convince people he’s a girl or something while playing card games instead.

Outside of a handful of players like Wesley and Ray, I feel like this is a field compiled almost exclusively of players who have had a finish or two this season that was at least a bit below what they were hoping for, so Florida should be a Regional where a lot of players are desperate for some redemption. I think a good chunk of us are attending more for the vacation than the Pokemon tournament, but I’d be really surprised if a lot of these players didn’t care much more about this event than they’re letting on…

The Smart Money is on…:  Matt Coyle (PrettyLittleLiar). While I joked a bit about the northeastern guys self-promoting a bit, I do actually buy into the hype, so I’m expecting one of them to come out on top. I think with Ray having gotten one win this season already, Matt and Trista are the two most likely to win… and I didn’t want to predict Trista over Matt because he’s bigger than me and I’m going to see him in a couple days. Hopefully predicting him doesn’t curse him like usual, though…

Attending this event? Join your fellow competitors in discussion on our forum.

The post 2014 North American Winter Regionals Preview Part 3: Florida appeared first on Nugget Bridge.

Would you like an Ability Capsule? 1000W-0L Triple Maison Team Report

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This is R Inanimate. Some people may know that before playing in the Video Game Championships, I played a lot of Battle Frontier, and Battle Subway. In a single attempt of playing Triple Battle Maison, I managed to reach a 1000 Win Streak for the first time ever. You may wonder why I’d report about a single player acheivement for a competitive VGC site. Well… have you ever had a situation where you hatched a Pokemon with flawless stats, but the wrong ability? Have you thought about fixing the ability, but were turned away by the steep 200BP price tag on Ability Capsules? This is a team that can go on long runs through the Battle Maison, with a consistant and simple win condition. After Battle 50, each trainer defeated will reward you with 7 Battle Points. Going on run of 100 or 200 wins will net you roughly 1000BP. More than enough for most of your battle item needs. And with that, lets get on to the team.

The Team:

greninja
Greninja (M) @ Life Orb ***Samidare
Trait: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Surf
- Ice Beam
- Grass Knot
- Mat Block

Life Orb Greninja. Mat Block Support, High-Speed Offense. Leads on the Left. Yes, I know that its Nature isn’t optimal for what I am trying to do, and that a Timid nature would work a bit better, but this still gets the job done. It’s role is pretty self explanatory. Open battles with Mat Block, then go on the offense. Holding a Life Orb in combination with the automatic STAB gained from Protean allows Greninja to dish out respectable amounts of damage, often netting an OHKO when hitting opponents on their weaknesses. Although Mat Block only blocks damaging moves and has no boost in Priority, Greninja is usually fast enough to pull off Mat Block for the team before the opponents can move, and the opponent Pokemon will very likely go for damaging moves due to the presence of…

aron
Lv 1 Aron (M) @ Berry Juice ***Aron Zheng
Trait: Sturdy
EVs: Champions don’t need to train, they just need to win
Rash Nature
- Endeavor
- Protect
- Toxic
- Sleep Talk

Lv 1 Endeavor Abuse Aron. AI Abuse. Leads front and center. The moment I was told that the Battle Maison does not scale levels up to 50 if under-leveled was the moment I decided I would try to revive my old 4th gen AI Abusive strategy. The idea here is that Aron is KO’d by any non-Poison damaging attack, and thus triggers the AI’s tendency to drop any thoughts of support or setup to go in straight for the KO that they see in front of them. However, due to Sturdy and Berry Juice, that “KOable” target will actually takes 3 hits to go down. Factor in Mat Block and Protect, and this Aron will often command the attention of the opponent’s pokemon for at least a good 3 or 4 turns, but by that point I’ll have a commanding lead.

Aron’s moveset is pretty basic if you are familiar with L1 Endeavor strategies. Its survivability is all in its item and ability, and its damage output is in Endeavor, which will reduce the opponent’s HP down to Aron’s current HP of 12. Toxic is used for targeting Ghosts, and crippled Pokemon. My last move is Sleep Talk, in case Aron ever gets put to sleep, but honestly I’ve never gotten to successfully use it. The one time Aron got put to sleep, it woke up immediately causing Sleep Talk to fail.

garchomp
Garchomp (F) @ Focus Sash ***SHARK ATTACK
Trait: Sand Veil
EVs: 4 HP / 244 Atk / 4 Def / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Dragon Claw
- Swords Dance
- Protect

Focus Sash Swords Dance Garchomp. Leads on the Right. A simple moveset. Greninja and Aron were originally used as a lead pair in Double Maison before I tried it out in Triples. It didn’t take me any time at all to decide that I wanted to run Garchomp as my third lead. Mat Block extends across your entire party, regardless of where Greninja is placed on the floor. With Mat Block and the Aron distraction, Garchomp is almost always able to get off a free Swords Dance boost at the start of the battle. A +2 Atk Garchomp with an active Focus Sash makes quick work of its side of the field while the opponent scrambles to take down Aron. In situations where all the opponent’s Pokemon are wiped out, and they only have one Pokemon remaining, they will always send it out on my right, and thus facing against my +2 Atk Garchomp.

tyranitar
Tyranitar (F) @ Choice Scarf ***Nabata
Trait: Sand Stream
EVs: 4 HP / 244 Atk / 4 Def / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Crunch
- Earthquake
- Iron Tail

Choice Scarf Tyranitar. Weather Changer. Tyranitar makes a pretty good partner to Aron and Garchomp on the team. Hail can be very hazardous to my leads, as it neutralizes both Sturdy and Focus Sash if left unchecked. Tyranitar can get rid of the Hail, and in turn hit hard against those that set it up. Although it isn’t the fastest thing on the board, Choice Scarf Tyranitar’s speed is still decent enough to deal with a lot of threats. Rock Slide isn’t the most reliable of moves, but Tyranitar is usually good at knowing who to pick fights against, as I seldom run into situations where missing a Rock Slide or two would be a run ender. The boost in Special Defense from the sand also makes it pretty easy to switch it in on Special Attacks, even if they are super effective ones. No, I don’t use Iron Tail. Ever.

gyarados
Gyarados (F) @ Choice Band ***HaiteiRaoyue
Trait: Intimidate
EVs: 164 HP / 196 Atk / 4 Def / 76 SDef / 68 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Earthquake
- Stone Edge
- Return

Choice Band Gyarados. Intimidate Support. Switch Option. Since Gyarados is immune to Garchomp’s Earthquake, and resists Greninja’s Surf… it makes something that Aron can switch out to, without causing me to lose one of my own Pokemon in the crossfire. This is the only Pokemon on the team with a non 252/252 EV spread, although there isn’t anything particularly special about its EVs. It’s pretty much a copy of the EV spread I was using for the CB Gyarados I was using in VGC battles post-Worlds. Return as the fourth move since I wanted a strong reliable neutral move to use against Pokemon that resist Waterfall, namely Grass and Water Types.

aegislash
Aegislash (F) @ Spell Tag ***Hakurouken
Trait: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Iron Head
- Shadow Sneak
- Sacred Sword
- Swords Dance

An Aegislash. Priority Attacker. Switch Option. I would say that Aegislash is a bit of a filler Pokemon for this team, though it does have its role. Due to having high defenses before a Stance Change, it can survive a few hits even in situations where I have to make a tough switch. Its immunity to fighting also helps act as a Switch option for Tyranitar, and in some cases Greninja and Aron. Aegislash is my only Pokemon with Priority attacks, so it is one of the few Pokemon I can use to act before some of the faster Pokemon in the Battle Maison that can give me some trouble.

Overall:

This Triple Battle Maison strategy is a all about having control over the opponent AI, and having them do what you want/expect them to. While I’d like to say that the team has a lot of fallback plans and stuff, it really actually does not. After all, I managed 1000 Wins on my first run in Triple Battle Maison, so I haven’t done much thinking on replacement team members or refining of EVs, items or movesets to allow myself to have backups to my backup plans. Losing the advantage provided by Greninja’s Mat Block, and Aron’s pseudo taunt and redirection can cause things to spiral out of control without some quick thinking, and possibly a few risky moves on my part to keep myself in the game.

Strategy:

The team’s basic strategy is as follows:

Turn 1:
Greninja uses Mat Block
Aron uses Endeavor
Garchomp uses Swords Dance

followed by:

Turn 2:
Aron uses Protect
Greninja and Garchomp Attack, KOing all 3 opponent leads (usually, Surf + Earthquake)

Or…
Alternate Turn 2:
Greninja KOs a Pokemon with Grass Knot/Ice Beam
Garchomp KOs a Pokemon with Dragon Claw
Aron uses Endeavor to drop the 3rd Pokemon to 12 HP

The alternative strategy leaves you at 6-4, with one of the opponent’s Pokemon in easy KO range, but since Aron doesn’t use Protect for this, it keeps your options open for the following turn.

Usually after pulling off a successful first few turns, and gaining a 6-4 or 6-3 lead, it is very difficult for the CPU opponents to pull a comeback, of which it is a matter of taking out the opponent’s remaining Pokemon in a low risk fashion.

This is all fine and all, but the real merit of a team is knowing when your go-to strategy will certainly fail.

Threats

A very quick way you can lose is by getting caught off guard on turn one, causing the regular setup to turn into a disaster. Nothing like losing Greninja to Choice Scarf Manectric, because you thought you would be faster. And in turn, leaving Garchomp and Aron exposed. It’s not that big of a stretch for the opponent to happen to have a Pokemon with Blizzard. Similarly, it would be foolish to try to use Mat Block when all three opponent leads are packing priority moves. I’ll try to simplify things down to specific examples in this section.

Threats to Greninja

Pokemon faster than Greninja and can KO it (placed on Center, or Left)

This section includes: Jolteon, Electrode, Choice Scarf Manectric, Choice Scarf Darmanitan, Choice Band Aerodactyl, Choice Scarf Terrakion, Accelgor, and Choice Scarf Pinsir.

Manectric will always hold a Choice Scarf unless used by a Roller Skater.
Darmanitan will always hold a Choice Scarf unless used by a Chef?
Aerodactyl will always hold a Choice Band unless used by a Roller Skater.
Pinsir will always hold a Choice Scarf.

While these Pokemon are able to KO Greninja, they’ll have to decide between attacking Aron and Greninja, so it isn’t always a guarantee that Greninja will be taken out. As such, it is always important to weigh in the options, and decide whether it is worth risking sacrificing Greninja on the first turn or not.

Quick Claw

Specifically look out for Leafeon, and Ursaring. Assess the situation to make sure you’ll be fine even if Greninja is taken out by a Quick Claw’d attack.

Threats to Aron:

Priority Users

There’s a fairly large number of Pokemon with Priority moves. To name a few that are very common to see with them past Battle 40 include: Arcanine, Dragonite, Abomansow Hariyama, Lucario, Carracosta, Muk, Scizor, Conkeldurr Dusknoir, Articuno, Spiritomb*, Bisharp*  Toxicroak*, Shiftry*, Honchkrow*, Kangaskhan’, Ludicolo’, Infernape’, Medicham’, Mienshao’

* These Pokemon only have Sucker Punch. While they use it more often than they did in the past, they don’t fully commit to trying to use it against you, opting to only attack with Sucker Punch on Occasion
‘ These Pokemon have Fake Out. Strangely enough, despite it being able to OHKO Aron, and only usable on turn one… they DON’T always use Fake Out. In fact, they are more likely to use a regular damaging move instead of Fake Out for a turn.

Don’t be afraid to use Mat Block even if there is one priority user in play on the opponent’s side. A number of the Pokemon may instead use something like Earthquake instead of their priority move, and a similar situation had caused me to lose a battle in Double Maison. It’s better to just let Aron take a hit, in order to preserve Greninja and Garchomp’s health from various spread moves, or things like Lucario deciding to want to KO Greninja with Aura Sphere instead of Aron with Extreme Speed. Usually, if the opponent has two priority users, or two Pokemon faster than Greninja, I’ll use Protect with Aron on the first turn.

Mold Breaker

For obvious reasons. Since Mold Breaker is an announced ability, try to prioritize in KOing them, and not letting Aron have all three of its “lives” taken out in one blow.

Swagger

It’s no god. Be on the look out for any Mandibuzz or Absol, as they can often be a pain with trying to spread confusion to your party. Though usually it doesn’t change the game plan of Mat Blocking and using Endeavor.

Pokemon that will not try to attack Aron on turn one

For whatever reason, there are some Pokemon that will decide to instead use set up moves, or even use Protect instead of attacking at Aron. A list of the common ones are:

Feraligatr, Haxorus, Volcarona – These Pokemon will use Dragon Dance or Quiver Dance respectively. Feraligatr can be OHKO’d by Grass Knot. Using Endeavor on it will activate a Liechi berry and possibly Torrent, so that is unadvised. Haxorus can be KO’d by Dragon Claw, but not Ice Beam due to Yache Berry. Volcarona will still be slower than Greninja even after a Quiver Dance.

Meganium, Venusaur – These two Pokemon have no damaging attacks that can harm Aron, so there is a high chance that they will use Protect on the first turn. As such, avoid using Endeavor on them on the first turn. There is also a Cresselia that has Toxic which is also unable to harm Aron.

Tentacruel, Cradily, Shuckle, Roserade, Mismagius, Eelektross – Theses Pokemon do have damaging attacks against Aron, but still may try to use Protect instead.

Victreebel – This Pokemon will use Solar Beam

Rough Skin/Iron Barbs

So just Druddigon, Ferrothorn, and Garchomp. This is just to make a point of awareness, as it will disable Sturdy if you activate these abilities.

Multiple Ghost Types

Aron isn’t going to do much if it can’t hit anything. This sort of situation will likely happen against Hex Maniacs or Psychics, as they run a heavy amount of Ghost and Psychic type Pokemon. In these cases, it’s best to just switch out to Tyranitar, while still using Mat Block of course.

Snow Warning

Either Abomasnow, or Aurorus will be what you are looking for. When Snow Warning occurs, it is best to switch either Aron or Garchomp out for Tyranitar immediately, in order to preserve Aron’s Sturdy and Garchomp’s Focus Sash.

Threats to Garchomp

Froslass, Cryogonal, and Weavile

They are faster than Garchomp, and can do a ton of damage with Blizzard or Ice Punch, respectively. Weavile is especially a problem since it is also faster than Greninja, so you can’t stop it with Mat Block. Cryogonal can be OHKO’d by a Dragon Claw, but Froslass and Weavile run Focus Sash. If Froslass or Weavile are placed on the far right, it’s better to just switch out to Tyranitar.

Starmie (on far right)

Starmie is similar to the previously mentioned Ice Pokemon. The difference is that if Starmie is in the center, it can be OHKO’d by a Grass Knot.

Togekiss (on far right)

Garchomp can’t hit Togekiss. Enough said.

Intimidate

In some cases, its better to just switch out Garchomp instead of trying to counteract a large amount of Intimidates.

Bastiodon

Bastiodon has Wide Guard, and isn’t afraid to use it at times, even with Aron’s presence. After a close call where Bastiodon’s Wide Guard nearly cost me the battle, I’ve learned that they are a high priority target to be taken out.

Threat Trainers:

Trainers in the Battle Maison each have a set list of Pokemon they can use. Trainers with the same trainer class often have similar Pokemon selections to others of the same class. Here are a few types of trainers that you should watch out for in the Battle Maison.

Scientists/Roller Skaters

These two trainer classes are the most likely ones to come with Pokemon that are faster than Greninja. Fortunately, beyond that, their Pokemon tend to be easily handled by Garchomp, due to having a fairly large bias towards Electric type Pokemon. So while you may have to do a bit of maneuvering at the beginning, it will often be smooth sailing once you get past that.

Veterans

Even with this sort of team set up, the Legendary Pokemon teams of Veterans are something to watch out for. The biggest issue when facing them is that all their Pokemon may be running one of four different movesets. In particular, watch out for Choice Scarf on Entei or Terrakion.

Punk Guy Puck

He only runs Pokemon that can have Intimidate. This can sometimes create situations where Garchomp is lagging behind on offensive pressure, which can give the opponent an opportunity to try to do something. Plan accordingly.

Conclusion:

1000 Wins in one run. 1000 Wins with my only run. As stated earlier, the team isn’t fully optimized yet. Feel free to try out other combinations of Pokemon with Greninja, Aron, Garchomp as the leads. You should have yourself a respectable reserve of BP, and be easily able to afford Ability Capsules in no time.

Article image created by feathers for Nugget Bridge. View more of her artwork on her tumblr or Nugget Bridge forums thread.

The post Would you like an Ability Capsule? 1000W-0L Triple Maison Team Report appeared first on Nugget Bridge.

Top 16 with Perish Rain at Tokyo’s 15th Arena Off Tournament

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This is an analysis of the Perish Trap Rain team by the Japanese player YT (Twitter account and blog) who used it to achieve 1st place on the Showdown VGC 2014 ladder under the player names igrek and Showme. He also used it at the 15th Pokémon Arena Off which is a major grassroots event in Tokyo where he finished in the Top 16 out of 109 players. This particular Arena event also served as the Kanto region qualifier for Battle Road Gloria which is an unofficial national tournament for Japan leading to the unofficial Pokémon Asia Cup Spring 2014. The article has been edited and re-posted with permission from the original author. The original article is available on his blog here.

Team Details

politoed
Politoed @ BrightPowder
Ability: Drizzle
EVs: 204 HP / 148 Def / 156 SDef
Sassy Nature
IVs: 0 Spd
- Scald
- Perish Song
- Hypnosis
- Protect

This is a bulky Politoed which is used to set up both rain and Perish Song. The HP EVs ensures that the actual in-game HP stat will be 1 less than a multiple of 16 which serves to minimize hail and sand damage. Defensive EVs allow it to survive a Play Rough from an Adamant Mega Mawile on the physical side and a Thunder from Timid Mega Manectric on the special side. The actual EVs necessary are less than the listed values but the extra EVs were put in for more bulk.

On its moveset, I chose Scald because it is a solid STAB attack with 100% Accuracy with the bonus of possible burn for the opponent. I found Sleep to be more useful for the team so I gave it Hypnosis as opposed to other moves such as Ice Beam and Encore. Perish Song is to have a backup singer aside from Gengar and Protect is to stall out turns to advance the perish count.

For the item, since both Sitrus Berry and Leftovers were already taken by other team members, I needed something different. The defensive EVs ensure it can survive a Thunder from Mega Manectric, therefore it’s not necessary to give it Wacan Berry, so I gave it Bright Powder to slightly increase turn the odds in my favour.

kingdra
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Muddy Water
- Hydro Pump
- Protect

The EVs are very standard. I chose Timid nature as opposed to Modest since this team can’t risk a speed tie loss against an opposing Kingdra. The role of Kingdra is essentially a backup win condition when Perish Trapping is not viable. In this case the team plays very much like a standard Rain team with high base power moves chosen to increase the chance of OHKOs. I gave it Life Orb since Choice items are incompatible with the team concept but I still needed increased power and the flexibility that Protect offers. Indeed, Kingdra in rain tends to draw a lot of hate so being able to Protect allows for smoother playing.

gengar-mega
Gengar @ Gengarite
Ability: Levitate
EVs: 188 HP / 20 Def / 44 SAtk / 4 SDef / 252 Spd
Timid Nature
- Perish Song
- Shadow Ball
- Substitute
- Protect

HP EVs are adjusted to minimize hail and sand damage. Defense EVs did not have any particular goals but it allows Gengar to survive a Crunch from an Intimidated Tyranitar and one hit of sand damage. Special Attack EVs are the least required to achieve a 13/16 probability of OHKOing a Chandelure with 252 EVs invested in HP and 4 EVs in Special Defense. Special Defense ensures it will survive a Hydro Pump from Politoed in the rain, and finally 252 Speed EVs ensure fastest Perish Song.

Perish Song is a self-explanatory move choice and Shadow Ball allows it to hit Ghost types which can now switch out of Shadow Tag due to the mechanic changes in this gen. Substitute is very useful to have in many situations, for example when Gengar has already Protected the previous turn or when faced with a Gengar mirror match and you predict the opponent will Protect. Finally, Protect is also a clear choice which helps stall out turns.

gothitelle
Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 236 HP / 188 Def / 84 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Reflect
- Psybeam
- Protect

HP EVs are adjusted to minimize sand and hail damage exactly like Politoed and Gengar. Defense EVs have no particular objective but it allows a high probability of surviving a Crunch from Adamant Mega Tyranitar. Special Defense EVs along with Sitrus Berry recovery allow Gothitelle to survive a focused hit in the rain from Modest Specs Kingdra’s Hydro Pump and Modest Politoed’s Hydro Pump.

Trick Room is to support Amoonguss and Perish Song from Politoed. Reflect allows the team to survive longer. I chose Reflect over Charm since its effects remain in place even if the opponent leaves play either by switching or fainting. Gothitelle also needs an attacking move since it is vulnerable to Taunt. I chose Psybeam due to the possible confusion bonus, but other choices such as Psyshock (which has synergy with Scrafty’s Crunch) and Psychic (high base power) are also viable. And finally Protect is there for reasons outlined in previous paragraphs. Since Gothitelle must remain in play in order to activate Shadow Tag I gave it Sitrus Berry to maximize chances of survival.

amoonguss
Amoonguss @ Eject Button
Ability: Regenerator
EVs: 236 HP / 68 Def / 204 SDef
Sassy Nature
IVs: 0 Spd
- Rage Powder
- Spore
- Giga Drain
- Protect

HP EVs makes actual in-game values divisible by 3 which optimizes Regenerator recovery. Defense EVs have no specific targets but the Special Defense EVs allow it to survive a Heat Wave in the sun from a Timid Mega Charizard Y. The moveset is very standard and needs no explanation. For its item I gave it Eject Button since I can use its effect to send in either Politoed which sets up rain or Scrafty which can Fake Out next turn for easy perish count gain. In addition, Eject Button cancels the switching effect from opposing Volt Switch and U-turn.

scrafty
Scrafty @ Leftovers
Ability: Intimidate
EVs: 252 HP / 92 Atk / 44 Def / 116 SDef / 4 Spd
Careful Nature
- Fake Out
- Drain Punch
- Crunch
- Protect

Attack EVs allow Scrafty’s Crunch and Mega Gengar’s Shadow Ball together to take out a Careful Trevenant with 244 HP, 156 Defense, 108 Special Defense EV investments taking Sitrus Berry recovery into account.
Defense EVs lets Scrafty survive a Brave Bird from Adamant Talonflame and Special Defense EVs allows for surviving a rain-boosted Hydro Pump from Specs Kingdra. The EVs are actually more than necessary for these targets but I added them for the extra bulk. Also apparently this Scrafty has a 75% chance of surviving Dazzling Gleam from Timid Gardevoir, so this is a very solid spread.

Fake Out is to stop various opposing Pokémon where the order of importance is outlined in the next section. I chose Drain Punch for its Fighting move because the healing effect has synergy with the team concept. Crunch is for attacking Ghost types.
Protect is for reasons written previously but one can use Detect instead if worried about Imprison. Using Protect along with Scrafty’s bulk allows for more than four instances of Leftovers recovery.

Playing the Team

scraftygengar-megagothitellepolitoed

The standard opening for this team is Scrafty and Gengar followed by Gothitelle and Politoed in the back. For the first turn Fake Out an opponent with Scrafty and Perish Song with Gengar while Mega Evolving. The order of importance of the Fake Out target is as follows: first target any possible disruptions to Perish Song. Secondly, any possible OHKO threats. Thirdly, any Pokémon with high damage potential, and at last all other threats.
For the second turn Protect both Pokémon to gain perish count. Third turn switch out both Pokémon to remove perish count and next turn Protect with both.

amoongussgengar-megagothitellepolitoed

This selection is chosen when the opponent either has a Pokémon with Fake Out, Greninja, or a Taunt user such as Liepard. For the first turn the usual play is to Protect on both Pokémon while Mega Evolving and Rage Powder + Perish Song on the following turn. Proceed to play as in the previous case.

Dealing with Threats

trevenantgourgeistchandelure

Against Trevenant, Gourgeist, and Chandelure, focusing on the opponent with both Scrafty and Gengar will take them out so the standard selection is OK. However caution is needed against Scarfed Chandelure.

gengar-megasableye
When faced with an opposing Gengar or Sableye, send out Gengar first. Keep in mind to play flexibly to win this matchup.

aegislash
For Aegislash, you must correctly predict whether it will use Shadow Ball, Substitute, or King’s Shield. If you play correctly you will be able to win.

manectric-megascizor
Do not try to Perish Trap against Volt Switch and U-turn users. Instead you can win by simply hitting hard and playing well.

Achievements

This team achieved 1st place in the Showdown VGC 2014 ladder playing as igrek and Showme.

igrekshowme

This team also ranked in the Top 16 of the 15th Arena Off.

The post Top 16 with Perish Rain at Tokyo’s 15th Arena Off Tournament appeared first on Nugget Bridge.

Through the Looking Glasses: Using Safety Goggles

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Pokémon X and Y brought us a litany of new tools to play around with when creating new teams. With new Pokémon, moves, and abilities drawing the most attention, the new items introduced to us in this generation have fallen to the wayside.  These new items bring some unique effects to the table and are still plenty unexplored and underused. My personal favorite of the newly-introduced items is Safety Goggles. Even if you have played through the main story of X and Y extensively, you could have very easily missed the Safety Goggles.

The in-game description of Safety Goggles reads “These goggles protect the holder from both weather-related damage and powder.” This more or less grants the holder the effects of the newly buffed Overcoat ability. This gives your Pokémon an immunity to the passive damage dealt by Sandstorm and Hail, grants it an immunity to the various status-inducing powders (such as Sleep Powder and Spore), and most importantly allow your Pokémon to ignore Rage Powders.

Right now, VGC ’14 has a couple of very potent threats that can be mitigated by Safety Goggles. If you’ve followed the Video Game Championships at all in the past few years, you’ve noticed that Amoonguss has been an absolute terror since it was introduced into the game. The mushroom’s natural bulk combined with access to both Spore and Rage Powder has made it a VGC mainstay and one of the biggest annoyances in the game. Another relatively new threat this year is Venusaur. With access to Sleep Powder and its Hidden Ability Chlorophyll combined with Mega Charizard-Y’s Drought, Venusaur has turned into a very dangerous sleep abuser. Both Amoonguss and Venusaur have seen extensive usage in the developing metagame, but a well-placed pair of Safety Goggles can slow them down.

Pokémon that I’ve Stuck Goggles On:

rotom-heat

Rotom-H is one of the best users of Safety Goggles, especially because it can tilt the sun matchup in its favor. When pitted against the Venusaur / Mega Charizard-Y combination, the Safety Goggles allow Rotom-H to ignore Venusaur’s lightning-fast Sleep Powders and fire off Thunderbolts into Mega Charizard-Y while resisting almost everything that the duo can throw out at it. More often than not, you’ll be able to take down a Pokémon or two or at least threaten the team without having to fear that Rotom-H will fall asleep.

scizor

Scizor is an interesting Pokémon to use Safety Goggles with. While Scizor doesn’t deal with Sun like Rotom-H does, it utilizes the Goggles in another manner. Amoongus’ Rage Powder is a vital tool that many teams use to preserve things like Mega Kangaskhan or Mega Tyranitar. A Scizor with Safety Goggles can help play against these sorts of teams because the Goggles ignore the effects of Rage Powder. Mega Tyranitar is no longer safe to Dragon Dance with Amoongus’ protection, and it will not be able to put Scizor to sleep. Amoongus’ role on these particular sorts of teams is weakened greatly by Safety Goggles Scizor. There have been more times than I can count where an opponent assumes that their low health Pokémon are safe next to Amoongus, only for it to go down before they know it.

Why you should consider Goggles

Safety Goggles give a Pokémon an additional role that it wouldn’t normally have. The Goggles help transform Pokémon that are ordinarily not seen as Grass counters into full-fledged hard counters. We’ve seen how powerful Spore is in the metagame and this niche item is the perfect answer for it.

Next time you’re building a team and are struggling with Amoongus or Venusaur, don’t hesitate to try on some Safety Goggles and experiment. Who knows, maybe Safety Goggles are just what you need to complete your ensemble.

The post Through the Looking Glasses: Using Safety Goggles appeared first on Nugget Bridge.

Teams from the VGC ’14 Winter Regionals

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The first major block of events in the 2014 Pokémon Video Game Championship Series have finished and it’s a good time to look back on what was used by the top players on the field so we can start preparing for the next wave of events later this year. Below, we have the teams used by Masters division players who made the top cut at each of the Regional Championships in January. Curious about Virginia? We had it in a separate article here.

St. Charles, Missouri

1. Matthew Carter (mattj)

kangaskhantalonflameabomasnowchandelurezapdosmienshao

2. Wesley Morioka (Wesley)

tyranitarcharizardgardevoirmanectrictrevenantgarchomp

3. Ashton Cox (linkyoshimario)

diggersbyweavileclawitzercharizardgarchompchesnaught

4. Greyson Garren (Greysong)

talonflamegardevoirkangaskhanamoongusshydreigonrotom-wash

5. Blake Hopper (mrbopper)

rotom-washsalamencetalonflameflorgeslucarioamoonguss

6. Scott Glaza (Scott)

salamencegarchomptyranitarkangaskhanferrothornrotom-heat

7. Greg Johnson (bgt)

manectrickangaskhanrotom-washmamoswinegarchomptalonflame

8. Leonard Craft III (DaWoblefet)

salamenceamoongusskangaskhanrotom-heatmeowsticgyarados

9. Keegan Beljanski (Darkeness)

charizardludicolorhydonsalamencegourgeistaerodactyl

10. Collin Heier (TheBattleRoom)

aegislashgarchompkangaskhanrotom-heatgyaradoshydreigon

11. Jonathan Rankin (Jrank)

hydreigonamoongusstalonflameaegislashkangaskhanrotom-wash

12. Tyler Hagan (Tyler)

heracrosssalamencerotom-washmawilemanectricamoonguss

13. Joseph Brummet (lucariojr)

garchompgothitelletyranitarmawiletalonflamerotom-wash

14. Joseph Darby (JoseSucio)

gyaradosrotom-heatkangaskhantyranitargarchompamoonguss

15. Erick Herrera (Godofcloud9)

roserademanectricazumarillscraftytyranitardelphox

16. Tiffany Stanley (Shiloh)

ferrothorngardevoirmanectricgyaradosdrifblimtyranitar

Salem, Oregon

 1. Alex Stempe (Stempe)

bisharpsalamencegoodrarotom-heatgardevoirkangaskhan

2. Alex Ogloza (Evan Falco)

salamencerotom-washscizortyranitarmawilegoodra

3. Tony Cheung (Chinese Dood)

zapdosvenusaurscizorrotom-heatconkeldurrgyarados

4. Kacey Traver (KTween)

rotom-washmawilesalamencegarchomptyranitarferrothorn

5. Michael Hutchinson

abomasnowclawitzerreuniclusrhyperiorrotom-heataromatisse

6. Jason Wynja (Arti)

garchomprotom-washamoongusstalonflamegengartyranitar

7. Hajime Uesegi (Aravalent)

mienshaotalonflamerotom-washroseradekangaskhanmamoswine

8. Sean Webb

aegislashscizornoivernmeowsticaerodactyltalonflame

Long Beach, California

1. Omari Travis (BadIntent)

charizardvenusaurscraftyrotom-washgarchompmamoswine

2. Gavin Michaels (kingofmars)

charizardvenusaurscraftyrotom-washgarchompgyarados

3. Paul Hornak (makiri)

ferrothornrotom-heatgarchompsalamencetyranitarkangaskhan

4. Jackson Daugherty (Jackson7 D)

blastoiserotom-heatamoongusstyranitarsalamenceaegislash

5. Alberto Lara

6. Alec Wild (Pokemonmaster649)

gyaradosrotom-heatkangaskhanmanectricamoongussgarchomp

7. Colten Lybbert

mienshaonidokingdragoniteclawitzervenusaurrotom-heat

8. Mike Suleski (OmegaDonut)

chandelurescraftyamoongussrotom-washkangaskhanhydreigon

9. Sam Johnson (RastaCharmander)

kangaskhannoiverntalonflamegarchompmalamarlucario

10. Anthony Jimenez (DarkAssassin)

ferrothornmawilegarchomprotom-washsalamencetalonflame

11. Johnathan Mendoza

medichamklefkiaerodactyltyranitarrotom-washscizor

12. Luis Chamorro (religiousjedi)

meowstictalonflamesalamencemawilerotom-washgarchomp

13. Travis Evans (shinryu)

kangaskhanklefkiazumarillgoodragarchomprotom-heat

14. Erik Holmstrom

gyaradosmanectrictalonflamelucarioliepardferrothorn

15. Tiffany Sera (tiffyxy)

dragonitetalonflamerotom-washkangaskhanmeowsticconkeldurr

16. Bridger Snow

scraftyexploudmr-mimecharizardrhydontrevenant

17. Diego Cruz

meowstickangaskhanrotom-washtalonflameliepardferrothorn

18. Len Deuel (Alaka)

manectricheracrosssalamencemawileamoongussrotom-wash

19. Tony Pan

manectrictalonflamebisharpconkeldurrsalamenceamoonguss

20. Riley Factura (Gengarboi)

tyranitargarchompazumarillsalamenceferrothornkangaskhan

21. Andy Garcia

salamencekangaskhangarchomprotom-heatamoongussscizor

22. Eric Chan

23. Andrew Kemmett

gyaradosnoiverncharizardvenusaursalamencemienshao

24. Jose Ochoa (supe)

talonflamemawilegarchomprotom-washtyranitarferrothorn

25. Kyle Loh (Mr. Fookie)

26. Daniel Claus

azumarillscraftytalonflamegengartyranitarrotom-wash

27. Kellen Ho

charizardvenusaurgarchomprotomkangaskhansableye

28. Jobany Vasquez

29. Kevin Molina

hydreigonrotom-washkangaskhantalonflamemeowsticscrafty

30. Rolland Wu

rotom-washkangaskhangyaradosgarchompferrothornchandelure

31. Grant Wheatley

salamencegarchompamoongusskangaskhantalonflamerotom-wash

32. Justin Biller

venusaurmawilegreninjacharizardslowkingmeowstic

Orlando, Florida

1. Zach Droegkamp (Zach)

gourgeistkangaskhanrotom-washtalonflametyranitargarchomp

2. Stephen Scruggs

rotom-washkangaskhanliepardazumarillferrothornchandelure

3. Mike Suleski (OmegaDonut)

chandelurescraftyrotom-washamoongussflorgesaerodactyl

4. Ashton Cox (linkyoshimario)

diggersbyweavilecharizardgarchompclawitzerzapdos

5. Ray Rizzo (Ray)

mawilegarchompsalamenceferrothornrotom-washtyranitar

6. Matt Souerbry (matt)

charizardscraftyvenusaurmamoswinegarchomprotom-wash

7. Stephen Morioka (Stephen)

azumarillsalamencevenusaurgardevoirgarchompcharizard

8. David Brickeen

9. Ian Packer

dragonitegardevoirgreninjamienshaokangaskhantalonflame

10. Michael Shaw

salamencegarchompscizorkangaskhanrotom-washtalonflame

11. Alison McDonald (Fishy)

abomasnowmawilearomatisseazumarillhariyamachandelure

12. Ryan Luu

garchomparticunoludicolopolitoedkangaskhantalonflame

13. Brian Jens

14. DeVon Ingram (dingram)

scraftycharizardvenusaurgyaradosrotom-washgarchomp

15. Richard Colina (Pulpsock)

rotom-washtalonflameaegislashkangaskhanklefkiferrothorn

16. Edwin Baez (Chogy64)

ferrothornscraftycharizardgarchomprotom-heatgreninja

Winter Regionals Masters Top Cut Usage Statistics

Rank Pokemon Uses % (/82)
1 Garchomp 42 51.22%
2 Rotom-W 39 47.56%
3 Kangaskhan 36 43.90%
4 Talonflame 34 41.46%
5 Salamence 28 34.15%
6 Tyranitar 19 23.17%
7 Amoonguss 18 21.95%
7 Charizard 18 21.95%
9 Rotom-H 17 20.73%
10 Ferrothorn 15 18.29%
11 Mawile 14 17.07%
12 Scrafty 13 15.85%
13 Gyarados 12 14.63%
13 Venusaur 11 13.41%
15 Manectric 11 13.41%
16 Chandelure 8 9.76%
16 Gardevoir 8 9.76%
18 Azumarill 7 8.54%
18 Meowstic 7 8.54%
18 Scizor 7 8.54%
21 Clawitzer 6 7.32%
21 Hydreigon 6 7.32%
21 Mamoswine 6 7.32%
21 Mienshao 6 7.32%
25 Aegislash 5 6.10%
25 Ludicolo 5 6.10%
25 Klefki 5 6.10%
28 Abomasnow 4 4.88%
28 Aerodactyl 4 4.88%
28 Greninja 4 4.88%
28 Lucario 4 4.88%
28 Zapdos 4 4.88%
33 Aromatisse 3 3.66%
33 Conkeldurr 3 3.66%
33 Diggersby 3 3.66%
33 Dragonite 3 3.66%
33 Florges 3 3.66%
33 Goodra 3 3.66%
33 Gourgeist 3 3.66%
33 Noivern 3 3.66%
33 Weavile 3 3.66%
42 Chesnaught 2 3.66%
42 Gengar 2 2.44%
42 Heracross 2 2.44%
42 Liepard 2 2.44%
42 Mr. Mime 2 2.44%
42 Politoed 2 2.44%
42 Rhydon 2 2.44%
42 Roserade 2 2.44%
42 Trevenant 2 2.44%
51 Absol 1 1.22%
51 Articuno 1 1.22%
51 Bisharp 1 1.22%
51 Blastoise 1 1.22%
51 Delphox 1 1.22%
51 Drifblim 1 1.22%
51 Exploud 1 1.22%
51 Gothitelle 1 1.22%
51 Hariyama 1 1.22%
51 Krookodile 1 1.22%
51 Machamp 1 1.22%
51 Magnezone 1 1.22%
51 Malamar 1 1.22%
51 Medicham 1 1.22%
51 Nidoking 1 1.22%
51 Nidoqueen 1 1.22%
51 Reuniclus 1 1.22%
51 Rotom-C 1 1.22%
51 Rhyperior 1 1.22%
51 Sableye 1 1.22%
51 Slowking 1 1.22%
51 Vaporeon 1 1.22%

Notes: Data is currently out of 82 teams listed rather than out of all 88 teams. Two Pokemon are missing from this data: the Rotom who’s forme we were unsure of and one other mystery Pokemon who somehow fell through the cracks. Since it’s a little hard to see with the way the table is presented, 72 different Pokemon were used in a Winter Regional Masters Top Cut match. The Virginia teams are included with the teams from the four Regionals listed on this page in this data.

The post Teams from the VGC ’14 Winter Regionals appeared first on Nugget Bridge.


Getting Physical with Fighting Types

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They are strong, they are aggressive, and they never shy away from the battle! These are the fighters of the Pokemon world! Fighting-type Pokemon are known for their high base Attack stats, useful support roles, and diverse movepools. Fighting-type Pokemon are threatening on their own and can also be used to counter opposing threats in the Pokemon Video Game Championships.

Offense

Offensively, the Fighting-type hits five different types for super-effective damage and hits seven other types for neutral damage. It boasts the ability to slam Normal-types for super-effective damage, but must be wary of Ghost-types, which are completely immune to Fighting-type attacks. Fighting-type moves are super-effective against Ice-types such as Mamoswine, Cloyster, and Abomasnow, and four times super-effective against Weavile, which are all popular checks to Flying- and Dragon-type Pokemon. If your team is struggling against these Pokemon, then you may want to consider adding a Fighting-type Pokemon to your roster in order to counter these potential threats. Fighting-types hit Rock-type Pokemon such as Rhyperior, Tyranitar, Aggron and the newly-added Tyrantrum for super-effective damage, with Tyranitar taking quadruple damage from its attacks. To round things off, Dark-types like Hydreigon, Krookodile, Liepard, Mega Gyarados, and Scrafty, and Steel-types like Bisharp, Lucario, and Ferrothorn also get smacked for twice the damage. As mentioned before, Fighting-types also hit Normal-type Pokemon super-effectively, most notably Mega Kangaskhan, Smeargle, and Snorlax. When you look at this list you can quickly understand why Fighting-types are useful in VGC due to the many threats that they can counter.

Defense

Defensively, Fighting-type Pokemon are resistant to Bug-, Rock- and Dark-type attacks, but are weak to Flying-, Psychic- and Fairy-type attacks. Many Fighting-type Pokemon come with mediocre Special Defense, and many powerful Psychic and Fairy-type moves hit on the special side of the spectrum. However, some Fighting-types like Lucario, Gallade, and Medicham have a second type that cancels out their Psychic weakness. Scrafty is even immune to Psychic due to its Dark-typing, but this immunity unfortunately comes with a 4x weakness to Fairy-type attacks. If you’re looking for a Fighting-type that only takes neutral damage from Fairy, Lucario and Toxicroak are the only VGC ’14 legal Pokemon with this trait.

Threats to the Fighting Type

Because most Fighting-type Pokemon hit on the physical side of the spectrum, your opponent will most likely implement several strategies to render your physical Fighting-types useless. Here are a few common countermeasures that players use in order to disrupt your fighters.

Will-O-Wisp

Will-O-Wisp is the most reliable move to inflict a status condition most physical attackers despise – Burn. In addition to chipping away at 1/8 of a Pokemon’s health per turn, burning a Pokemon also cuts its Attack stat in half. However, Pokemon with the Guts Ability actually benefit from having a burn; it will raise the Pokemon’s Attack stat by 50% instead of cutting it in half. With the release of Pokemon X and Y, Will-O-Wisp was given an increase in accuracy from 75% to 85%, which makes Will-O-Wisp a much more reliable move than in generations past. As a result, more teams are utilizing it. The move Safeguard will help protect you from this threat. Some of the most popular users of Safeguard are Meowstic and Klefki, who offer priority Safeguard with their Prankster Abilities. This move also protects your team from other status conditions, including paralysis, sleep, freeze, and confusion. If a Safeguard user does not work well for your team, try having your Pokemon hold a Lum Berry. This is another viable option,which cures the same status conditions as Safeguard but does not take up a move slot.

Intimidate

Gyarados, Mawile, Mega Manectric, Krookodile, Salamence, and Scrafty are all common Pokemon in the VGC ’14 metagame that can have Intimidate as their Ability. Intimidate will undoubtedly annoy your fighters when used by your opponent because it lowers the Attack of both opposing Pokemon by one stage when sent out. Unfortunately, Intimidate users do not share a common weakness. However, we can identify the ones that give our individual teams the most problems and take care of them. For example, Mega Manectric may be a dangerous threat to your physical sweepers. It can outspeed the majority of the metagame, Volt Switch out before it can be attacked, and chain Intimidates accordingly. If Mega Manectric is wreaking havoc on your team, make sure you have a Pokemon to counter it effectively. Never leave your Fighting-type in a position where it can constantly have its Attack lowered.

talonflame

Talonflame

Base Stats: 78 HP / 81 Atk / 71 Def / 74 Sp. Atk / 69 Sp. Def / 126 Spd

Generation VI introduced a new Flying-type Pokemon with the ability to deal priority Flying-type attacks in the form of Talonflame, and there was nothing a Fighting-type trainer could do except watch in horror. Gale Wings Talonflame can dish out priority super-effective damage to your Fighting-type Pokemon. Thankfully, the Flying Gem is not available in VGC as of right now, or Talonflame would be even more powerful with a combination of Flying Gem and Acrobatics. Talonflame can even set up priority Tailwind which doubles the speed of all of Talonflame’s allies. Luckily, Pokemon X and Y gave a buff to the move Quick Guard, which blocks both members of your team from any priority attacks in Talonflame’s Flying-type arsenal. The great thing about Quick Guard this generation is that Quick Guard can now be used consecutively without fail unlike other blocking moves such as Protect and Detect. You may want to consider adding a partner that carries Quick Guard in order to preserve your Fighting-type Pokemon. Many Fighting-type Pokemon can learn Quick Guard themselves if you are opposed to having a teammate carry the move. Another option to counter Talonflame is to run a Pokemon with access to Rock Slide or Stone Edge. Rock Slide comes with 90% accuracy, hits both opposing Pokemon, and also comes with a 30% chance of causing the Pokemon it hits to flinch. Stone Edge comes with a less reliable 80% accuracy and hits just one Pokemon; however, it can be used if you are worried about Wide Guard users protecting opposing Talonflame or Mega Charizard Y from Rock Slides. Popular users of these moves are Garchomp, Tyranitar, Rhydon, and Rhyperior, among others. Many Fighting-type Pokemon have access to Rock Slide and Stone Edge as well. You can also consider having your Fighting-type Pokemon hold a Coba Berry which reduces the amount of damage taken by a foe’s super-effective Flying-type attack by 50%.

Now that we have analyzed the Fighting-type as a whole, let’s examine each individual VGC-legal Fighting-type option in order to discover which Pokemon can better serve your team.

The Fighters

heracross-mega

Mega Heracross

Base Stats: 80 HP / 185 Atk / 115 Def / 40 Sp. Atk / 105 Sp. Def / 75 Spd

Pokémon X and Y has been very kind to Heracross. Through Heracross’ newly acquired Mega Evolution, both its Defense and its Special Defense stats increase, and Heracross’ already respectful 125 base Attack stat soars to an outrageous 185. That’s higher than Mega Tyranitar and Mega Garchomp! Mega Heracross’ new Skill Link Ability extends all two-to-five hit moves to the full five hits every time, which means it can laugh at Focus Sash, Substitutes, and resist Berries. Mega Heracross hits like an Abrams Tank, and does so repeatedly. When you look at the movepool that Mega Heracross has at its disposal, it gets some interesting moves to take advantage of its newly acquired Ability. Mega Heracross learns Pin Missile, which is a powerful STAB that can rip Meowstic apart. Although Mega Heracross gets Arm Thrust as a Fighting-type STAB, the move’s power is somewhat underwhelming compared to that of Close Combat, and doesn’t mean you take 5/8 of your HP as damage when attacking a Garchomp or Ferrothorn.

In terms of coverage moves, Mega Heracross gets Rock Blast as an Egg Move. While this might seem like a great way to check Mega Charizard Y and Talonflame, their respective Heat Waves and Brave Birds will OHKO you far before you have a chance to Rock Blast them back. Mega Heracross also learns Bullet Seed to get coverage over Water-, Rock-, and Ground-types. It is worthwhile to note that with any of these multi strike moves, you have a 5/16 chance of getting a critical hit, or a 31.25% chance. Sadly, Mega Heracross also has some distinct disadvantages as well. Even though it received greater bulk and got +60 base Attack in its Mega Evolution, it took a hit to its Speed stat placing it at an awkward base 75 Speed.

lucario-mega

Mega Lucario

Base Stats: 70 HP / 145 Atk / 88 Def / 140 Sp. Atk / 70 Sp. Def / 112 Spd

Lucario’s Mega Evolution grants it a buff in both Attack and Special Attack, a huge jump in Speed, and a slightly buffed Defense stat. Mega Lucario has a unique presence as a Fighting-type because it is incredibly unpredictable. When another Fighting-type enters the battlefield, you can usually assume that it is a physical attacker. With Mega Lucario, this is not always the case. Mega Lucario can use a physical set utilizing Close Combat, Bullet Punch, Rock Slide or any other physical attack in its movepool, a special set using Vacuum Wave, Aura Sphere, and Flash Cannon, or even a supporting bulkier version with Follow Me, Quick Guard, or Heal Pulse. Other helpful moves in Mega Lucario’s arsenal include Crunch and Dark Pulse to hit Psychic- and Ghost-types for solid damage, Extreme Speed for powerful priority, and Final Gambit to OHKO things like Rotom at full HP. Because of Mega Lucario’s dual Fighting / Steel type, it carries eight resistances and an immunity to Poison. Mega Lucario’s increased Speed stat allows it to outspeed certain Pokemon it couldn’t before. With 164 Speed EVs and a Speed-boosting Nature, Mega Lucario can outspeed all base 100 Speed Pokemon. This includes Jolly Mega Kangaskhan and Timid Mega Charizard Y that you can OHKO with Close Combat / Aura Sphere and Rock Slide respectively. Lucario’s versatility means you can even run a mixed attacking set.

Even with all these cool tricks, Mega Lucario does come with some drawbacks. It is incredibly frail at times and can easily faint when hit by super-effective attacks, or even repetitive neutral damage. This can be remedied with a little prediction by Mega Lucario’s trainer. When you recognize that a threat to Mega Lucario is out on the field, you can switch out to something that resists an incoming Heat Wave or Earthquake if you feel you can’t remove that particular threat before it knocks out Mega Lucario. Mega Lucario also suffers a bit from four-moveslot syndrome; you more or less have to have a Fighting-type move and Protect, and those last two moveslots can be real tossups.

medicham-mega

Mega Medicham

Base Stats: 60 HP / 100 Atk / 85 Def / 80 Sp. Atk / 85 Sp. Def / 100 Spd

Medicham also received a Mega Evolution this generation, and with it Medicham was granted a sharp increase in Attack and a buff in Defense, Special Defense, Speed, and Special Attack. Mega Medicham’s Pure Power Ability doubles its Attack stat. It essentially has the same effects as the Ability Huge Power, which makes Mega Medicham a very powerful Fighting-type Pokemon. You will probably want to use a Jolly Nature with Mega Medicham along with 252 Speed EVs in order to at least speed tie with other base 100 max speed Pokemon such as Jolly Mega Kangaskhan and OHKO with Drain Punch. Mega Medicham can learn a wide variety of attacking moves – Fire Punch, Thunder Punch, Ice Punch, Rock Slide, and High Jump Kick. It also has access to Bullet Punch for priority, Zen Headbutt for other Fighting-types, and Drain Punch for recovery. Mega Medicham also learns some support moves such as Quick Guard and Fake Out. The drawbacks to using Mega Medicham is that it is the definition of a glass cannon. In other words, it can dish out powerful attacks but has problems lasting many turns. Also, speed tying with other base 100 Speed Pokemon can be frustrating at times.

mienshao

Mienshao

Base Stats: 65 HP / 125 Atk / 60 Def / 95 Sp. Atk / 60 Sp. Def / 105 Spd

Mienshao has always been a popular choice for trainers who seek a fast Fighting-type with access to Fake Out. It can have Regenerator, Inner Focus or Reckless as an Ability. Inner Focus helps to check Mega Kangaskhan, but in today’s metagame Reckless seems to be the better option. Reckless increases the base power of moves which cause recoil or crash damage by 20%. Moves like High Jump Kick get an attack boost when paired with this Ability. Mienshao is fast enough to outspeed Garchomp and the entire base 100 Speed crew. Mienshao can OHKO Mega Charizard Y with Rock Slide and OHKO Mega Kangaskhan with High Jump Kick. Mienshao also has access to some handy support moves such as Fake Out, Feint, Quick Guard, and Wide Guard. The downside to using Mienshao is that it is frail when left exposed to powerful attacks. A recent example of Mienshao’s VGC success can be found in Mathew Carter’s (mattj) first place Missouri Regional report found here.

machamp

Machamp

Base Stats: 90 HP / 130 Atk / 80 Def / 65 Sp. Atk / 85 Sp. Def / 55 Spd

Machamp is most often seen as a Trick Room Sweeper. Machamp’s low Speed stat makes it perform very well under the effects of Trick Room, although there are many other roles that Machamp can fill. Machamp has access to two useful Abilities, although No Guard is definitely the most popular. No Guard makes sure any move used by or against Machamp will hit 100% of the time. This allows Machamp to take full advantage of Dynamic Punch, a move that normally would not be used due to its terrible 50% accuracy. With No Guard, Dynamic Punch hits 100% of the time, and because of Dynamic Punch’s 100% chance to inflict confusion, even Pokemon that resist the attack aren’t safe, because they have to risk getting confused. No Guard also lets Machamp take advantage of attacks like Stone Edge to OHKO Pokemon that might be able to take a non-STAB Rock Slide. Another option would be to use the Guts + Flame/Toxic Orb combo like Hariyama or Conkeldurr, but never missing with No Guard is tough to pass up. As for other moves, Machamp has access to priority Bullet Punch, Earthquake, Superpower, all elemental punches, and a cool support move in Wide Guard.

conkeldurr

Conkeldurr

Base Stats: 105 HP / 140 Atk / 95 Def / 55 Sp. Atk / 65 Sp. Def / 45 Spd

Conkeldurr has been one of the more popular Fighting-types since its release in Generation V, and for good reason. Conkeldurr has reasonable high HP, and a reliable Defense stat which allows it to be surprisingly bulky and stay in the battle longer, especially if you consider Drain Punch for recovery. Conkeldurr’s base Attack stat of 140 allows it to hit like a truck, dealing a ton of damage with its Fighting-type STAB attacks. While Conkeldurr is indeed strong, it lost the Ice Punch move tutor from last generation, which is disappointing because it means Conkeldurr can no longer brush Amoonguss and Dragon-type Pokemon aside like it could before. That being said, the Ability can actually be more of a tossup than it was last generation. Iron Fist boosts the power of Hammer Arm, Drain Punch, and Mach Punch, but leaves you susceptible to Will-o-Wisp. Guts + Toxic/Flame Orb prevents you from being hit with status conditions and boosts the damage output for all your moves, but can eat away at your health over time.

chesnaught

Chesnaught

Base Stats: 88 HP / 107 Atk / 122 Def / 74 Sp. Atk / 75 Sp. Def / 64 Spd

Chesnaught is an interesting Pokemon with its excellent dual Grass / Fighting type. It carries great physical bulk which is useful in today’s physically based metagame. Chesnaught has seen an increase in usage after Enosh Shachar used it during the 2014 Virginia Regional. During this Regional, Enosh used a Chesnaught with an Adamant Nature, 144 Attack EVs, and an Expert Belt. With this spread, Chesnaught becomes an effective counter to the extremely popular Mega Kangaskhan with its STAB Hammer Arm. It can also OHKO Rotom-Wash with Wood Hammer. Chestnaught has the unique Bulletproof Ability, which makes Chesnaught immune to ball and bomb moves such as Aura Sphere, Focus Blast, Gyro Ball, and Shadow Ball among others. Chesnaught also has some useful support moves at its disposal such as Spiky Shield, Leech Seed, Taunt, Feint, and Quick Guard. Chesnaught also has the advantage of catching an opponent by surprise with its lesser-used unpredictability factor. Chesnaught does come with its drawbacks; is that it does not hit many Pokemon for super-effective damage and is also weak to six different types, which makes it a very situational Pokemon to bring into battle. Enosh’s Chesnaught was so successful for him because it was a very specific choice for his team. Perhaps it can be for your team as well.

toxicroak

Toxicroak

Base Stats: 83 HP / 106 Atk / 65 Def / 86 Sp. Atk / 65 Sp. Def / 85 Spd

Toxicroak has mostly been a staple of teams utilizing rain in past VGC events. It comes with a useful typing that takes neutral damage from Fairy, resists Fighting-, Dark-, Rock-, and Grass-type moves, and is immune to Water-type attacks with its Dry Skin Ability. Dry Skin allows Toxicroak to heal 1/8 HP during rain, and can absorb Water-type attacks which recover 1/4 of its HP. This Ability also has some drawbacks. It causes 1/8 max HP in damage each turn during strong sunlight and increases damage from fire moves to 1.25x. The introduction of Mega Charizard Y and its Drought Ability to the metagame has made Toxicroak a less reliable option now than it has been in past VGC events. However, if you build a team that is dedicated to setting up the weather condition of rain, Toxicroak can still assist your team in a variety of ways. Toxicroak is most often utilized by having its partner use a rain-boosted Surf which heals Toxicroak’s HP while also damaging both opposing Pokemon. Toxicroak has some nice support options in its movepool such as Fake Out, Quick Guard, and Taunt. Toxicroak can also learn Drain Punch which, when combined with the held item Black Sludge, can make Toxicroak last a lot longer than you might expect. However, even with its good recovery options, Toxicroak is somewhat frail.

hawlucha

Hawlucha

Base Stats: 78 HP / 92 Atk / 77 Def / 74 Sp. Atk / 63 Sp. Def / 118 Spd

Somewhere in the Pokemon X and Y story mode you may have crossed paths with Hawlucha and did not give it a second thought. Hawlucha is rarely seen in the VGC metagame as of now, but it has plenty of things that can work in its favor. What separates Hawlucha from other Fighters is its incredible speed. Hawlucha is the fastest VGC-eligible Fighting-type Pokemon. Hawlucha’s speed can reach even further heights with Unburden as its Ability, which doubles its speed when a held item is used or lost. For example, an item such as a Lum Berry can allow Hawlucha to shake off any inflicted status condition, while also giving it an unexpected boost in speed. Hawlucha also carries a beneficial Flying-typing in order to hit other Fighting-types super-effectively. Hawlucha has a unique signature move, Flying Press, which deals both Fighting and Flying-type damage at the same time. Also, if Flying Press is used against a target that has used Minimize, it will never miss and its base power is doubled, which would allow you to laugh at Chansey (if it was VGC’14 legal). Other options in Hawlucha’s movepool include High Jump Kick, Low Sweep, Acrobatics, Stone Edge, Rock Slide, and U-turn. Hawlucha also has access to support moves such as Quick Guard, Swagger, Encore, and Feather Dance. It also has a Roost available as a recovery move. The drawback to running Hawlucha is its mediocre 92 base Attack stat. Hawlucha also has problems lasting more than a couple turns, especially with so many Talonflame around. Most Electric- and Ice-type attacks found in the VGC metagame also will cause Hawlucha to faint.

hariyama

Hariyama

Base Stats: 144 HP / 120 Atk / 60 Def / 40 Sp. Atk / 60 Sp. Def / 50 Spd

Most Hariyama that are seen in the VGCs are primarily used as a means to assist a team with setting up Trick Room because of its low Speed, high Attack, and access to Fake Out. Hariyama also carries great bulk and has the highest HP stat of all VGC ’14 eligible Fighting-type Pokemon. When choosing an Ability for your Hariyama, there are some interesting choices you can make. The Guts Ability increases Hariyama’s attack by 1.5 times when affected by a status condition. Toxic Orb is the most optimal way to activate Guts, even though the most common choice is Flame Orb. Hariyama actually needs to stay on the field at least four turns or more in order for Toxic Orb to be worse than Flame Orb. Protect or Detect can help activate your Orb of choice, which also makes Hariyama immune to other status effects such as sleep, paralysis, and freeze. The Thick Fat Ability is another viable option, which helps Hariyama absorb Mega Charizard Y’s Heat Waves and Abomasnow’s Blizzards. Hariyama can learn Close Combat, Earthquake, Stone Edge, and Bullet Punch. Hariyama can also make great use of Belly Drum which cuts Hariyama’s HP in half while maximizing its Attack. Hariyama also has access to some great support options in Wide Guard and Helping Hand. The drawbacks to using Hariyama is its lackluster movepool, and the fact that it is often outclassed by other Trick Room supporting Pokemon such as Machamp or Scrafty.

scrafty

Scrafty

Base Stats: 65 HP / 90 Atk / 115 Def / 45 Sp. Atk / 115 Sp. Def / 58 Spd

Scrafty has been a popular choice among VGC trainers ever since its introduction in Pokemon Black and White. What sets Scrafty apart from other Fighting-types is its valuable Intimidate Ability, which lowers both opposing Pokemon’s Attack stats by one stage when Scrafty is sent into battle. This can be very disruptive to an opposing player’s physical attackers. Scrafty is also the only Pokemon with access to both Intimidate and Fake Out on the same set. With Scrafty’s excellent 115 base Defense and Special Defense stats, it has great bulk and can take many attacks before fainting. Scrafty has access to STAB attacking moves in Drain Punch and Crunch which are only resisted by Fairy-types, Hawlucha, Heracross, and Toxicroak. Other moves in Scrafty’s movepool include Brick Break, High Jump Kick, Zen Headbutt, Rock Slide, Stone Edge and all elemental punches. Scrafty also gets some nice support moves including Fake Out and Quick Guard. Additionally, its low Speed stat allows it to function well in Trick Room. The two drawbacks to using Scrafty are its low damage output (due to a low 90 base Attack stat), and its 4x weakness to Fairy-type attacks.

heracross

Heracross

Base Stats: 80 HP / 125 Atk / 75 Def / 40 Sp Atk / 95 Sp Def / 85 Spd

Heracross is a Pokemon that was used in previous VGC formats as a reliable way to counter the very popular Cresselia. Heracross saw a rise in usage after Cassie used it with great success during the 2012 VGC season. Cresselia is not a problem this season because it is not a Pokemon that is allowed in the VGC ’14 format, but Heracross still becomes an effective sweeper with its high base 125 Attack stat and the Speed boost it receives when Heracross holds a Choice Scarf. What sets Heracross apart from its Mega Evolution is its Ability Guts, which increases Heracross’s Attack stat by 1.5 times when inflicted with a major status effect. If you choose to run Choice Scarf on your Heracross, you can have a partner Will-O-Wisp it in order to receive the stat boost, or smile when the opponent foolishly tries to burn it themselves. If you prefer to ditch the Choice Scarf and have free range of your move selection, you can have it hold a Toxic/Flame Orb and use Protect turn one in order to activate the status condition and also the Attack boost. While under a major status effect, Heracross becomes immune to other status conditions such as Paralysis, Freeze, and Sleep. With a Guts Attack boost, Heracross can even outdamage its Mega Evolution form, although its main STAB option does have decreased accuracy. Heracross has access to Close Combat, Megahorn, Rock Slide, Stone Edge, and Earthquake, just to name a few moves. The drawback to running Heracross is its incredible weakness to Flying-type attacks, especially from Talonflame. Sun-boosted attacks from Mega Charizard Y can cause Heracross problems as well, but this can be remedied with a Choice Scarf and your Rock-type move of choice.

Special thanks to Leonard Craft III (DaWoblefet) who was nice enough to proofread this article for me and offer suggestions before it was officially edited.

The post Getting Physical with Fighting Types appeared first on Nugget Bridge.

Japan’s Battle Road Gloria Circuit Qualifiers – Complete Team Details and Usage Statistics

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The start of Japan’s official VGC/World Championship Series 14 circuit may still be months away, but the Japanese tournament scene has been far from inactive! Among the numerous grassroots offline tournaments, or off-kai, which have already taken place or are scheduled to take place soon, a particularly noteworthy series of events stand out. We have already brought you team reports from some of these events, but for those unfamilliar, these events combined are known as the Battle Road Gloria, a nationwide circuit of off-kais using the current Standard rules and culminating in a National Finals in Osaka on March 23 (this Sunday). All the qualifying events besides the Last Chance Qualifier (LCQ) have been successfully concluded, and the stage is set for the showdown this weekend to determine who goes home with the glory!

So strap yourselves in for the weekend (there will most likely be a stream and organiser @masaVAmpharos will tweet the details) and LET’S GLORIA!

Circuit and Tournament Structure

The circuit comprises of eight events: 6 regional qualifiers, an LCQ on the eve of the finals, and the finals itself. The events and the number of players who advanced through them are:

  • 18 Jan – Arena Off – Tokyo (Kanto Region) – Top 4 advance
  • 1 Feb – Bibu Off - Hiroshima (Chu-shikoku Region) – Top 2 advance
  • 9 Feb – Ganyu Off – Fukuoka (Kyushu Region), Top 2 advance
  • 23 Feb – Shade Off – Osaka (Kansai Region), Top 2 advance
  • 8 Mar – Hokuriku Off – Ishikawa (Hokuriku Region), Top 2 advance
  • 15 Mar – Touhoku Off – Miyagi (Touhoku Region), Top 2 advance
  • 22 Mar – Last Chance Qualifier  – Osaka, Top 6 advance
  • 23 Mar – National Finals – Osaka

Unlike the standard best-of-1 Swiss rounds leading to single elimination best-of-3 top cut format that official VGC events have adopted, Japan’s off-kais do things a little differently and these events are no exception. The ~60-80 players are broken up into 8 groups/blocks, and a best-of-1 Round Robin (everyone plays everyone else in the group once) takes place. The top two players from each group advance to a top 16 cut, where the final placings are determined by single elimination best-of-1. Advancement from the groups is determined by, in order of priority:

  1. Win-Loss Rate
  2. Number of Completed Matches
  3. Tiebreaker Match
  4. Combined Opponents’ Win-Loss Rate
  5. Rock-Paper-Scissors

The National Finals is set to follow the same format, except that the 20 participants will be divided into 4 groups from which the top 8 players will advance.

All battles are played in person on actual consoles, and use the standard VGC ’14 rules except for the timer which follows the default local multiplayer settings.

Qualified Players

Through their outstanding performances at the qualifying events, these players have succesfully advanced to the next leg of their glorious journey! They and their qualifying teams are:

Arena Off (18 Jan, Tokyo, Kanto Region Qualifier, 114 Players)

Champion: Viera

garchompsalamenceaegislashgardevoirmawilecharizard

Runner-up: Yuuichi

garchompsalamencekangaskhanaegislashtalonflamegardevoir

3rd place: Suraimu

garchomprotom-washtyranitarsalamenceaegislashvenusaur

4th place: Rasuku

mawilepolitoedkingdratorkoalgourgeistlucario

Bibu Off (1 Feb, Hiroshima, Chu-shikoku Region Qualifier, 47 Players)

Champion: Takasazo

garchompkangaskhangardevoiramoongussrotom-heatbisharp

Runner-up: Hashidam

garchompsalamencetyranitarrotom-washgardevoirmawile

Ganyu Off (9 Feb, Fukuoka, Kyushu Region Qualifier, 65 Players)

Champion: see_miruo (translated team report)

salamencegardevoiraegislashkangaskhanazumarillpyroar

Runner-up: Tony

salamenceaegislashtalonflamekangaskhanazumarilllucario

Shade Off (23 Feb, Osaka, Kansai Region Qualifier, 86 Players)

Champion: Gonbe

aegislashrotom-washferrothornhydreigonaerodactylhippowdon

Runner-up: Mouhu

aegislashgarchompcharizardtyranitarmawilegothitelle

Hokuriku Off (8 Mar, Ishikawa, Hokuriku Region Qualifier, 67 Players)

Champion: Rei

rotom-washaegislashsalamencecharizardamoongussbisharp

Runner-up: Fukunyan

garchompaegislashsalamencegardevoirmawiletyranitar

Touhoku Off (15 Mar, Miyagi, Touhoku Region Qualifier, 64 Players)

Champion: Alcana

garchomptyranitarrotom-heatmawileamoongussgengar

Runner-up: masa

garchompkangaskhanaegislashcharizardrotom-washaerodactyl

Usage Statistics and Team Details of All Players

We move on to the details of the rest of the players. The tournament organisers have done an extremely thorough job of collating this data, and have already made them public on various Japanese blogs. My job was mostly to translate Pokémon names, though I took the opportunity to do some compiling and create some statistics.

The complete data, including all usage statistics and (almost) every player’s team can be found here. I will not present all the information in this article because the quantity of it is simply staggering.

With that out of the way, I shall explain an important term in Japanese tournament usage statistics which is used in these statistics as well: the Kaburi Point (KP). The Kaburi Point of a particular species of Pokemon is simply the number of players that used it in the tournament. Since each player brings 6 Pokemon, the species clause then ensures that the sum of the KP of all Pokemon is equal to the tournament attendance multiplied by 6. Going further, the Japanese also define the KP of a player’s team to be equal to the sum of the KP of its constituent Pokemon, so a team with high KP would be full of popular Pokemon, wheras one with low KP would be full of unique choices. Since KP depends on the tournament attendance, raw KP numbers cannot be compared across tournaments with different attendance and must be divided by the attendance to obtain the percentage of players who used a particular Pokemon. I have sorted all the data presented in this article and in spreadsheets attached to this article by KP, from top to bottom and left to right in descending order. In other words, you can expect to see all the more unique Pokemon picks, such as miruo’s Pyroar and Gonbe’s Hippowdon, clustered towards the right.

Firstly, the various Pokemon used by average % usage for all the 6 qualifiers:

(to see the pie charts for individual tournaments: Arena Bibu Ganyu Shade Hokuriku Touhoku)

overall usage gloria

Next, a look at the top 10 Pokemon by by average % usage across the 6 qualifiers:

top 10 gloria

Top 16 teams from each qualifier

Finally, I leave you with the teams that got past the preliminary round robin stages for all the qualifier tournaments. Qualifying teams already listed above have been omitted. In addition, you may notice certain strong players who attended multiple events and managed to top cut multiple times!

Arena off (18 Jan, Tokyo, Kanto region qualifier, 114 players)

Top 4: Qualified and listed above

Top 8: Ryokucha

garchomprotom-washtyranitartalonflamemawilegothitelle

Top 8: Secchan

mawilescraftyabomasnowchandelurerhyperioraromatisse

Top 8: Mikoto

garchomptyranitaraegislashtalonflamegyaradosrotom-mow

Top 8: R Justice

salamencegardevoirmawilecharizardvenusaurrhyperior

Top 16: Uiww

garchomprotom-washkangaskhanaegislashtalonflamesmeargle

Top 16: MAS

garchomprotom-washtyranitarsalamencegardevoirmawile

Top 16: Miyako

garchomprotom-washkangaskhanaegislashtalonflameabomasnow

Top 16: Itou

gardevoirmeowsticmalamarreuniclusmedichamalakazam

Top 16: Huuuryu

rotom-washtyranitarsalamencekangaskhanaegislashmeowstic

Top 16: Masahiro

kangaskhangarchomprotom-washtyranitartalonflamemedicham

Top 16: YT

amoongusspolitoedgengarkingdrascraftygothitelle

Top 16: Yasumatsu

garchomprotom-washtyranitarsalamenceaegislashgyarados


Bibu Off (1 Feb, Hiroshima, Chu-shikoku region qualifier, 47 Players)

Top 2: Qualified and listed above

3rd place: Kaede

aegislashkangaskhangardevoirsmearglehydreigonrotom-heat

4th place: Arue (translated team report)

garchompkangaskhantalonflamegardevoirsmearglekrookodile

Top 8: Denjiha

garchompaegislashsalamencekangaskhantalonflamegardevoir

Top 8: Shien

garchompaegislashsalamencetyranitarrotom-washvenusaur

Top 8: Marou

chandelureamoongussrhyperiorabomasnowaromatissescrafty

Top 8: Nikoru

azumarillgyaradosscizorgengarmanectricgoodra

Top 16: Surairi

garchompsalamencerotom-washgardevoirmawilecharizard

Top 16: Tony

aegislashsalamencekangaskhangardevoirmawileazumarill

Top 16: masa

aegislashsalamencekangaskhancharizardmeowstickingdra

Top 16: Hashimura

garchompaegislashtyranitarmeowsticamoongussrotom-heat

Top 16: Miyanoakemi

garchomptalonflamerotom-washferrothorngengarklefki

Top 16: Torun

mawilemeowsticchandelurehydreigonkingdrapolitoed

Top 16: Abi

aegislashgothitellegengarabomasnowliepardaron

Top 16: Rai

mawilechandelurerhyperiorconkeldurrreuniclushariyama


Ganyu Off (9 Feb, Fukuoka, Kyushu region qualifier, 65 Players)

Top 2: Qualified and listed above

3rd place: Chikuha

rotom-washmawilecharizardmeowsticvenusaurgoodra

4th place: Sana

garchomprotom-washmawilecharizardgothitellemalamar

Top 8: Shichikin

garchompsalamenceaegislashcharizardvenusaurclawitzer

Top 8: Bandoru

garchompmawilecharizardmeowstichydreigonlapras

Top 8: Torun

gardevoiraegislashkangaskhannoiverngreninjahippowdon

Top 8: YT

amoongusskingdrapolitoedgengarscraftygothitelle

Top 16: Tomoya

garchompsalamencegardevoiraegislashkangaskhantalonflame

Top 16: Hashidam

garchompsalamencegardevoirmawiletyranitarrotom-heat

Top 16: Fuoru

garchompgardevoirtalonflametyranitargyaradosgengar

Top 16: Zaha

garchompaegislashtyranitarvenusaurazumarillrotom-heat

Top 16: Viera

salamencegardevoirmawilerhyperiorabomasnowpyroar

Top 16: Aroe

salamencekangaskhantalonflamesmeargleazumarillaron

Top 16: Gincho

gardevoirrotom-washcharizardnoivernmalamaraggron

Top 16: imP

mawiletalonflamekingdrapolitoedgoodrarotom-mow


Shade Off (23 Feb, Osaka, Kansai region qualifier, 86 Players)

Top 2: Qualified and listed above

3rd place: Nemuru

kangaskhantalonflameazumarillsmearglerotom-heatbisharp

4th place: YT

amoongussgengarpolitoedgothitellekingdrascrafty

Top 8: Kousuke

kangaskhansalamencegarchomptalonflamerotom-washtyranitar

Top 8: Kande

aegislashkangaskhansalamencegardevoirazumarillrotom-heat

Top 8: Bunbun

kangaskhansalamencegardevoirrotom-washferrothornchandelure

Top 8: Right

garchomptalonflamemawilepolitoedzapdosludicolo

Top 16: Gacha

aegislashkangaskhansalamencetyranitarazumarillrotom-heat

Top 16: Sunlight

aegislashkangaskhansalamencetyranitaramoongussnoivern

Top 16: Yamacha

aegislashgarchomprotom-washcharizardmawilenoivern

Top 16: Viera

salamencetalonflametyranitargengarbisharplucario

Top 16: haru

aegislashgarchompamoongusslucariomanectricgyarados

Top 16: Moudameda

aegislashgardevoirferrothornmanectricpolitoedkingdra

Top 16: Tsubasa

garchompmawileazumarillgengarmeowstichydreigon

Top 16: see_miruo

tyranitargengarliepardchandelurenoivernklefki


Hokuriku Off (8 Mar, Ishikawa, Hokuriku region qualifier, 67 Players)

Top 2: Qualified and listed above

3rd place: Rurito

garchompaegislashrotom-heatazumarillhydreigonvenusaur

4th place: Mopi

rotom-washsalamencemawiletyranitarchandeluremalamar

Top 8: Zunda

garchompsalamencemawiletyranitarrotom-heatgothitelle

Top 8: Leon

salamencetalonflametyranitarcharizardlucariosmeargle

Top 8: Kandachibe

gardevoirtalonflamekangaskhanferrothorngengarsmeargle

Top 8: Moudameda

aegislashazumarillhydreigonlucariojolteonliepard

Top 16: Sena

garchomprotom-washsalamencemawiletyranitarabomasnow

Top 16: Pentagon

rotom-washaegislashsalamencetalonflamekangaskhansmeargle

Top 16: Bicho

garchompaegislashsalamencerotom-heatazumarillvenusaur

Top 16: Gacha

aegislashsalamencekangaskhantyranitarrotom-heatazumarill

Top 16: Tsunku

garchompaegislashrotom-heatazumarillhydreigonmanectric

Top 16: Yura

aegislashsalamencekangaskhanrotom-heatazumarilllucario

Top 16: Beko

garchomptalonflamechandelurerhyperiormienshaoabomasnow

Top 16: Yukikage

salamencerotom-heatazumarillaerodactylgengarbisharp


Touhoku Off (15 Mar, Miyagi, Touhoku region qualifier, 64 Players)

Top 2: Qualified and listed above

3rd place: Roto

garchomprotom-heatmawilepolitoedamoongusskingdra

4th place: Miya

garchompgardevoirrotom-heatferrothornscraftyjolteon

Top 8: Nako

kangaskhantalonflamerotom-heatazumarillsmearglebisharp

Top 8: Doru

kangaskhansalamencerotom-heatamoongussbisharpmamoswine

Top 8: HAL

kangaskhanmawilechandelureabomasnowgreninjaclawitzer

Top 8: Seravi

talonflameferrothornpolitoedkingdramanectricsylveon

Top 16: Suraimu

garchompkangaskhansalamenceaegislashgardevoirliepard

Top 16: At least an E Cup

garchompkangaskhanaegislashtalonflamegardevoirgoodra

Top 16: Kaede

garchompsalamenceaegislashgardevoirtyranitarcharizard

Top 16: Rasu

garchompkangaskhansalamenceaegislashrotom-washliepard

Top 16: Sukiru

garchompsalamenceaegislashrotom-heatazumarillvenusaur

Top 16: Pippi

kangaskhantalonflameazumarillchandeluresmearglehydreigon

Top 16: Zecchan

talonflamegardevoirmawilepolitoedkingdrascrafty

Top 16: Tsuzuli

salamencerotom-washferrothorngengarliepardlucario

The post Japan’s Battle Road Gloria Circuit Qualifiers – Complete Team Details and Usage Statistics appeared first on Nugget Bridge.

Japan’s Battle Road Gloria National Finals: Results, Team Details, Statistics and Review

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On Sunday, the 23rd of March, Japanese Pokémon players gathered in Osaka to watch the culmination of the biggest grassroots tournament circuit in the country with the VGC ’14 ruleset: the Battle Road Gloria National Finals. Following intense competition over the past two months, where players duked it out in the various regional qualifiers for an invite to the finals, as well as a Last Chance Qualifier the day before, the field of competitors was finally thinned to a final 20 players. Thus, the showdown to determine who would be crowned as the No. 1 Trainer of Japan began.

With the tournament over, hardworking host @masaVAmpharos has once again publicised the team details and usage statistics. Combined with the information from the qualifiers, we are finally in a position to look back on the series of live competitions that have shaped the metagame in Japan and even influenced the playstyles of players all over the world.

Finalist Teams

First up, we have the team details of all the participants of the Battle Road Gloria National Finals, starting with none other than:

1. Gloria Champion: See_miruo!

Qualified through: Ganyu Off (Kyushu) Champion

(Awesome team portrait courtesy of Yudetama (@yudeyude123), go to her Pixiv for the WIP and other artworks!)
see team

Runner up: Rei

Qualified through: Hokuriku Off (Hokuriku) Champion
aegislashsalamencecharizard-mega-xrotom-washamoongussbisharp

3rd Place: Fukunyan

Qualified through: Hokuriku Off (Hokuriku) Runner-up
garchompsalamencetyranitarrotom-washmawile-megachandelure

4th Place: Gonbe

Qualified through: Shade Off (Kansai) Champion
aegislashtyranitar-megaazumarillhydreigonvenusaur-megazapdos

(Note: I’m unable to verify the exact Megas used from here on so I will list them as their base forms)

Top 8: Viera

Qualified through: Arena Off (Kanto) Champion
garchompaegislashtyranitaraerodactyltalonflameamoonguss

Top 8: Yasumatsu

Qualified through: LCQ
aegislashsalamencekangaskhanazumarillrotom-heatgengar

Top 8: Hashidam

Qualified through: Bibu Off (Chushikoku) Runner-up
garchompaegislashazumarillhydreigongengarmanectric

Top 8: Ryuzaki

Qualified through: LCQ
garchompaegislashhydreigoncharizardaerodactylmanectric

Tony

Qualified through: Ganyu Off (Kyushu) Runner-up
garchompaegislashsalamencekangaskhanazumarilltalonflame

Takumi

Qualified through: LCQ
garchompsalamencetyranitarmawilegardevoirtalonflame

Takasazo

Qualified through: Bibu Off (Chushikoku) Champion
garchompsalamencecharizardrotom-washgengarbisharp

Denjiha

Qualified through: LCQ
salamencekangaskhanrotom-heataerodactylgardevoiramoonguss

Yuuichi

Qualified through: Arena Off (Kanto) Runner-up
aegislashkangaskhanazumarillhydreigonrotom-heataerodactyl

Alcana

Qualified through: Touhoku Off (Touhoku) Champion
garchompkangaskhantyranitarmawilegengaramoonguss

Mouhu

Qualified through: Shade Off (Kansai) Runner-up
garchompaegislashtyranitarcharizardmawilegothitelle

masa

Qualified through: Touhoku Off (Touhoku) Runner-up
garchompaegislashkangaskhancharizardrotom-washaerodactyl

Rasuku

Qualified through: Arena Off (Kanto) 4th place
garchompaegislashrotom-heatvenusaurgyaradoslucario

Suraimu

Qualified through: Arena Off (Kanto) 3rd place
garchompaegislashsalamencetyranitartalonflamevenusaur

Haochii

Qualified through: LCQ
kangaskhanazumarillhydreigonrotom-washchandelureklefki

San

Qualified through: LCQ
salamencemawilegardevoirmanectricmamoswineliepard

Battle Videos

The most important battles of the National Finals and LCQ have also been recorded by various people and are avaliable for your viewing pleasure.

National Finals

Courtesy of the Eggy Emporium team. Recorded from the Nico Nico livestream timeshift by Hibiki, subtitled by myself and Ryokon, and uploaded to Youtube with organiser Masa’s permisison.

LCQ

Recorded and livestreamed on Twitcast by organiser Masa

Usage Statistics

Next, the usage statistics for the finals as well as the LCQ held during the day before (for reference, here are the statistics for the previous qualifiers combined):

Finals

LCQ

Finally, if anyone wishes to see the complete team details of all the participants in the LCQ as well as the raw KP numbers, they can be found in this file. Remember, the KP of a Pokémon is defined as the number of players who used it in the tournament, while the KP of a team is the sum of the KP of its constituent Pokémon.

Points of Interest

I’m probably not good enough of a player to write a particularly solid dissertation similar to Scott’s ‘What We Learned’ articles after each season of events in the American VGC circuit, but seeing as I picked up a little knowledge of the Japanese scene through following this series of events and there are issues which I think are worth highlighting so I’ll take a stab at it.

Aqua Jetting Up the Rankings

azumarill

Scanning for changes in the usage statistics between the LCQ plus Finals and the previous tournaments, the Pokémon that immediately demands attention is Azumarill, which surged all the way from a respectable 14th position in the qualifier rankings to a commanding 5th/6th in the LCQ and finals respectively — kicking its fellow Huge Power Fairy-type wielder Mawile out of the Top 10 in the process. I’d personally put this down to Azumarill having advantageous matchups against all the pseudolegendaries legal in the format (Garchomp, Salamence, Tyranitar, Hydreigon, Dragonite), who — aside from Dragonite — account for a large chunk of usage. Azumarill hits them with painful STAB super effective attacks and resists their primary STABs and even quite a few of their coverage moves. Even better, it doesn’t need to take up a Mega slot to do it unlike Mawile, which reduces its competition. With both the Belly Drum and Choice Band sets able to bring ample amounts of hurt, it certainly looks as if players are starting to discover its potential, possibly cementing its place in the metagame for the rest of the season.

venusaur-megaamoongussferrothorn

Other less noticable but significant usage changes include a slight reshuffling of the Grass type pecking order, with Ferrothorn almost completely falling off the radar from 14% to 4% and Venusaur and Amoonguss picking up the slack and jumping from 8% to 16% and 12% to 18% respectively. My personal experience with Ferrothorn is one of giving up on it, as useful as its Grass/Steel typing was, after having had to Protect it ever so often to stop it from getting taken out by every random fire move under and not under the Sun without nearly enough success. It therefore wouldn’t come as a surprise to me if the Japanese players have wisened up to its consistency issues and stopped using it as often. In contrast, Venusaur and Amoonguss are able to fill the bulky grass defensive niche and provide solid support options to the rest of the team without bringing a crippling weakness along. Also, could the fact that their Grass/Poison typing shuts down the abovementioned Water/Fairy Azumarill completely have anything to do with their increase? The numbers aren’t strong enough to say for sure, but I guess time will tell.

Top 4 Mega Madness

kangaskhan-megacharizard-mega-xmawile-megatyranitar-megavenusaur-mega

While good old Kangaskhan, Charizard Y and Mawile still have their iron grip on the top 3 Mega spots, the top 4 was a hotbed of innovation with the semifinalists’ and finalists’ Mega Pokémon choices departing from the norm in various ways. Champion see_miruo’s Kangaskhan, unlike other members of its brethren, chose to eschew the highly contested 100 base speed tier and take it slow, even underspeeding Runner up Rei’s Bisharp in Trick Room and taking it out with Hammer Arm, then using the subsequent speed drop to underspeed and KO Rotom-W on the next turn.

In a metagame where almost every Charizard chooses to evolve into Mega Charizard Y, Rei’s signature Mega Charizard X returned once again from his Hokuriku regional qualifier winning team to carry him to second place. 3rd place Fukunyan’s Mega Mawile is a slightly more ordinary all out Trick Room attacker, though its moveset does reflect a nowadays increasing tendency for Mawile to forgo their reliable STAB 100% accurate Iron Head in exchange for coverage moves — in this case Rock Slide.

Finally, double Mega combinations are not unheard of, but mostly restricted to combinations of the top 3. 4th placed Gonbe however put an extremely unorthodox spin on the concept by choosing to run Mega Tyranitar and Mega Venusaur on the same team. Even more unusual was Mega Tyranitar’s moveset of Dragon Dance, Rock Slide, Ice Fang and Earthquake.

I’m not someone who particularly champions originality for originality’s sake, but I find the variety displayed by the top-performing players heartening. It indicates that there is quite some untapped potential out there awaiting exploration even among the Mega Pokémon that define this year’s ruleset so. Many important metagame breakthroughs in the past such as bulky Thundurus, offensive Cresselia and Pyroar have been spearheaded by pioneers achieving success with them and changing perceptions from “Why would you even do that?” to “Why didn’t anyone think of doing that?”. I think that in this regard, a metagame that requires players to have the basics down yet provides ample potential for and rewards experimenting is healthy for competitive Pokémon.

The “Fantasy Core” is Very Real

garchompsalamenceaegislashmawile-megagardevoir

It’s not hard to see why the triangle of Dragon, Fairy and Steel types is at the forefront of the metagame. Garchomp and Salamence, with the utility and reliability bestowed upon them by their superior base stats, abilities and typing, are just too good not to consider for inclusion on any team. The Fairies have great offensive and defensive coverage too, with the bonus ability of being able to maul the popular dragons, although unlike the dragons they aren’t as blessed in the BST department. And finally Steel, the only type in the game that resists both of them and even gets to hit the Fairies back hard.

Even though it is pretty evident from the usage statistics how ubiquitous Garchomp, Aegislash and Salamence are, I decided to delve further into the statistics to explore their correlation and wasn’t disappointed.

Percentage of teams with at least 1 Pokémon of each of the following types
Dragon + Steel Dragon + Steel + Fairy Dragon + Steel + Fairy (*With Mawile/Klefki only counting for 1 type)
National Finals 95% 60% 45%
Teams that earned an invite to the National Finals 100% 75% 70%
Qualifier tournaments Top 16 teams 80% 59% 46%
All teams in qualifier tournaments 73% 52% 43%

(Raw data here)

As you can see, an overwhelming number of Japanese players have decided that having a Dragon and Steel type on their team was in their best interests, with the percentage only increasing as the sample size was cut to the better-achieving players, to the point where pretty much all the finalists were running a Dragon-Steel duo. It’s harder to read a definite trend into the Dragon-Steel-Fairy numbers, but they look healthy enough to be a mainstay of the metagame. The American metagame of the Winter Regionals season, in contrast, was decidedly iron-deficient in comparison, but the metagame has had time to evolve now and perhaps the Spring Regionals will show us a different picture.

The LCQ Pilgrimage…in Reverse!

With Japan never seeming to get a proportionate number of places in the official World Championships, scenes of them descending on the Last Chance Qualifier and grinding in the hard way have become a yearly occurrence. This time, however, it was German player Rebecca “San” Wolf (13th place Masters, Worlds 2011) that made the trip to the Orient, took 2nd place in the LCQ’s A flight and very nearly made it to the top cut of the National Finals itself (more on this later)!

There’s nothing much more to point out beyond the unprecedented nature of this (congratulations to Rebecca for her achievement, though). I didn’t look closely enough to see how Japanese players reacted to the presence of a foreigner in a tournament to “determine the No. 1 in Japan.” However, it did make me wonder how things would be like if the World Championships ever goes to the birthplace of the franchise and it becomes the Western world’s turn to mount LCQ expeditions instead.

Round Robin Rumblings

As I’ve mentioned in my previous article on the regional qualifiers, the Japanese grassroots tournament scene does not use the Swiss format Americans and Europeans are familiar with through official VGC events. Instead, they break players up into blocks right from the start and have everyone in the block play everyone else, with the top 2 from each block by win-loss score advancing to a Top (usually) 16 single elimination best-of-1 cut. This usually doesn’t give too much problems and the Japanese seem to be perfectly happy with the status quo. However, the format resulted in a very sticky situation in the D block of the National Finals (containing both Champion See_miruo and the just-mentioned foreign LCQer Rebecca Wolf), where all five players in the block went 2-2, and a lottery had to be used to decide that See and Ryuzaki would advance to the Top cut of 8. (Even more seemingly ludicrously, the initial method proposed to break the deadlock was Round Robin Rock-Paper-Scissors!)

Such rare occurrences aside, my impression of the format is that it does seem to increase the element of luck in matchups a tad. If you had a strong win ratio in Swiss, you would be guaranteed to play similarly accomplished opponents, whereas in Round Robin groups you might land in a group of lesser opponents by luck of the draw and coast to an easy top cut. Other considerations include avoiding bad matchups; A 3rd place qualifier report I translated had a team with a rather evident Rotom-W-shaped hole in it, yet the player himself mentioned that managing to avoid playing most of his bad matchups was instrumental in his final placing. Various other problems with Round Robin, such as players dropping midway, come to mind. If I had to pick, I’d definitely go for a Swiss format. Of course, I don’t have the influence to change anything that goes on over there, but nevertheless it would be interesting to see what the rest of the world thinks.

Where are the Japanese Players We Know?

Perhaps as a testament of how little we outsiders are exposed to the Japanese scene, when asked to name strong Japanese players most of us would probably come up with a rather limited list along the lines of Gebebo, Huuuryu, R_Justice, Shota Yamamoto, Jumpei Yamamoto, Osamu Shinomoto… i.e. those few players who have shown up on the LCQ/Worlds stage or in International Friendlies. And yet, searching through the placings, these names pop up sporadically and at most correspond to a few top 16 placings here and there, while other previously-unheard-of-outside-Japan players like See and Viera frequent the top spots. The known players probably have their own individual reasons for their decline; Gebebo, for instance, has mentioned that he doesn’t like the Kalos Doubles ruleset much and has been playing National Dex Doubles and GS Cup instead, probably intending to take most of the season out like Ray did when he already had his Worlds invites locked up. Overall though, it’s evident that the Japanese scene remains largely a mystery to the outside world, and hopefully that begins to change soon. I’ll be keeping up my translation work, but TPC could really help by implementing a better official VGC circuit in Japan and perhaps actually give them a proportionate amount of representation in Worlds itself.

Foreign Influences

We learn a lot from Japanese players, but what do they take back from us? Trawling through the various Japanese team reports, influences from Ray’s Virginia Regionals-winning team caught my eye, and there was a remodelled version of Human’s Runner-up team from the same event, but not much else. I had a conversation with Taroimo, the go-to person for English -> Japanese VGC content translations, and the discussion threw up a few interesting points.

According to Taroimo, he’s mostly the only translator in the field, and Japanese Pokémon players mostly don’t go out of their way to proactively machine translate foreign content and read them (the exception being their RNG researchers i.e. Omega Donut, Kaphotics, Slashmolder et al’s Japanese counterparts). As a result, most of the foreign VGC content flowing into Japan goes through him. Right now, the VGC ’14 content he has produced Japanese translations of include Ray’s, Human’s and Wolfe’s team reports as well as Wolfe’s commentary on the usage stats of the various Gloria qualifier tournaments. And according to him, the viewcount on Ray’s report far outstrips that of the rest.

It seems that in the end, as of the moment, between the bottlenecking of information through their only translator, the limited number and Japanese players playing on simulators and the limited amount of foreign players on Battle Spot (compared to the number of Japanese players), and the underdeveloped nature of Japan’s official VGC circuit, Japan doesn’t really want or need information from the outside world most of the time, and who can blame them? Their grassroots scene is well-developed enough for their players to experience fierce competition and earn lots of recognition without ever needing to play foreigners. If TPC continues to be stingy with Japanese representation at Worlds, I don’t see any compelling reason for them to suddenly work up the motivation to pay attention to the rest of the world — which might be a loss for them, but my feeling is that its as much of, if not even more of, a loss for us.

With the above points, I end my recap of the Battle Road Gloria circuit. Of course, there are still team reports to come, and the Asia Cup just concluded today with See_miruo conquering the other countries from his throne in Japan, so look out for more exciting content from my side of the world! TanZYinG, out.

The post Japan’s Battle Road Gloria National Finals: Results, Team Details, Statistics and Review appeared first on Nugget Bridge.

2014 North American Spring Regionals Preview Part 1

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This weekend there are some Regionals. Hooray! Who is going to those Regionals, you ask? More importantly, who do you not have to worry about because I accidentally placed some weird internet curse on them by predicting to win? Read on to find out!

Massachusetts Regional

Difficulty Rating:

wigglytuff wigglytuffwigglytuffwigglytuffwigglytuff / 5

(The Wigglytoughest event of the spring season out of five)

Last Year’s Winner: Aaron Zheng (Cybertron)

The Story

I feel like everyone must be very sick of me repeating how tough the Northeast claims to be, but I’m expecting this set of Regionals will definitely be one case where the Northeast actually is the toughest. I was surprised at how weak the TCG attendance seems to have been today, because with the way the events are spread out in this group of Regionals, Massachusetts is pretty isolated, and the Northeast tends to be a bit of a gauntlet even when it isn’t.

The first XY Regional in the Northeast led to one of the most terrifying looking top cuts I’ve ever seen. We ended with two previous World Champions facing off in the final four and we were a game away from having an Enosh Shachar vs. Wolfe Glick match in the other semifinal bracket, perhaps the two most decorated American players who haven’t won World Championships. While two of those players won’t be attending this time, it’s hard to start anywhere other than the two 2012 Worlds finalists, Wolfe Glick (Wolfey) and Ray Rizzo (Ray), when looking at players likely to win the event. Wolfe has been finishing a little bit lower than I would have anticipated based on his skill level and the amount of practice he seems to be putting in this season at the XY Regionals so far, with a top 8 finish in Virginia and a missed cut in Florida. I think his lack of results (by his standards) so far is a bit of a fluke — I’d be very surprised if he isn’t in at least the top four of this event. While Wolfe is among the harder working players, Ray is perhaps one of the most… hands-off. His ability to navigate a metagame is almost inhuman, however, which allowed him to win Virginia on very little practice, and by virtue of being himself I’m sure he’ll do well again at this one. It’ll be interesting to see exactly what he brings this time, since I’ve heard he’s been having a tuff time coming up with ideas.

Of course, with this being the event it is, there’s no shortage of other elite threats. Ashton Cox (linkyoshimario) was a bit of an unknown prior to this season, but he’s actually ahead of both Ray and Wolfe on the CP rankings right now in a cool third place. I think he’s probably still not a favorite — the perception of many players is that he’s leaned a little too hard on the Rock Slide button — and he needs a top 8 finish to increase his CP total as he already has points from three events, which adds to the pressure for this one. I think more so than gaining CP, this event could be a big deal for his reputation, for what that means to him: if he does well again, it’s going to become harder and harder for people to continue overlooking his success. The next player according to CP I know is attending are Matt Coyle (PrettyLittleLiar), who I think is a both particularly interesting player to watch this time. In a just world, perhaps he would have finished much higher than he did in Virginia. After a successful run-in with Ray Rizzo late in Swiss, Matt’s reward for an 8-1 record and solid resistance was a loss to Enosh Shachar in the first round of top cut, the reigning Nationals runner-up and 6th place Worlds finisher. I’d expect him to make it far enough to get a shot at redemption, even if he seems to be experiencing Ray-levels of team confusion….

I’d normally transition into kind of the second tier of big threats here, but that’d be a little disingenuous in this tournament. While she’s been a little off this year, it’s strange to be this far down without having mentioned Trista Medine (ryuzaki). She’s at a point in the season where she really, really needs to pick up a decent chunk of points if she wants to make Worlds without an insane run at Nationals (which she’s plenty capable of), but I think this is probably the time. Many of the more defensive players struggled a little adapting to XY, which tends to be a little faster paced due to the ridiculous lack of available control moves on good Pokemon and some flaws in defensive coverage the format has created, and to compound that she was a little busy going into the last Regional, which led to her falling behind in CP a little. She’s been strong at the grassroots events in the Northeast since then, and I think it’s probably her time. Speaking of girls, Angel Miranda (Sapphire Birch) will evidently actually be playing this time since the TCG had like 12 people sign up or something. I actually think s/he’s incredibly dangerous: I probably wasn’t the only one who underestimated him/her because I think s/he had eyes only for anime and card games, but after winning the most recent NYC event, no one should be sleeping on Angel. This tsundere may seem like s/he’s not that into VGC, but you just don’t understand. Baka.

Angel’s finals opponent in that event was Patrick Donegan (Pd0nZ), who is one of those players that is much better than his current CP total of 40 would indicate. One would assume he’s more than capable of picking up some serious points in XY based off of that tournament, but there are an awful lot of underachievers in the CP events this year. Of course, no one could hope to match the consistent underachieving Aaron Zheng (Cybertron) has exhibited this season with three top 32 finishes. While Aaron is one of those players I would normally say is too good to keep finishing this way, I think more hysterical losses to Cryogonal are probably in his near future, with him focusing more on other parts of his life and being some sort of YouTube celebrity right now. Expect him to enter a cocoon soon and emerge a as a deadly Pokemon-playing butterfly shortly before the circuit gets serious at Nationals(unless you hit him with Swagger while he’s in the cocoon, then he’d probably get stuck in it forever, like that Sky Drop glitch or something). Another player who has been consistently strong in grassroots events and conspicuously missing otherwise is Chuppa Cross (Chuppa). Again, a player you’d think would end up in the top cut this time, but there’s only so many spots to go around… Perhaps my favorite case of someone who has underperformed this year is Simon Yip (Simon), because I blame it 100% on AlphaZealot crushing his spirit with the CP system last year and Wi-Fi disqualifications and all that noise. He’s still alive in the NB Major, though, so that’s good. I actually think he’ll do really well here as long as he doesn’t get stuck in any airports. I notice he thinks he’s an anime girl now also, but I think that’s Angel’s fault and not AZ’s.

I could write about another 50 paragraphs about the seasons the players in this area are having but let’s lighting round most of the remaining noteworthy players in convenient, easy to digest labels:

Underachieving former senior division players: Edward Fan (iss), Aaron Traylor (Unreality), Jonathan Hiller (MrFox)

People who were undefeated in Virginia Swiss: Tommy Cooleen (Tman)

People who have had sick top cut finishes in the past: David Mancuso (Mancuso), Tiago Maltez (CinderellaStory), Adib Alam (honchkro13)

People who have had sick top cut finishes in the past, but should probably be commentating: Oliver Valenti (Smith), Alan Sutterlin (Dubulous)

People who have had sick top cut finishes in the past and live in this general area but didn’t post in the thread so I don’t know if they’re coming: Ryan Gadea (The Knights of Wario Land), Daniel Litvin (TalkingLion)

People who have to have breakout events that count for CP eventually: Caleb Ryor (BlitznBurst), Jeudy Azzarelli (SoulSurvivor)

People who name their Pokemon after hockey players: Patrick Brodarick (wer)

The Smart Money is on…: I PICK TRISTA BECAUSE SHE’S ALMOST CERTAINLY NOT USING WIGGLYTUFF.

Attending this event? Join your fellow competitors in discussion on our forum.

VGC ’14 Georgia Regional

Difficulty Rating:

wingull wingull wingull / 5

(Some birds migrating north maybe? out of five)

Last Year’s Winner: Jerry Woods III (Sabaku)

The Story: The Southeast part of the country is one of those weird areas where there isn’t much depth in elite players, but where there are just enough elite players who go to events (sometimes they only say they’re going to go) that anyone looking for free CP is likely to face a rude awakening. Last year’s winner, Sabaku, kind of came out of nowhere and then sort of faded away again after a weak Nationals performance other than some consistently high Pokemon Showdown! ratings. It’ll be interesting to see if he can repeat history this year, though I suspect it’ll be some of the bigger names that come out on top this year and dethrone him.

Harrison Saylor (Crow) has the strange distinction of being the consensus best American player who has never played in Worlds after barely missing out on trips with deep Nationals runs both of the last two years. If he has his annual top 8 Nationals run this year it’s likely to be enough, but it’d sure be nice to see him get some bigger Regionals CP to help out. Here’s hoping he doesn’t have any surprise exams, or outbreaks of cholera, or alien abductions or whatever preventing him from attending this time. Every year in VGC there are a few graduating Senior division players who immediately become favorites in Masters in spite of most of the incumbent players seeming to underestimate them, and DeVon Ingram (dingram) is definitely one of those players. He opened a lot of eyes at Nationals last year with some really amazing play in a losing effort in the finals (thanks for switching to sequential finals so people actually saw this, TPCI), and as one of the players currently tied 10 points out of a trip to Nationals, this will be a very important event for him. It worries me a little bit that he doesn’t seem to have much variety in the teams he could play, but I think we learned from people like Randy Kwa, Ryosuke Kosuge, and Baz Anderson last year that playing similar teams repeatedly works if you can play them well enough. Another clinically underrated Senior graduate is Toler Webb (Dim). I don’t know how anyone could possibly overlook a former World Champion (it’s because of Kamz, isn’t it?), but Toler is the real deal. At least from my view as a commentator/competitor/tryhard, there’s always that elite group of players on top in this game that seem to be able to do at least decently in any metagame because they have an elite understanding of the game that can’t easily be taught, and Toler is one of a handful of younger guys I would put in that group… which is fortunate, because he seems to be Raying it on the practice a little this season.

One of the more interesting threats here is Cameron Kicak (Stormfront). Many people seem to overlook him in the Northeastern events in favor of bigger names (understandable), but he always seems to be one of the guys in top cut. With sort-of-but-not-actually-Atlanta being a much shallower event, it’ll be interesting to see if he can bust out his first super deep Regionals performance. He has a top 8 and top 16 finish already, so if he can take advantage of a weaker field and even finish in the semifinals, it would put him in a very strong CP position. Don’t be surprised if this happens. Michael Lanzano (JiveTime) is playing a little out of region here, and after an unfortunate 6-3 finish in Virginia due to losing an elimination game in the last round vs. Ray Rizzo, I’d expect JiveTime to be one of the favorites to win in Athens considering how dominant he’s been in some of the tougher Northeastern Regionals. An easy name to overlook here is Greg Johnson (bgt). I can’t claim to have much information on him as a player, but at 130 CP he’s actually had one of the best seasons of anyone who will be at the event, so logically you’d expect him to have one of the better sets of odds here. Another interesting mention is Joshua Edwards (General Josh), who I know only as the guy who denied me the opportunity to fangirl over a Ray vs. Toler and Wolfe vs. Enosh top 4 in Virginia by knocking Wolfe out in the round of 8.

There are a lot of other players who stand out as people I know are at least above average, but I’m going to cut the namedrops here to go a different direction instead of giving a bunch of half-hearted commendations. Last year, this was an event where a player broke out  made a name for himself by winning. I wouldn’t be surprised for that to happen again here with someone I wouldn’t mention even if I reached with some the obscure mentions, and at the very least, I’d be surprised if there aren’t several big unknowns in the top cut this time. This is an event with a lot of upset potential…

The Smart Money is on…:  I’m going with Dingram this time. Perhaps I think being kicked/muted on Showdown repeatedly is like training in one of those gravity chambers from DBZ. Maybe I associate the south with sun. I don’t know. I’m feelin’ it. There are several people here that it would be cool to see win, though.

Attending this event? Join your fellow competitors in discussion on our forum.

VGC ’14 Kansas Regional

Difficulty Rating:

hawlucha / 5

(A Pokemon that looks sort of like a Jayhawk but is mostly really bad out of five)

Last Year’s Winner: N/A

The Story

Ah yes, the inexplicable Kansas Regional…

But no time to complain about how silly I think that Regional is now! I think this one is actually really interesting from a prediction standpoint because it’s full of people who I mostly would mention right after the favorites as “other threats”, I guess. However, someone must become the first Kansas VGC champion…

Matthew Carter (mattj) is coming off a somewhat shocking Regional win in St. Louis. While I will admit the idea of mattj taking one of the sixteen NA Worlds invites seems a little strange to put it lightly, after commentating the finals there I do want to remind everyone that he actually played a pretty strong series there against a player I think most of do expect to make Worlds in 2010 National Champion Wesley Morioka (Wesley), fortunate game 1 critical hit or no. I would expect to see mattj in the cut again. Speaking of Wesley, I’m not sure if he’s coming as well, because until I guilt bearsfan into asking the Moriokas where they’re going on Facebook, and before I do they are like leprechauns that don’t really exist to me(and I forgot to go through that process this time so I have no idea where either of them are going), but if he is coming, he’ll be a big favorite too. I’ve really enjoyed the juxtaposition of some of the really strong younger players breaking out and the return of some of the old guard this year, and these guys have both kind of helped lead that.

As far as people I’m not sure if I associate with the younger or older crowd go, apparently Benji Irons (benjitheGREAT) is actually going to play in this one after taking the Winter off. He has 110 CP in spite of only having only gotten CP from one event(this is why we don’t get DQed), so a decent finish here would really help to put him in striking distance at Nationals. Benji is one of the more underappreciated players in the North American scene, as he’s had some really consistently solid finishes over the last year and a half or so, but always seems to fly a little under the radar regardless. I’m not sure if card game converts really count as being newer or older guard, but Matt Souerby (matt) gets next mention for being the player with most CP I actually know is going to attend at 190. He’ll need at least a top 8 finish if he hopes to add to his total, which will be important as he’s close enough to the top 16 line right now that he’ll likely need a minor increase if he wants the free trip to Nationals and the first round bye it brings.

Most of the remaining big threats are players who cut in St. Louis. Keegan Beljanski (Darkeness) lost a strange top 16 series after going undefeated* in Swiss. He’s one of those players who’s been on a pretty obvious upward trajectory over the course of the lat few events, so it’ll be interesting to see if he can keep improving his finishes like I expect he will here. Perhaps his most notable opponent* in St. Louis was Blake Hopper (Mrbopper), another player who had a great Swiss run and then fell a little shorter in top cut than I would have expected him to based on his bracket (not that top 8 isn’t a strong finish in its own right). I know a lot of people felt like their finishes were a little karmic after the ID, but I’m personally hoping they both get farther this time. Another player who had a great Swiss run into a short run in top cut was Jonathan Rankin (JRank), who ended up hitting me in the round of 16 with a team matchup that didn’t lead to a whole lot of influence on the game’s result by either of the players. Hopefully, he’ll draw matchups that are a little more even this time and have a better chance to show his skill. Another favorite based on St. Louis is Greyson Garren (GreySong), who is coming off a top 4 finish. Collin Heier (TheBattleRoom) also finally made it in to the cut in St. Louis. He’s always been one of those players where there was sort of a big disparity between the results some people expected him to get and what was actually happening. I haven’t seen him play much outside of running into him a couple times on Battle Spot before St. Louis, so I don’t have a very strong opinion about what I think will happen with him either way, but his is a story I think is interesting to watch.

Aaron Grubbs (LPFan) missed the cut in St. Louis in sort of bizarre fashion, which should definitely be surprising to people after some solid finishes in online events. I would expect him to end up in the cut this time, though it’s really difficult to predict how deep he’ll be able to go without having seen him in that position before. Ryan Booker (lolfailsnail) is one of those people who seem to have OmegaDonut syndrome where they could tank their own normally solid odds with strange team choices at any moment, but he finished in the top 4 of the Spring Regional he attended last year with a team that was pretty normal, so maybe it’s like a seasonal thing for him? I had one of my favorite live XY matches against Matt Siebert (El Scorcho) in a 6-2 game that decided which of us would cut in St. Louis, so I think there’s a good shot he’ll make it in this time after being just that close last time.  Other players to watch include Clayton Lusk (Zubat), who I am personally entrusting to defend America’s points, and Tom Vehlewald (TeeJay), who I expect to dominate the field with the power of fatherhood.

The Smart Money is on…: This is one event where it could really be on just about anyone. I’d like to pick Benji, but I’ve never seen him play XY, and I think I’m done cursing Mrbopper now, so I’ll go with Darkeness, who I think has already cursed himself, allowing me to avoid blame.

Attending this event? Join your fellow competitors in discussion on our forum.

VGC ’14 Washington Regional

Difficulty Rating: 

psyduckpsyduckpsyduck / 5

(Contractually obligated former duck ducks-in-Seattle joke out of five)

Last Year’s Winner: N/A

The Story

The most important story is obviously that reigning US National Champion Gavin Michaels (kingofmars)’s hair should soon be no more. After losing a bet to fellow Seattle competitor Zach Droegkamp (Zach) about Zach winning Florida Regionals, it is time for the shaving, proving once and for all the Pokemon makes children into compulsive gamblers. Amusingly, it might be Gavin himself who has the best chance of stopping Zach this time, which will fortunately not save his hair as far as I know. Gavin himself is 2nd in overall CP while Zach is 7th, and both have a weaker finish they’ll be looking to replace here to increase the odds they’ll be able to cruise into Worlds. While both of them have a big lead in CP right now over most of the field, I wouldn’t expect either to get overconfident here — Zach proved last year he knows to keep it rolling at Regionals with a lead after getting like a billion Regionals CP or something during the 2013 season, and Gavin should have gotten all of his Regionals choking out of the way last year and have only solid performances left. Fellow Californian Mike Suleski (OmegaDonut) is also definitely in that group of players who are likely to stand directly in the way of anyone hoping to win the event. After underachieving a little in the first year of the CP system, he’s tied for second with 250 CP this year. It’ll be tough for him to actually improve on his CP, as he’d need at least a top 4 finish to gain any points, but he’ll be more than capable of doing so and playing spoiler for players who need points a little more than he does.

The other interesting story to me is that this is the only Regional close enough to Vancouver I would expect more casual fans to make the trip. After having Worlds there last year, I think we had high expectations the local community there would grow some, but the somewhat surprising removal of the local Regional’s VGC event after hosting Worlds has delayed the chance to see if there was any impact on our side of the game. It’ll be interesting to see if the Worlds effect can boost Seattle’s attendance appreciably beyond Oregon’s this year or Vancouver’s last year. If not, at least Vancouver will be sending its share of established players down. Aryana Welch (feathers) will draw some pictures of her Pokemon attacking other Pokemon and hope that counts for wins in Swiss or something, and we’ll see if Rushan Shekar (Firestorm) can return to his inexplicable CP gaining ways after coming down to Earth again a bit in the first XY event. The most interesting Vancouverite might be Jason Wynja (Arti), who managed a top 8 finish in Oregon. He’s one of those guys who’s always brought a lot of creativity to the game, which can both be really helpful and really difficult to overcome. It’ll be interesting to see what he brings to his return to an event where he once lost to Focus Sash Golem.

The bigger name Vancouverites, of course, join Zach and Fidget as the biggest threats. Randy Kwa (R Inanimate) has very little to show for this season so far, but I’d say he’s pretty obviously at least one of the best ten or so players in the region, so it’s a little painful to see him with so little CP. He’s usually pretty clutch, so we’ll see if he can get things rolling in the right direction in his last real chance before Nationals. He has a rival of sorts in Tony Cheung (Chinese Dood), who bested him last time with a top four finish in Oregon. It’s hard to write too much about either of them that hasn’t been written already: Randy is one of the game’s more popular players because of his well-defined perspective on the game and how open he’s been with the community about his teams and strategies, while Tony has always kind of kept to himself and seems to consistently surprise everyone by how well he does at events… which seems to happen to a surprisingly large amount of consistent-but-reclusive players, now that I think about it. April Hooge (Phenac), the last e-famous Vancouverite, finished in the top 8 of her first Masters event, but fell a little short in Oregon, so it’ll be interesting to see if she can have her first big XY finish here.

To go along with the Psyduck difficulty rating, Huy Ha (Huy), Duy Ha (Duy), and Len Deuel (Alaka) will be joining their friends from Vancouver in making a pilgrimage to their homeland. While the last time they battled their they were in the glory days of their Pokemon youth, they are now older and feebler and possibly only have three Pokemon left. I think one of Huy’s three Pokemon is Carbink, so for him it’s more like two. All three of them have had some great finishes in the past, but they’ve mostly fallen off in XY, with Duy, the other member of that cursed 13th place CP tie, seeming to have been relegated mostly full time to commentating. In spite of that, Duy still has 130 CP, so if he’s spent some time with XY since his last Regionals appearance, he’s still in striking distance. Huy is actually due to breakout this year, since as this is an even numbered year, he should end up in Worlds eventually. I’m not sure what to say for Len, though — he is one of many players Pokemon and college hasn’t mixed very well for. He does have one top four finish this year, though, and with two Regionals left this cycle he could still end up with a solid Regionals season. Other than Huy, who bubbled at 7-2 in California, all of these guys seem to need to spend a little more time with XY. Admittedly, Len was 8-1 in Swiss, but how do you get smashed in top cut by Mr. Mime?

I wish I had more to say about some of the other players, but this is sort of the one region where I feel like distance has caused my information to be a little cloudy. Kacey Traver (KTween) finished in the top 4 at Vancouver and will possibly be motivated by my out of five joke. Sam Haarsma (DrFidget) has returned to the shadows, but I do feel like it’s worth remembering he was 2nd in CP at this time last season. I’m not sure if a bunch of relatively local players like Alex Stempe (Stempe), Alex Ogloza (Evan Falco), and Stephen Morioka (Stephen) are coming (actually, now that I think of it I don’t actually know Tony is coming, either…), but if they do come, they’ll be big threats. The latter two both have three events toward the BFL already, so if they do show up, it’s only going to be worth something if they do well. I initially forgot Thomas Mifflin (PBB) was going to this event as well, but he’s both going and only 20 points out of a Worlds trip right now. I’m not sure if he’s been playing XY, but I don’t think he really played BW2 either, so I don’t expect things like “playing the game” to stand in his way.

The Smart Money is on…: JUSTICE! Which in this case, to me, means R Inanimate. (But not R Justice, because that’s a different person). Please make Worlds, Randy. Canada needs you

Attending this event? Join your fellow competitors in discussion on our forum.

The post 2014 North American Spring Regionals Preview Part 1 appeared first on Nugget Bridge.

Teams from the 2014 Asia Cup

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We have the teams of the 32 participants of last week’s Asia Cup finals! The best players from Japan, Hong Kong, Taiwan, Korea, Singapore, Phillipines, Indonesia, and Malaysia faced off in a Wi-Fi tournament to see who would be crowned the best player in Asia. Congrats to all the participants!

1. See [JP]

aegislash salamence kangaskhan azumarill gengar rotom-heat

2. Nu [JP]

aegislash salamence kangaskhan azumarill talonflame lucario

3. Bicho [JP]

aegislash garchomp salamence azumarill venusaur rotom-heat

4. Kantona [JP]

aegislash kangaskhan charizard rotom-heat hydreigon weavile

5. Siu Fo [HK]

aegislash kangaskhan rotom-wash ludicolo torkoal aromatisse

6. Taruto [JP]

garchomp salamence kangaskhan talonflame gardevoir bisharp

7. Rei [JP]

salamence azumarill amoonguss gengar rotom-heat bisharp

8. O. Jason [ID]

aegislash garchomp amoonguss charizard rotom-wash  scrafty

9. Keewan [KR]

talonflame amoonguss bisharp politoed manectric kingdra

10. Muraba [JP]

garchomp kangaskhan talonflame gengar rotom-wash gardevoir

11. Hashidam [JP]

aegislash garchomp azumarill gengar hydreigon manectric

12. Jaryl Chan [SG]

garchomp talonflame rotom-wash mawile meowstic gourgeist

13. Ama Bon [ID]

garchomp charizard rhyperior ferrothorn zapdos machamp

14. Ryuzaki [JP]

aegislash salamence kangaskhan azumarill gengar rotom-heat

15. Xiao Yong [TW]

kangaskhan azumarill talonflame gyarados roserade nidoking

16. Yasumatsu [JP]

aegislash garchomp salamence charizard gengar mawile

17. Cheng [HK]

garchomp kangaskhan amoonguss rotom-heat tyranitar gardevoir

18. Moyomoto [JP]

talonflame  amoonguss mawile hydreigon meowstic clawitzer

19. Fukunyan [JP]

garchomp talonflame tyranitar gardevoir mawile hydreigon

20. Nelson Lim [SG]

garchomp salamence azumarill amoonguss gengar rotom-heat

21. Zero [KR]

aegislash salamence charizard rotom-wash venusaur mamoswine

22. Sepia [KR]

kangaskhan talonflame amoonguss rotom-wash gardevoir bisharp

23. Viera [JP]

aegislash salamence kangaskhan azumarill gengar rotom-heat

24. Siu Lu [HK]

aegislash salamence talonflame rotom-wash tyranitar venusaur

25. Nim Sook [KR]

azumarill gengar tyranitar ferrothorn scrafty goodra

26. John P. [PH]

aegislash garchomp azumarill amoonguss charizard raichu

27. Kasutera [JP]

aegislash salamence charizard venusaur gyarados rhyperior

28. Gombe [JP]

aegislash amoonguss tyranitar bisharp gyarados aerodactyl

29. Max Goh [SG]

tyranitar mawile ferrothorn lucario politoed noivern

30. Alvin R. [PH]

garchomp kangaskhan charizard rotom-wash gardevoir meowstic

31. Hitsuhi [JP]

aegislash garchomp amoonguss bisharp aerodactyl reuniclus

32. Julian Ali [MY]

charizard venusaur rhyperior dragonite conkeldurr liepard

 

Pokemon Users % Usage
Aegislash 16 50.0
Garchomp 14 43.8
Salamence 12 37.5
Kangaskhan 12 37.5
Azumarill 11 34.4
Talonflame 10 31.3
Amoonguss 10 31.3
Charizard 9 28.1
Gengar 9 28.1
Rotom-H 8 25.0
Rotom-W 8 25.0
Tyranitar 6 18.8
Gardevoir 6 18.8
Bisharp 6 18.8
Venusaur 5 15.6
Mawile 5 15.6
Hydreigon 4 12.5
Gyarados 3 9.4
Rhyperior 3 9.4
Ferrothorn 3 9.4
Meowstic 3 9.4
Lucario 2 6.3
Aerodactyl 2 6.3
Politoed 2 6.3
Scrafty 2 6.3
Manectric 2 6.3
Dragonite 1 3.1
Goodra 1 3.1
Zapdos 1 3.1
Kingdra 1 3.1
Noivern 1 3.1
Mamoswine 1 3.1
Roserade 1 3.1
Weavile 1 3.1
Machamp 1 3.1
Nidoking 1 3.1
Conkeldurr 1 3.1
Clawitzer 1 3.1
Gourgeist 1 3.1
Reuniclus 1 3.1
Raichu 1 3.1
Ludicolo 1 3.1
Torkoal 1 3.1
Aromatisse 1 3.1
Liepard 1 3.1

Special thanks to Soon and everyone else who made Asia Cup a smashing success! Find out more about the Asia cup here.

The post Teams from the 2014 Asia Cup appeared first on Nugget Bridge.

2014 North American Spring Regionals Preview Part 2

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Well, here we are, the last weekend of North American VGC Regionals. After this week, we should know basically who will be getting stipends to play in US Nationals because Premier Challenges are not taken into account for those. Either way, with this being the last chance to pick up major Championship Points before Nationals there have been a great deal of last minute flights booked, making the events this weekend rather more interesting. Utah still seems a little weaker, but there’s been enough salty players in the eastern part of the country to liven up Wisconsin a little, at least.

Wisconsin Regional

Difficulty Rating:

miltankmiltankmiltankmiltankmiltank / 5

(Five horrific pun-inspiring Miltank out of five)

Last Year’s Winner: Cory Moeller-Fountain (cmoeller22)

The Story

Wisconsin is sort of bizarre event this year. It is normally an event I’d gauge as a little less than medium difficulty — the Midwest is deep enough that cutting is usually tricky, but with Madison being the northern-most Regional in the area some of the people who would show up to, say, St. Louis or Ft. Wayne don’t make it up, leading to Madison usually being a little lighter on high-end competition. That will definitely not be the case this year, where similarly to Florida in the previous cycle, there’s been some meaningful last minute additions to the roster (in addition to some planned out-of-region invaders) looking for extra CP in the last Spring VGC Regional. While I know some people are a little salty at the players who’ve attended an amount of Regionals well over the best finish limit, I think it made Florida a lot more interesting and that it will similarly make Wisconsin really fun. Of course, part of why so many players in this section are already in the top 64 is because most of them are the same people who played in that inexplicable Kansas Regional…

One factor that makes this weekend interesting in general is that most of the players currently occupying top 16 slots are idle and not defending their point totals, making the task of passing them a little more feasible for players looking to do so.  While none of them are forum-poll-signing types, I believe the only three Wisconsin will see are Wesley Morioka (Wesley)  Stephen Morioka (Stephen), and Ashton Cox (linkyoshimario). They all have enough buffer that it’s extremely unlikely they’ll miss out on Nationals trips either way, but getting a few extra points here could help their Worlds hopes significantly, since I think finishing in closer to the top 8 before Nationals is really where players should be aiming to get those invites without excellent Nationals performances. Of the three, only Wesley is likely to actually attain those points, as he has a 64th place to clean off his record, while his brother and Ashton would both need to finish in the top 8 to add to their totals. While Ashton is still a bit of an enigma to most of us, the Moriokas are as consistent as players in VGC come, and I think they’re both among the first names that come to mind when thinking about favorites for this event. Stephen gets bonus points for having made the finals last year and seemingly being the most likely of last year’s top cut players to repeat.

The current 17-32nd CP group is perhaps a little more interesting to watch here, since a big event could mean a lot of money for some of those players, and fewer of them are at the best finish limit. Greyson Garren (GreySong) is in 17th right now and only 10 points out of the top 16, so it seems like almost a foregone conclusion he’ll jump up and end up with a trip given that he only has points from two Regionals — impressively finishing in second and fourth. The middle of that pack is Collin Heier (TheBattleRoom), who made a pretty significant jump last week with his top cut finish in desolate Kansas. He’ll need to repeat his top 8 finish from last week to gain points, but doing so would put him at 210 CP and a tie with the players who are currently occupying 14th-16th. The most interesting player in that range who will be attending is Enosh Shachar (Human), who ended up travelling from the east coast because he couldn’t play last weekend. Enosh has had a slow to start to the season so far, and while he’ll get 100 CP to help his Worlds hopes based on his finish in last year’s dance, he’ll need a big finish here if he wants  a trip to Nationals. Fortunately for him, he’s only played in two Regionals this year, so any points he gets will help him charge up. He’s made some trademark eccentric team decisions so far this year, getting 2nd in Virginia without a Mega Pokemon and nearly cutting his last BW2 Regional with the previously docile Charizard, so it’ll be interesting to see what’s been training on his farm this time.

But wait, the players in that current 700$ range continue, with three players at the bottom of that range right now tied at 150 CP. Tommy Cooleen (Tman) has been one of the more interesting players to follow this year, dominating the Swiss rounds in the loaded east coast events. He’s been a ridiculous 17-1 in the swiss stage of the XY events there, the best of any player. Unfortunately, that success hasn’t led to any top cut wins for him yet, but he seems like the surest of surefire bets to get to the top cut. David Mancuso (Mancuso) has had a few too many of those dreaded one-win-too-few events this season after starting out with a top 8 finish in the last XY event. I personally expect him to cut this time — speaking from experience, that sort of thing motivates you to stop it from happening again pretty darn well. Kamaal Harris (FonicFrog) has had a heck of a time adjusting to the more offensive playstyle of XY and the shorter timer that’s come with it. I think he’s kind of one of North America’s legendary defensive players along with Trista and sometimes Wolfe, and with Trista having a great top 4 finish last weekend, maybe it’ll be time for Kamaal to break out this time too. Especially after he won our live tournament this week, my metaphorical money is that he’ll show up this time and defend his top cut spot from last year. He’s too good to keep struggling, and the metagame always slows down as it develops more. I guess I should mention the last player attending from the mid-tier stipend range — myself. In my case, I’d really much rather stay around where I’m at, so I’ll just shoot for a top 16 finish to gain a few points and try to avoid falling out of it…

Wisconsin actually has surprisingly few players sitting in the 33-64 range, though a lot of them are players who might be expected to be higher, so the upset potential, if it can even be called that, is significant. Greg Johnson (bgt) is right on the edge of that range with 130 CP, though he’s at his BFL and needs a top 16 finish to climb. Matt Sybeldeon (bearsfan092) is also at 130 and will get the full points he earns here to work with. Bears has had sort of a strange year where he’s been very very good early in swiss and very very bad late in swiss, so hopefully he can even things out a little this time. He’s seemed a little shaky on stream to me, but he’s recently gone into hiding, so I can only assume he’s doing his best impression of Rocky or Gambit Gaming or something and is going to come out and sweep the event. Keegan Beljanski (Darkeness) is a little bit lower on the CP scale on 110, and is another player who will need at least a top 16 finish to climb. He is one of several players in this range who seems to be doing pretty decently at every event without having any big finishes, but like I wrote last week, I think he’s more than capable of more (though it’s going to be awfully congested near the top in Wisconsin). I’m not actually sure if Brian Jens is playing, but he’s toward the bottom of the stipend range on two finishes right now. He finished in the top four of Madison last year, so he’s certainly shown he’s capable of doing well in this event, though the field will look very different this time. Andrew Burley (Andykins) was the x-0 in Ft. Wayne swiss, but had a rough event in St. Louis (which was at least partially the RNG’s fault — sorry about that again) and will need a good chunk of points here if he wants to get back in the big bucks stipend range. Like Brian, he also has the advantage of having only played in two events so far and getting the full value of this one as a result.

A number of players who aren’t currently in stipend range could play spoilers to the people looking to cash-in and end up with a stipend of their own. I don’t think Garchomp enthusiast Manoj Sunny (MangoSol) has played yet this year, but he’s done well in this Regional in both of the last two years, which in 2012 he cashed in for a top 4 Nationals finish and an 11th place Worlds finish. Joining him in the top 8 of Nationals that year was Luke Swenson (theamericandream38), who started the season with a top cut in Ft. Wayne. Assuming he actually has the correct moves on all of his Pokemon for this Madison Regional, he should find himself improving on last year’s finish. Andy Himes (Amarillo) is one of those players who just seem to be horrifically ill-fated in CP events relative to how he does in other mediums, so it’ll be interesting to see if he can dodge the tilt and perform to potential in this one. Tiago Maltez (CinderellaStory) is reasonably close to the stipend cut-off and more than capable of jumping the bar after a top cut finish last spring in Massachusetts. Oliver Valenti (Smith) is only at a sick 10 CP this year and is having one of those famous Pokemon-career-destroying Freshman years of college, but he’s a smart boy and that goes a long way in this game, even when you’re out of practice.

There’s actually about 8 other players I would normally mention too, but if I go any farther this is going to devolve into an attendance sheet.

The Smart Money is on…:  ENOSH BETTER WIN AFTER MAKING US ALL ENDURE LIKE TWO MONTHS OF BAD COW JOKES ON IRC

Attending this event? Join your fellow competitors in discussion on our forum.

Utah Regional

Difficulty Rating:

cubonecubonecubone / 5

(Three Lonely Pokemon out of five)

Last Year’s Winner: Michael Fladung (Primitive)

The Story

While it didn’t have quite the same attendance spike Wisconsin did, Utah actually looks a great deal more challenging than it did last year. Zach Droegkamp (Zach)and Paul Hornak (makiri) are the only current top 16 players in action in Utah, and both of them are going to need to pick up a little more CP if they want to avoid sweating bullets about being passed — especially since Greyson alone will almost definitely jump both of their current positions. They both need at least a top 16 finish in order to increase their CP counts. It seems likely with so many 8 man cuts last weekend that Utah could be another 8, so anything other than X-1 will likely lead to the rarely generous tiebreaker gods deciding whether or not these guys get their trips. However, the CP position doesn’t lie in this case: I would say they are the two easiest sells as players likely to win this event, and that comes with a great shot of cutting if nothing crazy happens. The only player in the top 32 attending is YouTube sensation Alex Ogloza (Evan Falco), who would join that tie at 210 with only a very achievable top 16 finish.

Even the players in the 33-64 range seem to have been unable to make the climb to this Regional: only Sam Johnson (RastaCharmander) tied for 41st and Tyler Hagan (Tyler) tied for 34th will be making it. Tyler made the top four of the event last year, and well, you’ve gotta figure he’s got a good shot this year given the lack of meaningful results from anyone else who will be here this season! One case that should be mentioned here is Michael Fladung (Primitive), who won last year and I believe hasn’t played in any Regionals since, so he’s still the champion until his crown is taken.

Of course, things are never really as simple as looking at who currently has points, and there are a decent chunk of players who will probably be coasting to chunks of CP that would make them relevant in this preview if Summer Regionals were a thing. Hayden Morrison (hakemo) was near the top of CP basically all of last year before falling just out of Worlds range at the end, so he’s actually one of the most proven competitors in the event. 2013 Senior Worlds runner-up Ben Hickey (Darkpenguin67) has his Worlds invite locked up and only a couple of top 32 finishes to show for his Masters experience so far, but he’s much better than that would indicate and could easily have a better event. Once a community punching bag, Joey McGinley (joej m) has apparently improved his Pokemon skills to go along with his forum posting. He’d be the easy dark horse pick here if it was really an applicable term for someone who was still alive and in the top 8 of the NB Major, but I think if there’s an easy answer when looking for bodies to fill vacant top cut slots, he is one of the most probable options. Aryana Welch (feathers)’s strategy of not having a DS wasn’t working out, so she called an audible in the middle of the week and decided to try having it returned. We’ll  stay tuned to see if  being able to play helps her odds. Patrick Donegan (Pd0nZ) has been consistently finishing a win away from where he needs to be this year in CP events, but I’ve been expecting him to blow one open for a while, and this is gonna be the last juicy opportunity of this season for him so it’s time to make one count. William Hall (Biosci) never seems to play in quite enough events to get to where you’d expect him to be on the CP rankings, but he should be pushing hard here for a decent event since I’m sure he could rather use the stipend, and a high finish would reduce how well he’ll have to do at Nationals to receive a Worlds invite. Jackson Daugherty (Jackson7 D) is only 10 points out of  a stipend right now after a surprise top 4 finish in California with Blastoise, so he could be another player to look at for a surprise exciting finish. I am a Rookie and pimp shrimp made it to the 2nd round of the NB Major top cut, for whatever that ends up being worth in real life. I don’t know if Dallas Briggs (Blues) is going, but having 50 CP already actually puts him in pretty good standing among competitors at this event, and he finish 5th last year.

The Smart Money is on…:  Zach. It’s been a few months since he last won one, and I think it’s one of the rules of the universe or something that the gaps between can’t be too long or something terrible will happen.

Attending this event? Join your fellow competitors in discussion on our forum.

The post 2014 North American Spring Regionals Preview Part 2 appeared first on Nugget Bridge.

Teams from the VGC ’14 Spring Regionals

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The second set of events since the release of Pokémon X & Y have finished and it’s time to look at what Pokémon were used by players who occupied the top of the standings in April. Keep in mind that we’ll be taking a very high level look at things, so we do not have details like items, natures, moves, or EV spreads, which players use to really set their Pokémon apart.

Seattle, Washington

1. Tony Cheung (Chinese Dood)

raichugengargyaradosrotom-heatstaraptorscizor

2. Randy Kwa (R Inanimate)

smeargleblastoisevenusaurrotom-heatgarchompscizor

3. Thomas Mifflin (PBB)

kangaskhansalamencegardevoirrotom-washaegislashtyranitar

4. Max Douglas (starmetroid)

charizardvenusaurgarchomprotom-heataegislashsalamence

5. Braden Smith (dop3 alien)

manectricmachampaegislashrotom-heatgardevoirgarchomp

6. John Rust (jnrust)

7. Jason Wynja (Arti)

manectrictalonflameazumarilllanturnsalamenceferrothorn

8. Ben Demian

9. Mike Suleski (OmegaDonut)

aegislashgardevoirvenusaurrotom-heatsalamenceazumarill

10. Alberto Lara

kangaskhantalonflamemeowsticsalamencecharizardgarchomp

11. Gavin Michaels (kingofmars)

charizardvenusaurmamoswinerotom-washaerodactylscrafty

12. Jesse Alexander

tyranitartalonflameklefkirotom-washgyaradosjolteon

13. Matthew Crews (Sprocket)

mawilemeowsticbisharprotom-washgarchompchandelure

14. Jacob Rivas

kangaskhansalamencegardevoirrotom-heattalonflamemamoswine

15. Carter Beggs

ferrothornaerodactylaegislashrotom-heatgarchompgardevoir

16. Emilio Orozco

mawileslowkingchandelurerotom-washscraftysableye

Sturbridge, Massachusetts

1. Ray Rizzo (Ray)

wigglytuffaegislashrotom-heatsalamenceamoongusskangaskhan

2. Chuppa Cross (Chuppa)

meowsticaegislashrotom-washsalamencevenusaurkangaskhan

3. Trista Medine (ryuzaki)

gardevoirmawiletyranitarsalamenceamoongussmachamp

4. Adam Lapidus

talonflamegarchompmanectricgyaradosamoongusskangaskhan

5. Denny Hamchand

kangaskhanazumarillrotom-heathydreigonaegislashmeowstic

6. Caleb Ryor (BlitznBurst)

azumarillgarchomprotom-heatsalamencevenusaurlucario

7. Tommy Coolean (Tman)

meowstictalonflamemamoswinekingdrapolitoedmawile

8. Matthew Terriberry

gardevoirgarchomprotom-washbisharpmienshaocharizard

Athens, Georgia

1. Michael Lanzano (JiveTime)

gardevoirsalamencerotom-heatbisharpgarchompkangaskhan

2. DeVon Ingram (dingram)

mawilesalamencerotom-heattyranitarludicolokangaskhan

3. Jack Pendleton (Pendlz)

aegislashgarchomprotom-heatstaraptoramoongusskangaskhan

4. Andrew Otte (Otterz)

gardevoirtalonflamerotom-washferrothornnidoqueenkangaskhan

5. Kyle Smith

salamencegarchomprotom-washchandelureludicolomawile

6. Ian Packer

aegislashgreninjascraftydragonitemeowstickangaskhan

7. Daniel Bird

mawilegarchompsalamenceferrothornrotom-washtyranitar

8. Ed Glover (MinchiHipster)

charizardferrothornnidoqueenmanectricazumarillaerodactyl

9. Michael Shaw

10. Harrison Saylor (Crow)

aegislashsalamencerotom-heatgyaradosvenusaurkangaskhan

11. James Hutson

garchompaerodactylmanectricaegislashcharizardamoonguss

12. Patrick Glynn

13. Jerry Woods III (Sabaku)

mawilerhydonrotom-washcharizardgothitellescrafty

14. Hanna Coder (Purim)

aegislashgarchomprotom-mowgreninjadelphoxkangaskhan

15. Isaac Van Name

conkeldurrscizorrotom-mowgoodragyaradosklefki

16. William Pierce (whatthechuck3)

garchomppyroarrotom-washazumarillamoongussmawile

Overland Park, Kansas

1. Ben Irons (benjitheGREAT)

salamencetyranitarrotom-washkangaskhanscizoramoonguss

2. Greyson Garren (GreySong)

gardevoirhydreigonrotom-washkangaskhantalonflameamoonguss

3. Collin Heier (TheBattleRoom)

chandelurehydreigonrotom-washgarchompreuniclusmawile

4. Austin Bastida-Ramos (Syncie)

talonflamegarchomprotom-washkangaskhanlucarioliepard

5. Aaron Grubbs (LPFan)

salamencetyranitarrotom-heatkangaskhanscizoramoonguss

6. Whitney Johnson (brokestupidlonely)

politoedbisharpmanectrickangaskhansableyegourgeist

7. Blake Hopper (Mrbopper)

aerodactylvenusaurrotom-washgarchompsalamencemawile

8. Matt Vang

charizardvenusaurmienshaorotom-washaegislashgyarados

Madison, Wisconsin

1. Collin Heier (TheBattleRoom)

reunicluschandelurehydreigonmawilegarchomprotom-wash

2. Manoj Sunny (MangoSol)

kangaskhangarchompgourgeistgardevoirtalonflamebisharp

3. Andrew Burley (Andykins)

venusauraegislashtyranitarazumarillsalamencerotom-heat

4. Nathan Powell (illuminatimon)

kangaskhansalamenceaegislashazumarillgarchomprotom-heat

5. Oliver Valenti (Smith)

kangaskhantyranitaraegislashamoongusssalamencerotom-wash

6. Ezekiel Thornburgh (Ezekiel)

kangaskhanamoongussazumarillscraftynoivernrotom-heat

7. Jonathan McMillan (MrEobo)

kangaskhanaegislashchesnaughtsalamencetyranitarrotom-heat

8. Trista Medine (ryuzaki)

kangaskhankingdrapolitoedmanectrictalonflameferrothorn

Salt Lake City, Utah

1. Joey McGinley (joej m)

kangaskhanhydreigonazumarillamoongussrotom-heataerodactyl

2. Ben Hickey (Darkpenguin67)

mienshaochandeluremawilegyaradosrotom-washhydreigon

3. Bridger Snow (Squirtwo)

rhydonkecleonmr-mimecharizardtrevenantscrafty

4. Chase Lybbert (I am Rookie)

greninjacharizardscraftyaegislashmamoswinevenusaur

5. Alberto Lara

kangaskhanmeowsticcharizardsalamencerotom-washgarchomp

6. John Steffen (Legend)

pinsirtyranitarludicologarchomprotom-heataegislash

7. Eduardo Mendez (JustEdo)

venusaurcharizardscraftygarchomprotom-washmamoswine

8. Chalkey Horenstein (Chalkey)

salamenceaerodactylgarchompmawilerotom-washvenusaur

The post Teams from the VGC ’14 Spring Regionals appeared first on Nugget Bridge.


Building a Foundation in Pokémon: Part One

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Over the next few weeks, I’ll be bringing you a series of articles explaining what I believe are some of the core concepts that you can use when playing in the Pokémon Video Game Championships. While I’m relatively new to VGC, I’ve been able to transfer my knowledge from other games and get up to speed quickly. I’m hoping to help you do the same. Even you consider yourself an expert on VGC, I strongly encourage you to read my series anyway, as it might help you understand why your gut is telling you to make a certain play.

Leveling

The concept of leveling comes from poker, but is easily transferable to VGC as well. It mostly refers to how deep someone’s thought process goes and how, if you can figure out which level they’re on, it can make decision making easier. However, it’s not that simple, as players are generally somewhere in between, so it should be used as a tool and not a harsh guideline. Just know that most players consistently play the same way and will rarely deviate, at least not wildly. If you can get inside their head and figure out what their goals are, you can probably infer what they are going to do next.

For simplicity’s sake, let’s say that all beginners are on level 0. All they are concerned about is dealing the most amount of damage as possible with little or no regard to what you could possibly do to. You could Protect, switch in to a more favorable matchup (taking a resisted hit in the process), or knock their guy out before they knock out yours.

As players get more experience, they begin to think about what their opponent is going to do and react accordingly. If their best play is to Overheat your Mawile, you should probably Protect, which would be a level 1 play. However, if you know your opponent, fearing an Overheat, is going to Protect, you should look for your best option.

Welcome to level 2.

The tough part is figuring out what level your opponent is on. If you make a level 2 play on a level 0 player, it’s not going to end well for you. There is some information that can be extracted by asking your opponent how long they’ve been playing or by analyzing their team preview. The only thing you have to be wary of is making a prediction based on what you think is a new player or sub-par team, as some people can surprise you.

For the most part, your opponents are going to be on level 1, and it’s generally safest to operate under that assumption until they prove otherwise. You should probably play cautiously until you have a reason to deviate, as making a wrong prediction is the easiest way to lose momentum in a match. For example, if you put them on level 2 and are actually on level 0 or just make what would be considered a level 0 play, you are in deep trouble. Over-predicting is one of the easiest ways to give up any edge you may have had.

At the higher skill levels, you will find that most players are on level 2. They are generally better at predicting what their opponents are going to do and are able to make better plays as a result. What truly separates the good players from the great players is that great players are not afraid to make a risky play. That said, being able to distinguish the difference between making a risky prediction when you absolutely have to from the times when it’s too much of risk to do so is also the mark of great player.

Scenario #1

Your opponent’s Rotom-W threatens your Rotom-H, but you know they know that. Since they assume you’ll Protect (and for the sake of argument, we’ll say it’s 2v2 so you can’t switch), you have a feeling your Rotom-H is not going to be targeted this turn. You seize advantage of this opportunity and get off a critical Will-O-Wisp while your partner is double targeted but Protects.

One of the easiest ways to get an edge in VGC is by leveling your opponents. In order to get ahead of them, you can figure out what level they’re on and think on a level higher than them. This is one of the reasons that Protect is such a heavily used move in VGC. Using Protect could be an article all by itself, but I’ll try to sprinkle in the various uses through the series as I go.

If you feel like you are on the cusp of figuring out when to deviate from level 1 to level 2, but end up ignoring your gut and going with the safer play, you need to stop and re-evaluate your decisions. Getting through an eight round swiss tournament is difficult, and you will likely not make it by making safe plays.

One of the most dangerous things you can do is play on auto-pilot. I realize the timer does not allow you to take several minutes to think through your rationale and a lot of decisions have to be made with instinct. However, you can practice thinking during your opponent’s turn evaluating why they did what they did. Hopefully that will speed up the process on your turn.

You have to keep in mind that the concept of leveling is probably more applicable to singles since there are less options available to each player, making it easier to pin down what choice they’re going to make. As I said earlier, using leveling as a starting point instead of a hard guideline for VGC is probably your best bet.

Risk/Reward

Sometimes you’re 99% sure what your opponent is going to do, but it’s incorrect to act on it because it would be the wrong play, regardless of the outcome.

Scenario #2

I had an Amoonguss at full health and a +6 Azumarill at a quarter health against my opponent’s Ferrothorn with a sliver of health and a full health Rotom-W. Considering his Rotom-W was being distracted by my Rage Powder-ing, Black Sludge Amoonguss, I had no reason to go after Rotom-W — Ferrothorn was the “obvious” target. Ferrothorn Protecting seemed obvious so I attacked the Rotom-W and lost my Azumarill to a Power Whip.

I tried to be clever and got punished.

From his perspective, what’s the risk with attacking with Ferrothorn? If I Aqua Jet it and he Protects, he’s still in the same situation next turn. At least by attacking he gave me a chance to make a mistake and I did. The reward for the play I made was that I would feel good about myself for being clever. The risk I made was that I would give up my checkmate, my +6 Azumarill would faint, and I’d potentially lose.

When debating any play, make sure you consider the risk/reward. What you think is the best play might be a more dangerous version of a more obvious, but safer play.

Scenario #3

I played against Bearsfan092 on the Nugget Bridge stream a while ago, which you can find here. For game three, I lead with Kangaskhan and Azumarill against Rotom-W and Mega Tyranitar. In one of our earlier games, he Protected with Rotom-W when I tried to Fake Out it with Kangaskhan and I predicted he would do the same here.

However, I had a plan that would hedge against him switching up his plays. He knew my general team strategy was to set up Azumarill with Belly Drum, so it wouldn’t surprise me to see him go for the Thunderbolt immediately, especially considering how our earlier games played out.

Because I felt like it was a possibility for him to Thunderbolt Azumarill, I chose to Fake Out the Rotom-W even though it might Protect. Also, instead of trying to set up Belly Drum, I went to Play Rough the Tyranitar immediately which would put it in range of Aqua Jet. If he wanted to Dragon Dance, he would likely have to Protect next turn and/or eventually switch out.

My play went fine even though his Rotom-W Protected, except that Tyranitar used Rock Slide instead of Dragon Dance. I was fine with that too since it didn’t deal too much damage and I was about to be in a commanding position.

Then Azumarill flinched.

Scenario #4

How many times have you led with Kangaskhan and Rotom, only for them to double Protect on turn one in order to skip the Fake Out turn? It’s a little risky considering you’re now free to double target something on the second turn, but it might be a better alternative than taking damage from a Fake Out.

As the Kangaskhan player, have you ever thought about Power-Up Punching your own Rotom in those situations? Sure, it’s one of the riskiest plays you can probably make in VGC, but the rewards are certainly there. I wouldn’t do it in every situation, but especially in best-of-three (or against the Charizard-Y/Venusaur lead, which will often double Protect on turn one in order for Venusaur to get the Chlorophyll speed boost on turn two), this might be something you could incorporate into your game.

Playing to Your Outs

Sometimes you’re trapped and the only way you can win is by double Protecting or maybe by double targeting when it’s super obvious but it’s your only way out. In those cases, playing to your outs is much better than accepting defeat. You won’t be able to capitalize on it a lot, but another mark of a great player is one who is able to turn around an almost impossibly lost cause into a potential victory.

My opponent in scenario #2 did this very well. He knew he wasn’t going to win unless he gave me the opportunity to make a mistake. If he Protected when I expected him to, I knew he most likely wasn’t going to get the second Protect and therefore would be free to attack. By taking away the transparency that would be there on later turns, he made it easier for me to make a mistake.

A common situation in VGC is having a Pokémon on your team like Ferrothorn (or something similar, like Substitute/Leftovers Aegislash) while they have Talonflame and three Pokémon that get walled by Ferrothorn. In that situation, KOing Talonflame and winning with Ferrothorn could be pretty easy. If they are conserving their Talonflame well, it might be best change gears and just play a normal game. Identifying your win condition is great, but only if that’s how the game is actually going to play out. Be careful of creating a false narrative just because it seems so easy in theory. After all, it’s your opponent’s job to not make it easy for you.

Scenario #5

I played a game a while ago where I was in a tricky situation. I had Charizard-Y alongside something else, but the something else wasn’t great and my opponent had the rain up from his Politoed. The specifics are a bit muddled, but I remember thinking, “This is a tough spot. What does the board need to look like in order for me to win this game?” Conventional means were clearly not going to win me the game, so I needed to find the answer and then figure out how to get there.

The answer involved me having Amoonguss alongside Charizard-Y with the sun up. Through some crazy Protects and switches, I was eventually able to make it happen. Thankfully, my opponent wasn’t trying to stop me from setting up the perfect end game because he was blind to that option. Instead, he was focusing on the game that was in front of him, and not the game I was trying create. Sometimes, identifying your win condition is equally as important as identifying theirs and trying to stop it.

A lot of this could be boiled down to “focus on what matters.” Leveling your opponents is great, as is sweeping their entire team with a Ferrothorn, but is that the best route to go with once you consider everything? Awkwardly enough, what matters tends to change turn to turn, and the timer doesn’t make it any easier on you. It’s important to have a game plan, but you must remain flexible and that requires a lot of quick thinking.

Scenario #6

In another one of my games against Bearsfan092, I found myself in a difficult position. He had Scizor and Salamence plus another Pokemon in the back vs my Azumarill with a sliver of HP and Garchomp. Both of his Pokémon pinned mine, so the only option I had was Protect Azumarill from Scizor’s Bullet Punch and Dragon Claw his Salamence, hoping to dodge his Draco Meteor.

It worked! However, I wasn’t out of the woods yet. Since I was Intimidated, Salamence didn’t get OHKOed, and I was in the same spot I was on the turn before, except this time I needed a double Protect with Azumarill and another Draco Meteor miss.

It didn’t work out, but it would 3.3% of the time. Are you willing to concede 3% of your games rather than play them out?

Scenario #7

You’re playing for top cut of a Regionals and you’re down 4-2. That said, you’re actually in pretty good shape. You’ve got a Salamence that’s burned (and taken damage once) and an Aegislash with a Substitute up against his Amoonguss with half health and Salamence (with a quarter health Rotom-W and Aegislash in the back). His Salamence is Choice Scarfed, but you’ve got a Haban Berry and Roost on your Salamence! You can easily tank a hit from Draco Meteor and heal it back with Roost while he drops to -2 special attack.

If this game goes on for a long time, you’re in a fine position to outlast your opponent and whittle him down.

Unfortunately, the timer is at under four minutes and the clock is ticking. To add insult to injury, some of your opponent’s Pokémon are shiny, wasting even more precious time off the clock any time they switch in. Your new enemy is the timer and the only way to beat it is to start KOing your opponent’s guys and quickly.

Your opponent is likely going to Rage Powder with Amoonguss and Draco Meteor your Salamence since he doesn’t know the particulars about your Salamence. If you don’t Roost this turn and his Salamence doesn’t faint, he will likely KO you with another Draco Meteor before you get to Roost. That would leave you at a 3-1 disadvantage and you probably wouldn’t be able to beat the timer.

So what’s your out here?

Is it totally unreasonable for your opponent to switch out Amoonguss on this turn and heal with Regenerator? He’s got to be thinking that his Salamence is faster than yours and will get the OHKO. Aegislash won’t be able to OHKO Salamence this turn, but it would likely KO Amoonguss from where it’s at. Also, switching and making use of Regenerator is probably going to burn off some valuable clock time, which would be great for your opponent.

Again, creating a false narrative is dangerous, as it can lead you down a dangerous path. However, I think you lose to time if you Roost and you lose to time if his Amoonguss stays in and Rage Powders, so I think assuming the Amoonguss will switch out gives you the highest chance of victory. It’s a slim chance, but it’s one you have to take.

***

This is currently slated to be a four part series, so make sure you check out the others. If I’m taking too long to put the next one up, feel free to bug me on Twitter!

@Thage_VGC

The post Building a Foundation in Pokémon: Part One appeared first on Nugget Bridge.

What We Learned: 2014 North American Regionals Edition

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During every Pokémon event, we learn a little bit about the game of Pokémon and the community that surrounds it that is worth reflecting on. This Masters-centric column will appear following major events and highlight important trends and moments during the previous event(s).

The last retrospective I wrote was for last year’s World Championships, so there should be plenty of information to go over this time! Since last year’s Worlds, we’ve seen an entire season’s worth of North American Regionals, about six months of a new metagame developing, and the biggest burst of growth VGC has seen in recent memory. This edition of What We Learned is going to be a little more metagame-oriented than usual because I think there are more pertinent Pokémon topics than human topics at this point in the season. I don’t have thoughts on quite the same variety of topics as usual this time, so I’ll go a little further in-depth than usual into a few particular metagame trends I think need some extra attention before the various National tournaments between May and July. I know I normally just kind of trigger nostalgia with this column, but this time I’d keep reading if you want to improve your game in this format too!

Gee Willikers, People Are Playing VGC

I do want to start us off with some lighter reading, however. I think the first subject should be the most important story of the 2014 Regional season, which is that the attendance has been pretty fantastic. Admittedly, numbers started out predictably rocky with the final BW2 Regionals in the fall sometimes only drawing enough attendance for seven rounds of swiss. I don’t think anyone expected too many people who weren’t actively chasing Championship Points to attend a bunch of events early in the season given that we were still playing BW2 with XY released thanks to being tied to the TCG Regional schedule. I think what was surprising was just how large the spike for XY was: players are now going into most Regionals expecting a 16-player top cut and nine rounds of Swiss now, something that no Regional was close to large enough to require during generation 5 (also because I’m pretty sure AlphaZealot just made up that that was a thing that could happen during Winter Regionals).

With average Regional attendance having dropped some in 2011 after switching to Black and White and dropped again (perhaps more accurately, spread out over more events) in 2012 after Regionals shifted to work within the TCG event structure rather than the travelling circus system that was being employed previously, XY feels like the first time in a few years there has been really serious forward momentum for Pokémon’s competitive tournament play. There are a ton of factors you could look at for why this is happening: Pokémon X & Y added a bunch of positive factors, including the flashy Mega Evolution feature, improved game mechanics, much more exciting-looking battles, an in-game Wi-Fi ladder that actually works, a big nostalgia kick from the generation 1 starters being available in-game, and many generation 1 Pokémon getting big competitive buffs. There were plenty of positive moves on the administrative end that helped a lot too, such as prize support incentivizing players going to multiple events much better this year through stipends that rewarded play over the full season instead of just individual events, each Regional season being spread out over three weeks so players could attend multiple events, the promotion the competitive side of the video game got from the 2013 Worlds stream on Twitch, and events being run much, much faster this year for the most part. The bottom line, though, is that the game looks extremely healthy right now even with some decline in attendance from winter to spring.

What will be interesting is to see if this growth can be maintained over the course of the sixth generation. Maintaining the initial surge of hype when a new game is released and turning into any sort of sustained growth is difficult, as interest in basically all game series tends to spike with new releases and then taper off until just before the next. I do expect that US Nationals this year will be even larger than US Nationals last year, which was already the largest we’ve had in VGC. Europe’s events should have even larger attendance increases, though the long gap between the release of X&Y and any sort of official VGC event in Europe will make it more difficult to capitalize there on the excitement X&Y brought in the same way the North American circuit was able to. I will admit I’m a little worried about forward momentum given the lack of easily available ways to play in-game: the special ladder will no longer use the same ruleset as VGC after May 15th, so players will have to actively seek out opponents or use simulators to play with the official ruleset. Hopefully, this doesn’t cause too many players to move on to games that are a little more easily accessible. I am a little confused by the lack of strategy involved in making a ruleset that only uses a relatively small portion of the total pool of Pokémon as a bit of a marketing gimmick, which has led to some metagame problems I’ll get into soon, and then not even offering a way to play said gimmick format in-game because the default doubles ladder doesn’t have the same restrictions. I guess at this point all we can do is see how things play out, but this may be a problem for the rest of the generation with the official ladders in-game not having a pentagon restriction.

Kangaskhan, Queen of VGC 2014

kangaskhan-mega

I don’t know that the Video Game Championships have ever seen a format dominated to quite the same extent by a single Pokémon as VGC 2014 has with Kangaskhan (maybe 2010 Kyogre), and we certainly didn’t see anything like this at any point during generation five. I don’t want to draw too many value judgements here: while I don’t think Kangaskhan’s Parental Bond was balanced very well, it’s here and we need to deal with it as players. With that said, I think the metagame as viewed at the North American Regionals so far has been a little indicative of a region that has traditionally been painfully slow to adapt to large metagame threats. I think short of a couple brave souls who might say Charizard-Y, if you ask almost anyone with any experience in VGC 2014 what the most important Pokémon to counter is and which Mega Pokémon is most likely to lead a team to a tournament victory, Kangaskhan is the clear winner to most people. The question I have considering that is, “Why isn’t the metagame a little more centered around Kangaskhan?” What I should be writing about here is how centralized the metagame is around Kangaskhan… but right now, it both is and it isn’t in some ways.

I guess my point is that if you know Kangaskhan is the most powerful Pokémon in the format (it is) and that a large percentage of top players will be using it (it’s won about half of the events so far this season), why on earth would you make a team that doesn’t plan to use it extremely well or counter the heck out of it? It is completely insane to me, for instance, that a Pokémon that annoys Kangaskhan as much as Aegislash does was almost totally unseen in North America in the Winter Regionals, even if it may be worth noting people who think throwing it on their team will stop Kangaskhan by itself are equally foolish. I think most people understand you win in this game by using the best threats better than other people or by countering those threats better than other people, so why are so few people actually trying to do this with Kangaskhan? Crazier yet, why is Mawile, the Mega with the best combination of general strength and ability to frustrate Kangaskhan, being used so infrequently? It is little wonder to me that Ray Rizzo (Ray) seemed to have such an easy time last winter in Massachusetts given how hard his team countered Kangaskhan, as well as other common threats Talonflame and Rotom-W. He had Mawile, he had Ferrothorn, he had Rough Skin + Rocky Helmet cheese, he had two Intimidates, and he had Will-o-Wisp. He followed up his Regional win with that team by finishing 5th at another Regional with exactly the same team after it was published and could easily have done even better than that with a few different rolls. It’s interesting that so few people seemed to notice this that history was allowed to basically repeat itself when Spring’s best Mawile team, this time piloted by Collin Heier (TheBattleRoom), finished 3rd and then 1st on the final two Regional weekends of the 2014 season. These guys seem to get that countering Kangaskhan and other obvious metagame threats is one of the main ways you can win right now — why are so few other players working to do this as well? Kangaskhan isn’t some small time Pokémon you can just expect to outplay, it is the metagame. You will absolutely face too many good players using it in almost any CP event — and definitely at any of the upcoming National tournaments — to get through a major tournament without a great plan for Kangaskhan.

That’s not to say using Kangaskhan well and finding good ways to eliminate Kangaskhan’s counters, enemy Kangaskhan, and common teammates of enemy Kangaskhan isn’t also an equally viable way to win in this format. Using the best Pokémon and protecting it well enough is always going to be a viable strategy. I think it’s really important to have a great plan for the mirror moving forward, though — if you watch game three of the Kansas Regional finals, for instance, Ben Irons (benjitheGREAT) and Greyson Garren (GreySong) both lead Kangaskhan/Amoonguss and play it out exactly the same way. The power of their teams is obvious: getting to the finals is a huge deal, and I think their cores were both good examples of how to win with Kangaskhan in a vacuum. However, I think it’s pretty obvious watching that match that whoever’s Kangaskhan woke up first was going to win, and that’s probably not a strategy for the mirror either of them will bank on going forward to Nationals. Their situation in game three is before looking at other factors in the mirror that quickly end up out of the players’ control, such as the frequent Garchomp and Salamence mirrors that happen with these teams. The most successful Kangaskhan teams so far have been awfully similar, and I think that’s going to be another potential pitfall going into National tournaments that the players who will do the best are going to have found great ways to avoid.

Kangaskhan is going to be queen until at least Worlds is over this year. The best advice anyone can give you for teambuilding right now is to either use Kangaskhan better than anyone else or to counter Kangaskhan better than anyone else while still being able to handle other matchups. No one should delude themselves into thinking they can just make whatever team they want and try to “outplay” it. 2014 Kangaskhan gets compared to 2010 Kyogre a lot as far as their general strength, so let’s take a trip down memory lane and look at the top cut teams from Worlds that year. Oh hey, six of eight teamsused Kyogre, and one of the remaining two that didn’t had three Grass-type Pokémon and focused on exploiting itOutplaying starts with outplanning. I think we can all agree any Pokémon that is so powerful it can make Rocky Helmet an item good enough that most teams should probably be using it is a Pokémon worth focusing your team around exploiting in one way or another.

Metagame Holes: Steels, Fairies, and Appliances

rotom-heat->aegislashmawile->salamencegardevoir

Limited formats always have exploitable holes because of available Pokémon having their counters artificially removed by the regional Pokedex restrictions, and with how shallow the pool of Fire-type Pokémon is to begin with, it is unsurprising that there is a giant lack of quality options this year. While the introduction of Sun as an important matchup has certainly helped it, the once esoteric pick of Rotom-H rising to almost the same usage as probably the steadiest remaining defensive Pokémon in the format, its cousin Rotom-W, is probably the best indication you will ever see that the pool of Fire-type Pokémon available is inadequate. The rise of Fire-types is indicative of some changes in the cores of teams spurred by type chart changes in XY. The whole Fire-Water-Grass core thing has always been less popular in doubles than singles, and I think people are wanting to fall back on it in VGC this year more because it is convenient in the sense they need some of those typings to deal with other things rather than for their strength as a unit.

Fire-type Pokémon, specifically, are gaining popularity because they help stop Sun, they help deal with dark horse Worlds MVP candidate Mega Venusaur, and they offer an important resistance to Fairy-type attacks provided by the newly introduced Fairy-type, which is the other main factor that has shaped the 2014 metagame along with Kangaskhan. I think without Fairy-types and without Kangaskhan, we’d be looking at a metagame that is very similar to what we saw in 2012, except with Mawile replacing Metagross and Aegislash being a much more obnoxious replacement for Scizor. The impact of the introduction of Fairy-type Pokémon has a chain of influence that is a little hard to follow at a glance. To start toward where I see the beginning, people are still going to use Fairy-weak Pokémon like Garchomp, Salamence, and Tyranitar almost regardless of what counters exist. They are too good at their jobs to ignore and are very important checks to important metagame threats like Kangaskhan for the Dragons and opposing weather for Tyranitar. No one should have expected a large drop in those Pokémon because of the introduction of Fairy-types with how important it is to use as many of the most powerful Pokémon as can be done cohesively to win consistently. Instead, what the introduction of Fairy-type has done is pretty simple: the counters to Fairy-type Pokémon and the counters to the counters of important Fairy-type parts of common team cores.

This is where the problem with Fire-type Pokémon scarcity kicks in. Once a mostly horrible type for anything other than helping with Scizor, Metagross, and Amoonguss, Fire suddenly gets a desirable new resistance AND gets to exploit the other big impact from the introduction of Fairy-types: Steel-types becoming more important by gaining an advantage over a new, important type. While Steel-types were toned down a little this generation by losing a couple resistances, they were probably already the best type in the game and they now have a strange new relationship with Dragon- and Fairy-types, where Steel mostly beats both related types and Dragon mostly loses to both related types. As a result of their inherent power, the Dragons remain important enough that usage of all three types have stayed at a pretty constant rate of use over the last few months and their usage is likely to continue to be similar for the remainder of the season. The problem here should be obvious: we now have Steel-types being large problems for two, or in the case of the still-fairly-popular Double Dragon teams (even with Dragons doing decently against most Steels), three members of the opposing team. Countering enemy Steel-types is very important for teams that are using these cores!

Fire isn’t Steel’s only weakness, but with many teams having a Dragon, Fairy, Steel, and Mega Pokémon of their own, team slots are limited for additional protection against Steel-types. One of Steel’s other weaknesses is Fighting but with the Fairies already present in the game, countering them and the two most popular Steel-types (Aegislash and Mawile) not having much trouble with Fighting-type Pokémon, Fighting isn’t a very good solution to Steel anymore in XY which has lead to the previously popular Conkeldurr falling off the face of the earth. Ground is good from a typing perspective — Mawile, Aegislash, and Bisharp all maintain their Ground-type weakness in spite of their secondary types — but the practicality of most Ground-types is severely limited. The only really common Ground-type this year is Garchomp, who is present on essentially all double Dragon teams, but getting a bunch of Earthquakes off this year is pretty challenging given the lack of strong Earthquake-immune Pokémon in the format without former mainstays like Cresselia, Landorus, Thundurus, and Tornadus present. This sort of leaves Fire-types as the obvious solution given that they aren’t reliant on spread moves and can actually do super-effective damage to all the popular Steel-type Pokémon. I think the reliance on flimsy Pokémon like Pyroar and Talonflame this year by many players sort of speaks for itself: players have had little choice but to fall back on some sketchy options.

Like countering the big threats effectively, another thing that wins championships is not using excessively flimsy Pokémon unless it is absolutely necessarily, and when it comes to Fire-type Pokémon in the format, that’s pretty much just Rotom-Heat and the two Charizard Megas. I think this has gone a long way toward creating a very predictable situation where most non-Charizard teams are going to have one of Rotom-H, Talonflame, or have problems checking bulkier Steel-types effectively. I think this is a big failure in the format: players shouldn’t need to rely on such a small group of Pokémon in order to have a balanced team, especially in the case of the Rotom formes where players are kind of being forced into using an inferior Pokémon because it has weaker alternatives. 27 of the 40 top 8 teams from the recent Spring Regionals had Charizard, Rotom-H, or Talonflame on them, 6 more had Tyranitar filling a similar role, and 3 more had Chandelure, accounting for a total of 36 of 40 teams. Additionally, one of the remaining four is solving the Steel-types problem with both Garchomp and Hydreigon, the best anti-Steel Dragons. The pool of options to deal with Steel-types is a little underwhelming and it’s fairly obvious that most teams need the Steel-type removal Fire-types provide, especially considering that they’re also one of the only forms of efficient Amoonguss removal in the format given the lack of solid Psychic-types and Flying-types available. Perhaps this predictability will be another thing future top teams can exploit…

Old and Young

To back away from metagame narratives for a moment and switch to a human one: hasn’t it been bizarre to see the juxtaposition of the success of the rising young guys and the return of prominence of some of the older players? There’s a lot of turnover in the top 16 this year so far compared to last year, but what we’re left with is pretty interesting.

The top three spots right now are all players who played in the 2010 World Championships for the United States: the 2010 US National Champion Wesley Morioka (Wesley), the eventual World Champion Ray Rizzo, and Omari Travis (BadIntent), who acquired an amount of CP I thought was only possible in the Junior division with 350 from Regionals this year after not really playing live events during Generation 5. Another player who returned after being absent a generation this year is 12th place Thomas Mifflin (PBB), who also qualified for the 2010 World Championships. 2009 National Champion and 2011 10th place Worlds finisher Mike Suleski (OmegaDonut) is sitting in 8th overall right now, and in the spots below him you’ll find Greyson Garren and Stephen Morioka (Stephen), both of whom also played in the 2011 World Championships. Several players in the CP tie at 16th have played in the World Championships of days gone by as well, such as Paul Hornak (makiri) in 2008, Trista Medine (ryuzaki) in 2011, and Tony Cheung (Chinese Dood) in 2012. Trista, Stephen, and Ray all qualified last year, as well. This has been quite an amazing season for a lot of the decorated older players.

The rise of the old men hasn’t stopped the kids from rising up, as there are a number of players who have participated in the modern Senior division in the past near the top. Last year’s Senior US Nationals runner-up DeVon Ingram (dingram) is in 4th in Masters right now, and former Senior and reigning Masters US National Champion Gavin Michaels (kingofmars) is pretty comfortable in 7th. Gavin’s opponent in last year’s National finals and fellow former Senior Enosh Shachar (Human) is part of that 210 CP tie at 18th, and former Senior World Champion Toler Webb (Dim) at the bottom of the aforementioned tie in 21st. Another younger player doing well this year is Ashton Cox (linkyoshimario), who has been one of the bigger surprises of the season and is currently in 13th.

The group of Worlds favorites this year is sort of brought together by the remaining players in the top 16. 11th place Zach Droegkamp (Zach) and 14th place Ben Irons both made their first Worlds appearances last year, but have quickly become players who look like they’ll be annual attendees. 5th place Collin Heier, 6th place Michael Lanzano (JiveTime), and 15th place Blake Hopper (Mrbopper) are pushing for their first Worlds appearances after all spending some time in that group of players many people would expect have gone to Worlds based on their ability, but actually haven’t.

What most of these players have in common is that not only are they elite players, but I think in most cases they’re most of the players that people who have been following XY would identify as the best players in North America. I’m sure everyone would like to have two or three swaps they’d make to make this list their all-star team, but I think it’s awfully close to what you’d expect looking at the field honestly. While it is cool in itself to have this hodgepodge of players near the top, as usual the results so far are a great example of why people who act like being consistent in this game is a matter of luck should probably stop making excuses and find ways to win. Almost everyone near the Worlds invitation bar this season has an amazing track record and a majority of these players have been to Worlds before. While the luck-based elements exist in the game, there’s a reason the players we expect to see near the top tend to manage to mitigate those elements well enough to end up there. It’s worth working to understand the game better if you want to be as successful as these guys, because I’d say most of these players have proven they belong where they’re at.

It’ll be exciting to see if it’s one of the old guys or one of the young guys who come out on top in July, though…

Dark Void

smeargle

Dark Void is another one of those things that has gotten swept under the rug a little bit as the season has gone on because as players we just have to deal with what’s in front of us, but I think it’s an interesting discussion topic.

The practical impact of Dark Void — and Smeargle by extension — has been very low so far. The only Masters top cut appearance by Smeargle was on Randy Kwa’s Spring team, which is probably noteworthy because it actually isn’t a very traditional example of what makes Smeargle powerful. In many ways, Randy used Smeargle a little more as a Togekiss surrogate in the sense it had the option of using Dark Void, but primarily the Smeargle on his team created pressure with the threat of Dark Void and used Follow Me to allow his other Pokémon to make plays in a way that’s a little different from what players are traditionally afraid of with Smeargle. I think when most of us think of a Smeargle team, we think of something more like this team by Arue that Tanzying translated. While that team has some clever quirks, the expected core is there: Smeargle (though not with the standard Transform in this case), Mega Kangaskhan, Talonflame, a non-Mega Intimidate user, and some other high-stat Pokémon to close the team out. The question sort of becomes the following: why aren’t more people playing this sort of team, and if they are playing it, why hasn’t anyone been successful with it in North America yet?

I think there’s a bunch of potential answers here. The simplest is that maybe Smeargle and its common team cores simply aren’t as strong as it is annoying and that players are choosing to use more conventionally powerful threats. I think treating that explanation as the answer would be pretty foolish for the most part, though I guess you could sell it as a cause in the sense of many weaker players only seeming to be willing to use things that are very similar to what has already worked in CP events. I think the better answer is that many players are (perhaps wisely) risk-averse, and that Smeargle is a Pokémon that introduces a large element of risk to both sides. With many unpredictable factors including Dark Void’s miss chance, the difficulty of scouting items efficiently in a best-of-one when Lum Berry is at least a decent item choice on almost everything, the randomness of Sleep duration, and the inherent potential of Smeargle to either win or lose games on its own with the ability Moody, I think it is perhaps not so surprising that players have chosen to go other routes early in the season. With the majority of the play so far this season being single game matches, a Pokémon like Smeargle that might work out more often than not, or that might work once you have better information, is a risky play when it always has that chance of a double Dark Void miss leading to a quick deficit in remaining Pokémon that will probably lose Smeargle’s trainer the match.

Given that it’s never safe to take more than one loss in Swiss at a Regional, player behavior leading to little Smeargle use makes sense… but I suspect it will continue to make sense as the season goes on, which is good news for Smeargle. With US Nationals looking likely to cut most X-2s and having a second day of Swiss that is purely best-of-three, Smeargle’s risks are a little easier to mitigate. Of course, there are other ways to mitigate some of that risk, too — Randy not relying so much on Dark Void to begin with was probably the ideal way to play Smeargle at a Regional, and in the Famitsu Cup most of the Japanese players using Smeargle opted to go with Own Tempo instead of Moody to remove that element of risk. I would expect that Worlds LCQ and Worlds, which are purely best-of-three, will further see increases in the use of Smeargle and Dark Void… especially if it continues to seem like a minor threat and players start thinking they don’t need to worry about it. In events where players can only take one loss safely, it is just as dangerous for players to have a large weakness to Smeargle as it is to use one, because taking what can amount to an automatic loss puts the player in question in an extremely precarious position. Perhaps more players will back off countering it a little now that they can probably take an extra loss.

I think the way I’ve talked about it to this point is also a little misleading in that Smeargle’s greatest strength is the psychological pressure it puts on its opponent more so than what it actually does. It is an absolutely terrifying Pokémon to face down in team preview because while most players can sit there on a message board and say that Smeargle is weak because their team can do X and Y and counter Smeargle+whatever, the Smeargle player isn’t obligated to pick it every round. The real danger of Smeargle is when it is on a team that has multiple modes it can run effectively. By forcing the opponent to bring predictable Smeargle counters to avoid starting out in a situation where Smeargle can just open up with Dark Void and dominate, the opponent is likely to open themselves to other combinations of threats from Smeargle’s teammates. Being able to change directions that way without spending a Mega slot isn’t something most Pokémon can bring in this format, and forcing that reaction in players — both within games and before them — is Smeargle’s real impact on this format.

Regardless of its current use, Smeargle is one of those Pokémon that has forced players to react to it a little bit in the team creation stage so far to avoid having nearly unwinnable matchups. Most teams have a Lum Berry now, and many Pokémon holding Choice items have shifted to carry Sleep Talk. Smeargle also really causes people to rethink excessively slow teams where most of the Pokémon present would be easy Dark Void bait. I think it’ll be interesting to where its usage ends up as we close the season and perhaps equally interestingly, how the usage of sleep counters change over the course of the season. I think the part of Smeargle’s current low usage I didn’t touch on is that it is sort of universally hated in the West (and, if Keewan is any indication, Korea), but I would be really surprised if more players aren’t willing to draw the ire of their competitors if they think it’s the best way to win the bigger upcoming events. Hated or not, we’re stuck with it, and it is strategically interesting enough in best-of-three play that I’d expect the debate about whether or not unbanning Dark Void was a mistake (it was) will be reignited soon enough.

Wait, What Happened Last Game?

While we never ended up with an editorial about it because a certain wannabe YouTube celebrity who said he was going to write about it didn’t, I do want to comment on the lack of battle videos this year because it is a huge problem. The absence of battle videos is pretty important to the players in the battles and to the community as a whole for different reasons.

The most important problem to me is that players not being able to look back and watch their own games after a tournament makes it much more difficult to improve. Anyone who has ever been to a Pokémon tournament knows that players have incredibly selective memories. Everyone would have won if only it wasn’t for that critical hit, or that Rock Slide flinch, or if only their opponent had made that play that they “should have made”! I actually tend to encourage this behavior when people complain to me at events: I think the way I wrote this makes it pretty obvious I think that behavior is silly, but most people aren’t going to make real strategic adjustments based on a single loss on the fly effectively. I think most players end up in a better place by not taking the blame short term than they would be in by beating themselves up for making errors that lost them the game. In the end, though, players aren’t going to improve by blaming the game, and I know when I was trying hard to improve one thing I took very seriously was watching the battles I lost over and over. I spent a lot of time trying to understand what I was thinking during games and what I should have done better. I think not having battle videos available after tournaments is denying players a really important opportunity to grow. At some point after tournaments, players need that chance to reflect… unless the goal is for most players to actually think it wasn’t their fault they lost. Which it always is.

The other big thing is that not having battle videos greatly limits the amount of battles aspiring players can watch. I’ll spare the “at least it stops some scouting!” element of this, but I think even the most paranoid players should be able to acknowledge that it’s important for the health of our game to get more people playing it and to keep people interested in it. A big part of how that happens is having games online to watch. While watching live is always more exciting, having cool battles on YouTube to point new players at is a great way to get people into the game. For more experienced players, having those battles to look at and learn from as the players make the right or wrong decisions is another important part of growing as a player. I’m sure most of our readers have noticed, but the Nugget Bridge YouTube account is looking pretty sparse right now compared to last year when we were getting videos from 40 or 50 players after every event. For the most part, the only XY videos right now are from stream archives because of battle videos not being available. Can you imagine how bad of a spot anyone trying to learn about XY would be in right now if so many of the PTOs hadn’t been so fantastic about working with us?

I don’t want to dunk this one too far into ground too much because I think I’m preaching to the choir. Essentially all players hate not being able to save battle videos, and I haven’t gotten the impression more official bodies are especially excited about it either, so it kind of just seems like we’re all stuck in a situation we don’t want to be in. The lack of battle videos has sure made this a really frustrating this season, though, both as a part-time player and someone trying to grow the competitive scene.

11 Regionals in: The Effects of Mega Evolution

kangaskhan-megamawile-megavenusaur-megacharizardmanectric

I don’t know that I’d say Mega Evolution as a mechanic is exactly a hotly contested topic, but it has become something more players are discussing may not have been as good for the game as we originally thought. I do still disagree here — while Kangaskhan is pretty outrageous, I think most of the other Mega Pokémon have introduced really fun gameplay depth. Mega Evolving Mawile, Manectric, Charizard-Y, Tyranitar, and Gyarados at the right times can be the difference between winning and losing. While Kangaskhan, Venusaur, and Lucario tend to want to evolve immediately, they were all pretty unplayable before this year, so Mega Evolution making them relevant at all is impactful. To this point, the only really successful team with no Mega Pokémon has been Enosh Shachar’s Winter team, so looking at the usage of Mega Pokémon is a pretty good indication of perceived power right now. I’ve gone ahead and thrown out Pokémon that aren’t normally seen in their Mega Evolved formes like Gyarados, Tyranitar, Gardevoir and Garchomp in this table, though you can assume there would be at least a couple of each of them other than Garchomp under each column, especially the comparably powerful Mega Tyranitar. However, a couple uses is pretty underwhelming next to these guys…

Spring Top Cut Winter Top Cut Battle Gloria Qual.
Kangaskhan 45% 43.9% 37.9%
Mawile 23.3% 17.07% 21.8%
Venusaur 20% 13.41% 8.4%
Charizard 20% 21.95% 20.9%
Manectric 11.6% 13.41% 7.9%

I included the usage percentage on top cut teams in both sets of North American Regionals as well as during the Battle Gloria Qualifiers in Japan because I like their sample size a lot and because it happened largely between the two sets of North American events. While I don’t have precise enough data to accurately say that the Megas that aren’t listed here were used on less than 5% of total teams because we don’t have Megas denoted in most of our data, I think that it would be an accurate assumption. Venusaur’s stats here are also super inflated by its non-Mega forme and it is included mostly because it became much more relevant as a Mega during the more recent North American Regionals and toward the end of the Battle Gloria circuit.

The point: there’s a really fun variety of most Megas in this format, with most of the best capping out at being on about a fifth of all teams and a majority of the rest appearing at usage rates that would indicate a strong niche Pokémon that can be built around. Except for one.

Effects of Globetrotting

Here’s a fun stat that isn’t about Kangaskhan: if you had to guess, how many Regionals do you think the average player currently ranked in the top 16 attended? If you guessed three, you’re warm — all of them attended at least that many (Benji getting DQed once totally counts). I can’t provide an accurate average because I have limited data, but eyeballing what I know and looking at Play! Points, here are some general stats. It looks like only five of the top 16 attended only three Regionals (not pictured is Tony who is technically tied for 16th in CP on 2 events). It looks like another four attended five or more Regionals (which I believe was exactly six events for most of them), leaving about seven players who attended exactly four. Without trying to use faulty statistics too precisely, the average top 16 player needed a little more than 4 Regional appearances to get where they were. The follow-up to this is probably obvious: is that good for the competitiveness of the circuit that players need to/can play in more events? Is it good for the growth of the game?

I’m still not sure. I think it’s fairly obvious that being able to play in more than three events has had a positive impact on a lot of players in the sense that even ignoring the CP circuit, we like going to Pokémon events. We like hanging out with other players, and at points most of us will even admit we like Pokémon. I do think that it creates a system where players who put more money in are much more likely to get stipends out: even in the 32-64 range, only 13 players received CP from fewer than 3 Regionals. To me, that’s mostly a good thing, because it provides a lot more incentive to keep going to events even for people who either don’t care about positioning for Worlds very much or for players who know they’d need a super deep Nationals run regardless of how well they do at their last Regional. While players need to attend more to finish high, maybe they can justify an extra event now knowing that they’re much more likely to get some cash back from doing so. I think that continued incentive is cool, and I think it’s actually really good for the circuit that the difficulty of events has become much more consistent in difficulty as dedicated players travel to toughen up events that might otherwise have been weaker. To me, the fun of being able to play in more events was really clear in Madison two weeks ago, which was absolutely overrun with top players compared to the version of Madison Regionals I attended in 2012. The event was made much more exciting with better players present and more on the line, and amusingly, most of the players travelling to get extra CP didn’t actually manage to take top spots from the local Midwestern players anyway. By about halfway through the tournament I’d kind of decided I’d make sure I was at a Regional during the last week of Spring Regionals next season to enjoy that energy in the tournament again, and I think that’s a sign of the system being successful from a competitive standpoint.

I’ve always kind of felt like as a player, one big problem with Pokémon in general is that there are too few opportunities to play. With the change to Regionals and the addition of Premier Challenges, we seem to be heading in the right direction. I know it’s something that people who can’t afford to travel as much as some other players resent a little bit, and the current system isn’t perfect, but I think people like Benji and Tony are pretty good proof you can still rack up a ton of points on relatively few events if you’re good enough.

Onward To Nationals

This ended up going much longer than I expected it to because I wrote more about fewer points, but hopefully I got people thinking a little bit. This column will probably resume after European Nationals, assuming we get enough team data that I actually have something to write about. In the mean time, good luck to the European guys as they prepare for their events and to those of you attending Premier Challenges. Definitely attend these events and try to help the people around you enjoy themselves if you can — we want those events to be well attended so they are expanded!

The post What We Learned: 2014 North American Regionals Edition appeared first on Nugget Bridge.

2014 Germany National Preview

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The first European National tournament of the season takes place this weekend in Bochum, Germany. Due to no Wi-Fi events taking place this time, this year no player will have a first round bye. This tournament will almost solely decide who has a bye in the United Kingdom National tournament toward the end of May. Every player attending will be eager to get some Championship Points on the board as I feel that this year, more than ever, there are a lot of players travelling to multiple tournaments. The European circuit is finally developing into just that, and players are going to have to start venturing out to other events if they want to secure a place at Worlds. Thankfully after a little confusion, this event will now run at least eight rounds of swiss and a top 16 cut. While that’s not the level of improvement everyone was hoping for, it is still an improvement on the previous year.

Players to Watch

The tournament seems rather star-studded already, with a whole host of previous Worlds competitors in attendance along with the usual big names. This makes the event very open, as a couple of tough swiss round opponents early on can make all the difference for anyone’s run. I actually feel that we’re finally getting to a point in Europe where the number of participants at each event will be densely populated with players of a very high skill level. I’ll be surprised if we see ‘unknown’ players top cutting these events, but of course anything can happen!

Germany

Lots of German players are doing well this season, so in their home National tournament more than the rest, I expect them to have a very good showing. 13Yoshi37 top cut the Nugget Bridge Major and made the final of the IDM 2014. He’s also continually been among the highest ranked players on Battle Spot and has top cut the BisaBoard Major, so he is a clear favourite. DaFlo top cut the Nugget Bridge Major and has been performing well in the German online scene. Massi is a very strong player who managed to cut the Nugget Bridge Major (and knocked me out of it), while drug_duck is also seeming very up for it this time around after winning the Spring Open tournament on Bisaboards (along with cutting another online Major). Fatum made a top eight finish in the NB Major, which is very impressive. and countkroeterich went a step further than that, so both will fancy their chances to cut this weekend. Michilele is a player I’ve seen less of this season, but he has cut 4/4 Nationals in the past. so he will be looking to make sure that run continues. The other Major I’ve mentioned is the BisaBoard Major, which FastLustigerLega was seeded first in after swiss, going unbeaten. He also cut the UK National last year, so he will be a big threat. Then, we come to Lajo, who I think more-so than the rest has the ability to use something a little more outrageous and still come out on top (similar to things we’ve seen Ray and Wolfey do in the past with their teams). That’s not to say that other players can’t do this, but I believe Lajo is the best example. He also cut the Major, but with the Germans it seems better to ask who didn’t? I also need to mention Picollo and Billa as other great players who will be trying to claim the crown in their home country. I would expect all of these players to have a great chance to make the top 16.

United Kingdom

It’s hard to say if any of the UK players going to this event are having a good season, despite Nintendo UK hosting two separate VGC-style series already which will have no doubt been great practise. However, due to the sheer number of players from the UK travelling to this tournament, I would expect a few to make the cut. The only players who I would say have had notable success so far are El Fenomeno and WhiteAfroKing92 who both managed to reach the top four in the annual Manchester Pokémon Tournament. There’s also NidoRich who finished fifth in that tournament, losing out to the UK player who’s probably having the best of it so far this season in Zog (who isn’t going to Germany as far as I know, Europe can only take so much Zog a year) and Koryo, who managed a top eight finish at the Nintendo UK Winter Event last year. However, if we go back to last year, El Fenomeno and NidoRich finished 17th and 18th after swiss repsectively, while Koryo top cut two Nationals and finished 17th in the other. The rest of the top players are more name-drops than anything, but any of these guys can turn it on if they want to and I wouldn’t be surprised to see them top cut, so here’s the list (most of whom played at Worlds last year): Kyriakou (reigning UK National champion), Baz Anderson (undoubtedly only ever misses the good stuff by one place), Osirus (spends too much time playing in silly bands compared to on his 3DS), SuperIntegration (will wear a  suit to VGC), SeanSymphonyLord GatrSqishyRina, SPEevee and I guess Havak too. There are plenty of other British players coming, so I hope they can make a name for themselves. Also, who knows, maybe we can expect more than just a cameo appearance from gec, Ant, and tblakey89?

Other Countries

Normally I’d roll with sections for Spain, Italy, France… However, the tournament seems to have less players from these countries, and it’s hard to find too much information on all of them. I know that we’ve got Matty and BraindeadPrimeape travelling over from Italy, along with mprox and of course current World Champion Mean! All of whom I expect to put in a strong showing. The only Spanish player who I know that has announced their attendance is Arbol Deku, but I’m sure the Spanish army will be there in some force. As for France, do they even play any more? Even Poland has  Szymoninho, with LolNub representing the Netherlands on his own!

Who will win?

There are a lot of players capable of winning this tournament, so I’ll leave that question for you guys to answer. No, really, post in the comments and tell me because I have no idea. Good luck to everyone attending! May the #BANTZ commence.

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Teams from the VGC ’14 Germany National Championship

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The first National Championship of the season was also our first look at the metagame developing in Europe outside the United Kingdom. With a three week break between National Championships, much can change between the event in Bochum and the upcoming tournament in Manchester — especially with the International Challenge happening in between! These were the teams that players piloted to the top cut at the Pokémon National Championships in Germany last weekend.

1. Markus Stadter (13Yoshi37)

kangaskhan-megamawile-megagengarrotom-heatgarchompsalamence

2. Simon Stanford (Falco)

kangaskhan-megagarchompgardevoirazumarillaegislashpyroar

3. Nemanja Sandic (Porengan)

gyarados-megaraichuvivillonbisharpaerodactylmeowstic

4. Matthias Suchodolski (Lega)

kangaskhan-megaazumarillrotom-heataegislashsalamencetyranitar

5. Lajos Kowalewski (Lajo)

mawile-megascraftygardevoirtrevenantrotom-heatgoodra

6. Zacharias Daum (Mercury)

venusaur-megacharizard-mega-yazumarillaegislashgarchompsalamence

7. Stephan Appelfeller (trident)

mawile-megagothitellehydreigonmienshaorotom-washchandelure

8. Szymon Wojdat (Szymoninho)

tyranitar-megaamoongusssalamencerotom-heatgardevoiraegislash

9. Timo Koppetsch (37TimoK1)

manectric-megapolitoedkingdragothitelleescavalieramoonguss

10. Florian Wurdack (DaFlo)

venusaur-megacharizard-mega-xscraftyrotom-washaegislashgarchomp

11. Carlo Arbelli (shinycarletto)

gyarados-megaamoongussaerodactylbisharpgardevoirtalonflame

12. Baris Akcos (Billa)

kangaskhan-megatalonflamegardevoiraerodactylamoongussgyarados

13. Steve Edgson (SirSmoke)

gyarados-megamanectric-megaferrothornsylveongarchompmoltres

14. Faaiz Ashfaq (Feis)

kangaskhan-megarotom-washgardevoiraegislashgarchomphydreigon

15. Ciskejan Giannakos (sagaciousslowpoke)

kangaskhan-megaferrothornrotom-heatazumarillgarchompsalamence

16. Jake Birch (WhiteAfroKing92)

kangaskhan-megarotom-heataegislashazumarillamoongusssalamence

Thank you to everyone who helped contribute to the data in this thread!

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Building a Foundation in Pokémon: Part Two

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If you haven’t seen part one yet, I recommend you check that out first, as a lot of the ideas from that article will be mentioned in this and later parts of the series. For those of you who read and enjoyed my article, thank you! Even if it’s just helping you internalize stuff you already know or getting you think about the game in a new light, I’m glad to be of some help.

Archetypes

Both teams and play-styles fall under three general archetypes: Aggro, Control, and Aggro-Control (or Tempo, which I’ve seen many VGC players refer to as “Momentum”). It’s important to recognize the distinctions between them so you can recognize what works best for you, but also figure out what your opponent is trying to do.

If you learn one thing from this article, let it be this: There is no single best strategy.

Whatever you think is “by far the best and it isn’t close” could definitely be what’s best for you to play. However, what you play well won’t necessarily be what somebody else plays well and vice versa. It’s important that you play what you enjoy playing and what you play well, and it’s also important to remember that when interacting with other people. You might not like their strategy, but that doesn’t mean it’s bad or wrong.

I’ve seen a lot of trash talk toward Talonflame from higher level players, but they seem to be missing the point. Clearly Talonflame has a niche, and to say that Talonflame is bad because that niche is not something you’re interested in is misleading. If you refuse to try something because suicidal leads aren’t your thing, you can either try to use it a different way (a mix of support/suicide or something that comes out of the back to clean up games) or you risk limiting yourself as a player.

You might think you’re the best Control player in the universe, but if you don’t understand what your opponent is up to and what they want to accomplish, are you really the best? Also, there are points where the metagame could become incredibly hostile to your archetype. If you don’t know how to build or play anything else, you’re at a significant disadvantage when you keep trying to jam the same strategy.

Above all else, it’s important to have a plan and stick with it. Diggersby and Ferrothorn might cover each other pretty well defensively, but they probably shouldn’t be on the same team since they aren’t part of the same plan. Diggersby is typically Choice Scarfed and Ferrothorn is an end game finisher that milks Leech Seed and those plans conflict with each other. Of course, you can build different versions of both of those Pokémon (like I suggested with Talonflame above), but those are the most common uses.

It is possible to blur the lines between archetypes a bit, but most of the time, you shouldn’t have such direct opposites on the same team because they’re trying to accomplish different things.

Aggro

Traits: Fake Out, Feint, Rock Slide, Choice items, Focus Sash, priority, setup, Level 2, 252/252/4 EV spreads, speed control (Tailwind, Icy Wind, 1/2 Trick Room), aggressive switching, punishing opponents’ switches, sacrificing rather than switching

Overall, I would say that Aggro is the least popular archetype in VGC, but it’s not without its success. After all, linkyoshimario and mattj both performed well at Regionals with teams that I would consider hyper aggressive.

Aggro hasn’t been very popular because it’s linear and most people don’t like that. Preserving your options is important, as is being able to react to what your opponent is doing. However, Aggro has a lot going for it that most people don’t realize, or at least they don’t actively think about.

For starters, Aggro is relatively simple to play, at least as far as VGC goes. Your goal should be to apply pressure and keep it on. This means that, in a way, you are controlling the game even more so than a Control player could, as you’re limiting your opponent’s options. When you’re going after them, they are often more concerned with stabilizing than they are mounting a counter offensive, which is easily exploitable.

When you’ve put them in a corner, it limits the amount of ways they can react, especially when compared to what their options are on a stable board. Once they’re in a corner, it’s much easier to close the game because your decision points are much simpler.

Much of Aggro’s success depends on the opening lead matchups. Since Aggro doesn’t have a lot of good defensive switches, you can get yourself in a lot of trouble if your lead matchup isn’t at least equal. If you have a good lead matchup, it’s often correct to anticipate them switching, at which point you can make a logical conclusion to what they’ll switch to based on team preview.

Trying to nail their switch in is always a risky gambit, but Aggro doesn’t have a lot of other options. Most of the time, your Pokémon are frail and you won’t have the capability of playing a long game where you’re trading blow for blow. However, be aware that they might scout what you’re going to do with Protect before deciding if they should switch.

Another option is trying to switch into a better matchup (assuming you don’t have something that deals massive damage to what you think they are going to switch into). Again, this is a big risk since most of your Pokémon don’t have high defenses or many resistances, so they can deal you massive damage almost on accident. However, if they’re expecting you to Protect with that Pokémon, it might be a good time to take advantage of it with a switch.

The swings are pretty huge with Aggro, but if you can anticipate how they’re going to react, you’ll be in a good position.

Control

Traits: Defensive switching, status, Intimidate, resistances, rarely setup, Level 1, a finisher (think Aegislash/Ferrothorn), specific EV spreads to solve problems

Whoever said there is not a lot of switching in VGC lied to you. Anyone who doesn’t use defensive switches to their advantage is lacking a significant tool in their arsenal. As I mentioned earlier, you don’t specifically need that option to be successful, but if you’re trying to play a more well-rounded team, it’s definitely something you should incorporate.

In this Gen, “Control” might be something of a misnomer. Time stalling isn’t exactly viable due to all the heavy hitters out there, and gaining complete control isn’t something that’s likely to happen. Instead, the Control teams aim to set up a favorable board position through switches and by not making any high risk/high reward plays. In that sense, Control is getting even closer to blurring the line between it and Aggro-Control.

I think the important distinction to make between the two is that while both Control and Aggro-Control are looking for an opportunity to turn the corner and start hitting hard once they’re in a favorable position, Control can take its time more often. Their better late game typically comes in the form of defensive tanks that can heal themselves, such as Leftovers Aegislash and Leech Seed Ferrothorn. It’s not uncommon for either one of those Pokémon to win 3v1 once the threat to them has been eliminated.

If you think you have a handle on the metagame and are able to play a solid defensive game, then Control is probably what you should be playing.

Aggro-Control

Traits: Basically anything from Aggro and Control

When you start to blur the lines is when it gets kind of tricky. By some metrics, Aggro-Control is schizophrenic. You have controlling elements and aggressive elements, yet it somehow combines to form a cohesive package.

Most teams in this category play out like a normal Control team. If there’s an opening for your setup Pokémon, you take it and try to start sweeping. If you’re not running anything requiring a setup, you’re just looking for an opportunity to turn the corner and get aggressive, even quicker than a Control team would. Aggro-Control doesn’t typically have the late game that pure Control does, so the sooner they switch gears, oftentimes the better.

So how can you tell the difference? Ray’s team from the Virginia Regionals looks much more controlling than his Massachusetts Regionals team, despite the presence of Aegislash. With Wigglytuff’s Competitive (even if he rarely used it) and Kangaskhan’s Power-Up Punch, it’s much easier for Ray to get ahead and stay there than with his Virginia team.

Aggro-Control is the most dangerous archetype to play against because it’s the most difficult to figure out what their plan is on any given turn. By the time you figure it out, they might already have you pinned.

While those three are the basis for any team building, not everything fits neatly into three little boxes.

Mashups

Traits: Two teams, two mega stones, misdirection

An Aggro-Control team will have multiple possible plans with teammates that all work well together, whereas a Mashup features two distinct teams that are almost never mixed. Building a great Mashup might be the key to succeeding in best-of-three and possibly succeeding at VGC in general. If it’s possible, why limit yourself to only one plan?

Chinese Dood’s team from the Seattle, WA Regionals is a great example of a Mashup that works. Not only did he have semi-Perish Trap angle, but the rest of his team didn’t support Raichu/Gengar. If he was paired against something that could handle a Perish Song opening, he had a “normal” team to keep his opponent guessing as to what he’d lead with.

When you’re playing a Mashup, you have an information advantage that your opponents can’t do anything about. If play skill and information about potential move sets are equal between the players, even the slightest bit of advantage is huge.

Gimmicks

Traits: Full Trick Room, Full Perish Trap, Shell Smash, Belly Drum, Dragon Dance, Curse, etc

“Setup or lose” is not a valid strategy. However, it’s how most people learn VGC. If you copied Ray’s team, you might not know what to do in certain situations, nor what certain Pokémon are capable of. If you’re focusing on setting up a sweeper, you’ll eventually learn what certain Pokémon can do to stop you. From there, you can go about fixing your problems until you have a handle on the format.

For people that have been around the block, it’s not too difficult to sniff out a setup strategy, and most good teams will find a way to stop it. That said, it’s still important to recognize what your opponents are trying to do. These strategies are prevalent on Pokémon Showdown (more so than on Battle Spot) and I’ve found it useful to practice on there from time to time in order to familiarize myself with new, different strategies. The element of surprise can win a few games, but it’s your own fault for losing if you’re not well-educated.


Again, I just wanted to say thanks for all the positive feedback from Part One. You guys rock! This community is among the best I’ve seen, especially at being welcoming to new players. Of course, there are some exceptions, but that’s going to be the case no matter where you go.

Here’s something to keep in mind though: It’s incredibly important to have variety and foster all types of players as a community. Even though I think most people do a good job, we could still be more respectful to all players. It can be easy to forget about the big picture, but growing the community presents many opportunities for all of us.

@Thage_VGC

The post Building a Foundation in Pokémon: Part Two appeared first on Nugget Bridge.

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